// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chromeos/ui/frame/caption_buttons/frame_size_button.h"
#include <memory>
#include "base/i18n/rtl.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/user_metrics.h"
#include "chromeos/ui/base/window_properties.h"
#include "chromeos/ui/frame/caption_buttons/snap_controller.h"
#include "chromeos/ui/frame/frame_utils.h"
#include "chromeos/ui/frame/multitask_menu/multitask_menu.h"
#include "chromeos/ui/frame/multitask_menu/multitask_menu_nudge_controller.h"
#include "chromeos/utils/haptics_util.h"
#include "ui/aura/client/cursor_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/hit_test.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/screen.h"
#include "ui/display/tablet_state.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/gfx/animation/animation_delegate.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/animation/animation_delegate_views.h"
#include "ui/views/animation/compositor_animation_runner.h"
#include "ui/views/widget/widget.h"
namespace chromeos {
namespace {
// The default delay between the user pressing the size button and the buttons
// adjacent to the size button morphing into buttons for snapping left and
// right.
constexpr base::TimeDelta kSetButtonsToSnapModeDelay = base::Milliseconds(150);
// The amount that a user can overshoot one of the caption buttons while in
// "snap mode" and keep the button hovered/pressed.
constexpr int kMaxOvershootX = 200;
constexpr int kMaxOvershootY = 50;
// TODO(b/277770052): Adjust the press duration to reflect the shorter overall
// time to activate the multitask menu.
constexpr base::TimeDelta kPieAnimationPressDuration = base::Milliseconds(150);
constexpr base::TimeDelta kPieAnimationHoverDuration = base::Milliseconds(500);
// Returns true if a mouse drag while in "snap mode" at |location_in_screen|
// would hover/press |button| or keep it hovered/pressed.
bool HitTestButton(const views::FrameCaptionButton* button,
const gfx::Point& location_in_screen) {
gfx::Rect expanded_bounds_in_screen = button->GetBoundsInScreen();
if (button->GetState() == views::Button::STATE_HOVERED ||
button->GetState() == views::Button::STATE_PRESSED) {
expanded_bounds_in_screen.Inset(
gfx::Insets::VH(-kMaxOvershootY, -kMaxOvershootX));
}
return expanded_bounds_in_screen.Contains(location_in_screen);
}
SnapDirection GetSnapDirection(const views::FrameCaptionButton* to_hover) {
if (!to_hover)
return SnapDirection::kNone;
aura::Window* window = to_hover->GetWidget()->GetNativeWindow();
switch (to_hover->GetIcon()) {
case views::CAPTION_BUTTON_ICON_LEFT_TOP_SNAPPED:
return GetSnapDirectionForWindow(window, /*left_top=*/true);
case views::CAPTION_BUTTON_ICON_RIGHT_BOTTOM_SNAPPED:
return GetSnapDirectionForWindow(window, /*left_top=*/false);
case views::CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE:
case views::CAPTION_BUTTON_ICON_MINIMIZE:
case views::CAPTION_BUTTON_ICON_CLOSE:
case views::CAPTION_BUTTON_ICON_BACK:
case views::CAPTION_BUTTON_ICON_LOCATION:
case views::CAPTION_BUTTON_ICON_MENU:
case views::CAPTION_BUTTON_ICON_ZOOM:
case views::CAPTION_BUTTON_ICON_CENTER:
case views::CAPTION_BUTTON_ICON_FLOAT:
case views::CAPTION_BUTTON_ICON_CUSTOM:
case views::CAPTION_BUTTON_ICON_COUNT:
NOTREACHED_IN_MIGRATION();
return SnapDirection::kNone;
}
}
} // namespace
// This view controls animating a pie on a parent button which indicates when
// long press or long hover will end.
