// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/utility/layer_util.h"
#include "base/functional/bind.h"
#include "components/viz/common/frame_sinks/copy_output_request.h"
#include "components/viz/common/frame_sinks/copy_output_result.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/geometry/size.h"
namespace ash {
namespace {
void CopyCopyOutputResultToLayer(
std::unique_ptr<viz::CopyOutputResult> copy_result,
ui::Layer* target_layer) {
DCHECK(!copy_result->IsEmpty());
DCHECK_EQ(copy_result->format(), viz::CopyOutputResult::Format::RGBA);
DCHECK_EQ(copy_result->destination(),
viz::CopyOutputResult::Destination::kNativeTextures);
const auto& texture_result = *copy_result->GetTextureResult();
viz::TransferableResource transferable_resource =
viz::TransferableResource::MakeGpu(
texture_result.mailbox, GL_TEXTURE_2D, gpu::SyncToken(),
copy_result->size(), viz::SinglePlaneFormat::kRGBA_8888,
/*is_overlay_candidate=*/false,
viz::TransferableResource::ResourceSource::kUI);
viz::CopyOutputResult::ReleaseCallbacks release_callbacks =
copy_result->TakeTextureOwnership();
// CopyOutputResults carrying RGBA format contain a single texture, there
// should be only one release callback when a result is not empty:
DCHECK_EQ(1u, release_callbacks.size());
viz::ReleaseCallback release_callback = std::move(release_callbacks[0]);
target_layer->SetTransferableResource(
transferable_resource, std::move(release_callback), target_layer->size());
}
void CopyToNewLayerOnCopyRequestFinished(
LayerCopyCallback layer_copy_callback,
const gfx::Size& layer_size,
std::unique_ptr<viz::CopyOutputResult> copy_result) {
if (!copy_result || copy_result->IsEmpty()) {
if (layer_copy_callback) {
std::move(layer_copy_callback).Run(nullptr);
}
return;
}
auto copy_layer =
CreateLayerFromCopyOutputResult(std::move(copy_result), layer_size);
std::move(layer_copy_callback).Run(std::move(copy_layer));
}
void CopyToLayerOnCopyRequestFinished(
GetTargetLayerCallback get_target_layer_callback,
std::unique_ptr<viz::CopyOutputResult> copy_result) {
if (get_target_layer_callback.IsCancelled())
return;
if (!copy_result || copy_result->IsEmpty())
return;
ui::Layer* layer = nullptr;
std::move(get_target_layer_callback).Run(&layer);
if (!layer)
return;
CopyCopyOutputResultToLayer(std::move(copy_result), layer);
}
} // namespace
std::unique_ptr<ui::Layer> CreateLayerFromCopyOutputResult(
std::unique_ptr<viz::CopyOutputResult> copy_result,
const gfx::Size& layer_size) {
auto copy_layer = std::make_unique<ui::Layer>(ui::LAYER_SOLID_COLOR);
copy_layer->SetBounds(gfx::Rect(layer_size));
CopyCopyOutputResultToLayer(std::move(copy_result), copy_layer.get());
return copy_layer;
}
void CopyLayerContentToNewLayer(ui::Layer* layer, LayerCopyCallback callback) {
auto new_callback = base::BindOnce(&CopyToNewLayerOnCopyRequestFinished,
std::move(callback), layer->size());
auto copy_request = std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA,
viz::CopyOutputRequest::ResultDestination::kNativeTextures,
std::move(new_callback));
gfx::Rect bounds(layer->size());
copy_request->set_area(bounds);
copy_request->set_result_selection(bounds);
layer->RequestCopyOfOutput(std::move(copy_request));
}
void CopyLayerContentToLayer(ui::Layer* layer,
GetTargetLayerCallback callback) {
auto new_callback =
base::BindOnce(&CopyToLayerOnCopyRequestFinished, std::move(callback));
auto copy_request = std::make_unique<viz::CopyOutputRequest>(
viz::CopyOutputRequest::ResultFormat::RGBA,
viz::CopyOutputRequest::ResultDestination::kNativeTextures,
std::move(new_callback));
gfx::Rect bounds(layer->size());
copy_request->set_area(bounds);
copy_request->set_result_selection(bounds);
layer->RequestCopyOfOutput(std::move(copy_request));
}
} // namespace ash