// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMEOS_ASH_COMPONENTS_NEARBY_COMMON_CONNECTIONS_MANAGER_FAKE_NEARBY_CONNECTION_H_
#define CHROMEOS_ASH_COMPONENTS_NEARBY_COMMON_CONNECTIONS_MANAGER_FAKE_NEARBY_CONNECTION_H_
#include <queue>
#include <vector>
#include "chromeos/ash/components/nearby/common/connections_manager/nearby_connection.h"
class FakeNearbyConnection : public NearbyConnection {
public:
FakeNearbyConnection();
~FakeNearbyConnection() override;
// NearbyConnection:
void Read(ReadCallback callback) override;
void Write(std::vector<uint8_t> bytes) override;
void Close() override;
void SetDisconnectionListener(base::OnceClosure listener) override;
void AppendReadableData(std::vector<uint8_t> bytes);
std::vector<uint8_t> GetWrittenData();
void InvokeEmptyReadCallback();
bool IsClosed();
bool has_read_callback_been_run() { return has_read_callback_been_run_; }
private:
void MaybeRunCallback();
bool closed_ = false;
bool has_read_callback_been_run_ = false;
ReadCallback callback_;
std::queue<std::vector<uint8_t>> read_data_;
std::queue<std::vector<uint8_t>> write_data_;
base::OnceClosure disconnect_listener_;
};
#endif // CHROMEOS_ASH_COMPONENTS_NEARBY_COMMON_CONNECTIONS_MANAGER_FAKE_NEARBY_CONNECTION_H_