class FrameSizeButton::PieAnimationView : public views::View,
public views::AnimationDelegateViews {
METADATA_HEADER(PieAnimationView, views::View)
public:
explicit PieAnimationView(FrameSizeButton* button)
: views::AnimationDelegateViews(this), button_(button) {
SetCanProcessEventsWithinSubtree(false);
animation_.SetTweenType(gfx::Tween::LINEAR);
}
PieAnimationView(const PieAnimationView&) = delete;
PieAnimationView& operator=(const PieAnimationView&) = delete;
~PieAnimationView() override = default;
void Start(base::TimeDelta duration, MultitaskMenuEntryType entry_type) {
entry_type_ = entry_type;
const double animation_value =
entry_type_ == MultitaskMenuEntryType::kFrameSizeButtonLongPress
? animation_.GetCurrentValue()
: 0.0;
animation_.Reset(animation_value);
// `SlideAnimation` is unaffected by debug tools such as
// "--ui-slow-animations" flag, so manually multiply the duration here. Note
// that this will also cause `AnimationEnded` to run immediately if the test
// is using zero duration. If we are partially through the animation when
// the button is pressed, then we want the duration to be relative to the
// percentage of the animation that still needs to be completed. For
// example, if we are 1/4 through the animation when pressed, then we want
// the remaining animation to only take 3/4 of the full long press duration.
animation_.SetSlideDuration(
ui::ScopedAnimationDurationScaleMode::duration_multiplier() * duration *
(1 - animation_value));
animation_.Show();
}
void Stop() {
animation_.Reset(0.0);
SchedulePaint();
}
// views::View:
void OnPaint(gfx::Canvas* canvas) override {
if (!GetWidget()) {
return;
}
const double animation_value = animation_.GetCurrentValue();
if (animation_value == 0.0) {
return;
}
// The pie is a filled arc which starts at the top and sweeps around
// clockwise.
const SkScalar start_angle = -90.f;
const SkScalar sweep_angle = 360.f * animation_value;
SkPath path;
const gfx::Rect bounds = GetLocalBounds();
path.moveTo(bounds.CenterPoint().x(), bounds.CenterPoint().y());
path.arcTo(gfx::RectToSkRect(bounds), start_angle, sweep_angle,
/*forceMoveTo=*/false);
path.close();
cc::PaintFlags flags;
flags.setColor(
GetWidget()->GetColorProvider()->GetColor(ui::kColorSysStateHover));
flags.setAntiAlias(true);
flags.setStyle(cc::PaintFlags::kFill_Style);
canvas->DrawPath(path, flags);
}
// views::AnimationDelegateViews:
void AnimationEnded(const gfx::Animation* animation) override {
SchedulePaint();
button_->ShowMultitaskMenu(entry_type_);
}
void AnimationProgressed(const gfx::Animation* animation) override {
SchedulePaint();
}
private:
gfx::SlideAnimation animation_{this};
// Tracks the entry type that triggered the latests pie animation. Used for
// recording metrics once the menu is shown.
MultitaskMenuEntryType entry_type_ =
MultitaskMenuEntryType::kFrameSizeButtonHover;
// The button `this` is associated with. Unowned.
const raw_ptr<FrameSizeButton> button_;
};
BEGIN_METADATA(FrameSizeButton, PieAnimationView)
END_METADATA
// The class to observe the to-be-snapped window during the waiting-for-snap
// mode. If the window's window state is changed or the window is put in
// overview during the waiting mode, cancel the snap.
class FrameSizeButton::SnappingWindowObserver : public aura::WindowObserver {
public:
SnappingWindowObserver(aura::Window* window, FrameSizeButton* size_button)
: window_(window), size_button_(size_button) {
window_->AddObserver(this);
}
SnappingWindowObserver(const SnappingWindowObserver&) = delete;
SnappingWindowObserver& operator=(const SnappingWindowObserver&) = delete;
~SnappingWindowObserver() override {
if (window_) {
window_->RemoveObserver(this);
window_ = nullptr;
}
}
// aura::WindowObserver:
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override {
DCHECK_EQ(window_, window);
if ((key == chromeos::kIsShowingInOverviewKey &&
window_->GetProperty(chromeos::kIsShowingInOverviewKey)) ||
key == chromeos::kWindowStateTypeKey) {
// If the window is put in overview while we're in waiting-for-snapping
// mode, or the window's window state has changed, cancel the snap.
