// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Next MinVersion: 2
module chromeos.machine_learning.web_platform.mojom;
// https://github.com/WICG/handwriting-recognition/blob/main/explainer.md
// This mojom file is copied from the file below in chromium repo,
// "//third_party/blink/public/mojom/handwriting/handwriting.mojom"
// Notice that some modifications are made,
// 1. The module is changed to `chromeos.machine_learning.web_platform.mojom`.
// 2. `[Stable]` tags are added.
// 3. Interface `HandwritingRecognitionService`
// and `CreateHandwritingRecognizerResult` are removed because they not
// used here.
// 4. The paths of imported mojoms are changed.
// 5. Feature query related structs are removed because they are not being
// used for now.
// For the overlapping definitions, the two files should be kept consistent.
import "mojo/public/mojom/base/time.mojom";
import "ui/gfx/geometry/mojom/geometry.mojom";
// Represents a single point in a handwriting stroke.
// Corresponds to handwriting_point.idl.
[Stable]
struct HandwritingPoint {
// Represent the horizontal (location.x) and vertical (location.y) location
// of the point.
// The top-left corner coordinate is (location.x=0, location.y=0).
gfx.mojom.PointF location;
// The time elapsed since the starting time (e.g. when the first ink point
// of the drawing is captured).
mojo_base.mojom.TimeDelta? t;
};
// Represents a stroke which is just a series of points.
// Corresponds to handwriting_stroke.idl.
[Stable]
struct HandwritingStroke {
array<HandwritingPoint> points;
};
// Represents a segment of a handwriting stroke in the grapheme detected.
// One `HandwritingDrawingSegment` can only refer one stroke, denoted by
// `stroke_index` which is the index of the stroke in the input stroke arrays
// (i.e., the first parameter of the `HandwritingRecognizer::GetPrediction`
// function).
// The reason we need this struct is that different parts of one single stroke
// can belong to different grapheme detected.
// Corresponds to handwriting_drawing_segment.idl.
[Stable]
struct HandwritingDrawingSegment {
// The index of the corresponding stroke in the input stroke array.
uint32 stroke_index;
// The index of the first point in the stroke that belongs to this drawing
// segment.
uint32 begin_point_index;
// The index of the last point in the stroke that belongs to this drawing
// segment.
uint32 end_point_index;
};
// Represents a segment detected.
// Corresponds to handwriting_segment.idl.
[Stable]
struct HandwritingSegment {
// The string representation of this grapheme.
string grapheme;
// HandwritingPrediction.text.slice(begin_index, end_index) === grapheme
// If the grapheme spans multiple Unicode code points,
// `end_index - begin_index` is greater than 1.
uint32 begin_index;
uint32 end_index;
array<HandwritingDrawingSegment> drawing_segments;
};
// Represents one single prediction result.
// The final prediction output is an array of it.
// Corresponds to handwriting_prediction.idl.
[Stable]
struct HandwritingPrediction {
string text;
array<HandwritingSegment> segmentation_result;
};
// Represents the hints provided to the recognizer for better performance.
// Corresponds to handwriting_hints.idl.
[Stable]
struct HandwritingHints {
// The type of content to be recognized. The recognizer may use these to
// better rank the recognition results. (e.g. "text", "email", "number",
// "per-character").
string recognition_type@0;
// Identifies how the strokes are captured. (e.g. "touch", "mouse", "pen")
string input_type@1;
// Deprecated because we want to change `text_context` to be optional, see
// the comment of `text_context` below.
string deprecated_text_context@2;
// The maximum number of alternative predictions to generate.
uint32 alternatives@3;
// The text that comes before the handwriting. This can be texts that were
// previously recognized, or were given as the writing context (e.g.
// "Write your name here:"). This is the linguistic context to help
// disambiguate the handwriting (e.g. “Hello world” vs. “Hello word”).
[MinVersion=1] string? text_context@4;
};
// Used in creating recognizer.
// Corresponds to handwriting_model_constraint.idl.
[Stable]
struct HandwritingModelConstraint {
// Languages are IETF BCP 47 language tags, e.g., "en", "zh-CN", "zh-Hans".
array<string> languages;
};
// Interface for a renderer to use a specific handwriting recognition backend.
// The browser handles the requests and forwards them to the appropriate
// backend.
[Stable]
interface HandwritingRecognizer {
// Does the recognition and outputs the prediction result.
// This is used by IDL API `blink::HandwritingDrawing::getPrediction`.
// The input `strokes` and `hints` should both come from
// `blink::HandwritingDrawing`.
// If the returned `Optional` has no value, it means there is some error in
// recognition. If the returned `Optional` has value but the array is empty,
// it means the recognizer can not recognize anything from the input.
GetPrediction@0(array<HandwritingStroke> strokes, HandwritingHints hints)
=> (array<HandwritingPrediction>? prediction);
};