/* * Copyright 2020 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef RTC_BASE_CALLBACK_LIST_H_ #define RTC_BASE_CALLBACK_LIST_H_ #include <utility> #include <vector> #include "api/function_view.h" #include "rtc_base/checks.h" #include "rtc_base/system/assume.h" #include "rtc_base/system/inline.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/untyped_function.h" namespace webrtc { namespace callback_list_impl { class RTC_EXPORT CallbackListReceivers { … }; extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::TrivialUntypedFunctionArgs<1>); extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::TrivialUntypedFunctionArgs<2>); extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::TrivialUntypedFunctionArgs<3>); extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::TrivialUntypedFunctionArgs<4>); extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::NontrivialUntypedFunctionArgs); extern template void CallbackListReceivers::AddReceiver( const void*, UntypedFunction::FunctionPointerUntypedFunctionArgs); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::TrivialUntypedFunctionArgs<1>); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::TrivialUntypedFunctionArgs<2>); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::TrivialUntypedFunctionArgs<3>); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::TrivialUntypedFunctionArgs<4>); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::NontrivialUntypedFunctionArgs); extern template void CallbackListReceivers::AddReceiver( UntypedFunction::FunctionPointerUntypedFunctionArgs); } // namespace callback_list_impl // A collection of receivers (callable objects) that can be called all at once. // Optimized for minimal binary size. The template arguments dictate what // signature the callbacks must have; for example, a CallbackList<int, float> // will require callbacks with signature void(int, float). // // CallbackList is neither copyable nor movable (could easily be made movable if // necessary). Callbacks must be movable, but need not be copyable. // // Usage example: // // // Declaration (usually a member variable). // CallbackList<int, float> foo_; // // // Register callbacks. This can be done zero or more times. The // // callbacks must accept the arguments types listed in the CallbackList's // // template argument list, and must return void. // foo_.AddReceiver([...](int a, float b) {...}); // Lambda. // foo_.AddReceiver(SomeFunction); // Function pointer. // // // Call the zero or more receivers, one after the other. // foo_.Send(17, 3.14); // // Callback lifetime considerations // -------------------------------- // // CallbackList::AddReceiver() takes ownership of the given callback by moving // it in place. The callback can be any callable object; in particular, it may // have a nontrivial destructor, which will be run when the CallbackList is // destroyed. The callback may thus access data via any type of smart pointer, // expressing e.g. unique, shared, or weak ownership. Of course, if the data is // guaranteed to outlive the callback, a plain raw pointer can be used. // // Take care when trying to have the callback own reference-counted data. The // CallbackList will keep the callback alive, and the callback will keep its // data alive, so as usual with reference-counted ownership, keep an eye out for // cycles! // // Thread safety // ------------- // // Like most C++ types, CallbackList is thread compatible: it's not safe to // access it concurrently from multiple threads, but it can be made safe if it // is protected by a mutex, for example. // // Excercise some care when deciding what mutexes to hold when you call // CallbackList::Send(). In particular, do not hold mutexes that callbacks may // need to grab. If a larger object has a CallbackList member and a single mutex // that protects all of its data members, this may e.g. make it necessary to // protect its CallbackList with a separate mutex; otherwise, there will be a // deadlock if the callbacks try to access the object. // // CallbackList as a class data member // ----------------------------------- // // CallbackList is a normal C++ data type, and should be private when it is a // data member of a class. For thread safety reasons (see above), it is likely // best to not have an accessor for the entire CallbackList, and instead only // allow callers to add callbacks: // // template <typename F> // void AddFooCallback(F&& callback) { // // Maybe grab a mutex here? // foo_callbacks_.AddReceiver(std::forward<F>(callback)); // } // template <typename... ArgT> class CallbackList { … }; } // namespace webrtc #endif // RTC_BASE_CALLBACK_LIST_H_