size_button_->CancelSnap();
}
}
void OnWindowDestroying(aura::Window* window) override {
DCHECK_EQ(window_, window);
window_->RemoveObserver(this);
window_ = nullptr;
size_button_->CancelSnap();
}
private:
raw_ptr<aura::Window> window_;
raw_ptr<FrameSizeButton> size_button_;
};
FrameSizeButton::FrameSizeButton(PressedCallback callback,
FrameSizeButtonDelegate* delegate)
: views::FrameCaptionButton(std::move(callback),
views::CAPTION_BUTTON_ICON_MAXIMIZE_RESTORE,
HTMAXBUTTON),
delegate_(delegate),
long_tap_delay_(kSetButtonsToSnapModeDelay) {
display_observer_.emplace(this);
pie_animation_view_ = AddChildView(std::make_unique<PieAnimationView>(this));
}
FrameSizeButton::~FrameSizeButton() = default;
bool FrameSizeButton::IsMultitaskMenuShown() const {
return multitask_menu_widget_ && !multitask_menu_widget_->IsClosed();
}
void FrameSizeButton::ShowMultitaskMenu(MultitaskMenuEntryType entry_type) {
CHECK(!display::Screen::GetScreen()->InTabletMode());
RecordMultitaskMenuEntryType(entry_type);
// Owned by the bubble which contains this view. If there is an existing
// bubble, it will be deactivated and then close and destroy itself.
auto menu_delegate = std::make_unique<MultitaskMenu>(
/*anchor=*/this, GetWidget(),
/*close_on_move_out=*/entry_type ==
MultitaskMenuEntryType::kFrameSizeButtonHover);
multitask_menu_ = menu_delegate->GetWeakPtr();
multitask_menu_widget_ = base::WrapUnique(
views::BubbleDialogDelegateView::CreateBubble(std::move(menu_delegate)));
multitask_menu_widget_->Show();
delegate_->GetMultitaskMenuNudgeController()->OnMenuOpened(
/*tablet_mode=*/false);
haptics_util::PlayHapticTouchpadEffect(
ui::HapticTouchpadEffect::kSnap,
ui::HapticTouchpadEffectStrength::kMedium);
}
void FrameSizeButton::ToggleMultitaskMenu() {
CHECK(!display::Screen::GetScreen()->InTabletMode());
if (!multitask_menu_widget_) {
ShowMultitaskMenu(MultitaskMenuEntryType::kAccel);
} else {
multitask_menu_widget_->Close();
}
}
bool FrameSizeButton::OnMousePressed(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event)) {
StartLongTapDelayTimer(event);
}
return views::FrameCaptionButton::OnMousePressed(event);
}
bool FrameSizeButton::OnMouseDragged(const ui::MouseEvent& event) {
UpdateSnapPreview(event);
// By default a FrameCaptionButton reverts to STATE_NORMAL once the mouse
// leaves its bounds. Skip FrameCaptionButton's handling when
// |in_snap_mode_| == true because we want different behavior.
if (!in_snap_mode_)
views::FrameCaptionButton::OnMouseDragged(event);
if (multitask_menu_) {
multitask_menu_->multitask_menu_view()->OnSizeButtonDrag(
views::View::ConvertPointToScreen(this, event.location()));
}
return true;
}
void FrameSizeButton::OnMouseReleased(const ui::MouseEvent& event) {
if (IsTriggerableEvent(event)) {
CommitSnap(event);
if (multitask_menu_) {
multitask_menu_->multitask_menu_view()->OnSizeButtonRelease(
views::View::ConvertPointToScreen(this, event.location()));
}
}
pie_animation_view_->Stop();
views::FrameCaptionButton::OnMouseReleased(event);
}
void FrameSizeButton::OnMouseCaptureLost() {
SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate::kYes);
views::FrameCaptionButton::OnMouseCaptureLost();
}
void FrameSizeButton::OnMouseMoved(const ui::MouseEvent& event) {
// Ignore any synthetic mouse moves during a drag.
if (!in_snap_mode_)
views::FrameCaptionButton::OnMouseMoved(event);
}
void FrameSizeButton::OnGestureEvent(ui::GestureEvent* event) {
if (event->details().touch_points() > 1) {
SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate::kYes);
return;
}
if (event->type() == ui::EventType::kGestureTapDown && delegate_->CanSnap() &&
!display::Screen::GetScreen()->InTabletMode()) {
StartLongTapDelayTimer(*event);
// Go through FrameCaptionButton's handling so that the button gets pressed.
views::FrameCaptionButton::OnGestureEvent(event);
return;
}
if (event->type() == ui::EventType::kGestureScrollBegin ||
event->type() == ui::EventType::kGestureScrollUpdate) {
UpdateSnapPreview(*event);
if (multitask_menu_) {
multitask_menu_->multitask_menu_view()->OnSizeButtonDrag(
views::View::ConvertPointToScreen(this, event->location()));
}
event->SetHandled();
return;
}
if (event->type() == ui::EventType::kGestureTap ||
event->type() == ui::EventType::kGestureScrollEnd ||
event->type() == ui::EventType::kScrollFlingStart ||
event->type() == ui::EventType::kGestureEnd) {
if (multitask_menu_ && !multitask_menu_->GetWidget()->IsClosed() &&
multitask_menu_->multitask_menu_view()->OnSizeButtonRelease(
views::View::ConvertPointToScreen(this, event->location()))) {
event->SetHandled();
return;
}
if (CommitSnap(*event)) {
event->SetHandled();
return;
}
}
views::FrameCaptionButton::OnGestureEvent(event);
}
void FrameSizeButton::StateChanged(views::Button::ButtonState old_state) {
views::FrameCaptionButton::StateChanged(old_state);
// Ignore if there is no native window, which can happen during widget
// shutdown.
if (!GetWidget()->GetNativeWindow()) {
return;
}
// Pie animation will start on both active/inactive window.
if (aura::client::CursorClient* cursor_client = aura::client::GetCursorClient(
GetWidget()->GetNativeWindow()->GetRootWindow());
cursor_client && cursor_client->IsCursorVisible() &&
GetState() == views::Button::STATE_HOVERED) {
// On animation end we should show the multitask menu.
// Note that if the window is not active, after the pie animation this will
// activate the window.
StartPieAnimation(kPieAnimationHoverDuration,
MultitaskMenuEntryType::kFrameSizeButtonHover);
} else if (old_state == views::Button::STATE_HOVERED &&
GetState() != views::Button::STATE_PRESSED) {
// We want to continue the animation if the button was pressed while it was
// already hovered, so only stop in other instances.
pie_animation_view_->Stop();
}
}
void FrameSizeButton::Layout(PassKey) {
// Use the bounds of the inkdrop for the pie animation.
gfx::Rect bounds = GetLocalBounds();
bounds.Inset(GetInkdropInsets(bounds.size()));
pie_animation_view_->SetBoundsRect(bounds);
LayoutSuperclass<views::FrameCaptionButton>(this);
}
void FrameSizeButton::OnDisplayTabletStateChanged(display::TabletState state) {
if (state == display::TabletState::kEnteringTabletMode) {
pie_animation_view_->Stop();
long_tap_delay_timer_.Stop();
}
}
void FrameSizeButton::StartLongTapDelayTimer(const ui::LocatedEvent& event) {
const bool is_mouse = event.IsMouseEvent();
if (long_tap_delay_.is_zero()) {
OnLongTapDelayTimerEnded(is_mouse, event.location());
} else {
long_tap_delay_timer_.Start(
FROM_HERE, long_tap_delay_,
base::BindOnce(&FrameSizeButton::OnLongTapDelayTimerEnded,
base::Unretained(this), is_mouse, event.location()));
}
}
void FrameSizeButton::StartPieAnimation(base::TimeDelta duration,
MultitaskMenuEntryType entry_type) {
if (display::Screen::GetScreen()->InTabletMode() || IsMultitaskMenuShown()) {
return;
}
pie_animation_view_->Start(duration, entry_type);
}
void FrameSizeButton::AnimateButtonsToSnapMode() {
SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate::kYes);
// Start observing the to-be-snapped window.
snapping_window_observer_ = std::make_unique<SnappingWindowObserver>(
GetWidget()->GetNativeWindow(), this);
}
void FrameSizeButton::SetButtonsToSnapMode(
FrameSizeButtonDelegate::Animate animate) {
DCHECK(!display::Screen::GetScreen()->InTabletMode());
in_snap_mode_ = true;
// When using a right-to-left layout the close button is left of the size
// button and the minimize button is right of the size button.
if (base::i18n::IsRTL()) {
delegate_->SetButtonIcons(views::CAPTION_BUTTON_ICON_RIGHT_BOTTOM_SNAPPED,
views::CAPTION_BUTTON_ICON_LEFT_TOP_SNAPPED,
animate);
} else {
delegate_->SetButtonIcons(views::CAPTION_BUTTON_ICON_LEFT_TOP_SNAPPED,
views::CAPTION_BUTTON_ICON_RIGHT_BOTTOM_SNAPPED,
animate);
}
}
void FrameSizeButton::UpdateSnapPreview(const ui::LocatedEvent& event) {
if (!in_snap_mode_) {
// Set the buttons adjacent to the size button to snap left and right early
// if the user drags past the drag threshold.
// |set_buttons_to_snap_mode_timer_| is checked to avoid entering the snap
// mode as a result of an unsupported drag type (e.g. only the right mouse
// button is pressed).
gfx::Vector2d delta(event.location() -
set_buttons_to_snap_mode_timer_event_location_);
if (!long_tap_delay_timer_.IsRunning() ||
!views::View::ExceededDragThreshold(delta)) {
return;
}
AnimateButtonsToSnapMode();
}
const views::FrameCaptionButton* to_hover = GetButtonToHover(event);
SnapDirection snap = GetSnapDirection(to_hover);
gfx::Point event_location_in_screen(event.location());
views::View::ConvertPointToScreen(this, &event_location_in_screen);
bool press_size_button =
to_hover || HitTestButton(this, event_location_in_screen);
if (to_hover) {
// Progress the minimize and close icon morph animations to the end if they
// are in progress.
SetButtonsToSnapMode(FrameSizeButtonDelegate::Animate::kNo);
}
delegate_->SetHoveredAndPressedButtons(to_hover,
press_size_button ? this : nullptr);
delegate_->ShowSnapPreview(snap,
/*allow_haptic_feedback=*/event.IsMouseEvent());
}
const views::FrameCaptionButton* FrameSizeButton::GetButtonToHover(
const ui::LocatedEvent& event) const {
gfx::Point event_location_in_screen(event.location());
views::View::ConvertPointToScreen(this, &event_location_in_screen);
const views::FrameCaptionButton* closest_button =
delegate_->GetButtonClosestTo(event_location_in_screen);
if ((closest_button->GetIcon() ==
views::CAPTION_BUTTON_ICON_LEFT_TOP_SNAPPED ||
closest_button->GetIcon() ==
views::CAPTION_BUTTON_ICON_RIGHT_BOTTOM_SNAPPED) &&
HitTestButton(closest_button, event_location_in_screen)) {
return closest_button;
}
return nullptr;
}
bool FrameSizeButton::CommitSnap(const ui::LocatedEvent& event) {
snapping_window_observer_.reset();
SnapDirection snap = GetSnapDirection(GetButtonToHover(event));
delegate_->CommitSnap(snap);
delegate_->SetHoveredAndPressedButtons(nullptr, nullptr);
if (snap == SnapDirection::kPrimary) {
base::RecordAction(base::UserMetricsAction("MaxButton_MaxLeft"));
} else if (snap == SnapDirection::kSecondary) {
base::RecordAction(base::UserMetricsAction("MaxButton_MaxRight"));
} else {
SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate::kYes);
return false;
}
SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate::kNo);
return true;
}
void FrameSizeButton::CancelSnap() {
snapping_window_observer_.reset();
delegate_->CommitSnap(SnapDirection::kNone);
delegate_->SetHoveredAndPressedButtons(nullptr, nullptr);
SetButtonsToNormalMode(FrameSizeButtonDelegate::Animate::kYes);
}
void FrameSizeButton::SetButtonsToNormalMode(
FrameSizeButtonDelegate::Animate animate) {
in_snap_mode_ = false;
pie_animation_view_->Stop();
long_tap_delay_timer_.Stop();
delegate_->SetButtonsToNormal(animate);
}
void FrameSizeButton::OnLongTapDelayTimerEnded(bool is_mouse,
const gfx::Point& location) {
StartPieAnimation(kPieAnimationPressDuration,
is_mouse
? MultitaskMenuEntryType::kFrameSizeButtonLongPress
: MultitaskMenuEntryType::kFrameSizeButtonLongTouch);
// The minimize and close buttons are set to snap left and right when
// snapping is enabled. Do not enable snapping if the minimize button is not
// visible. The close button is always visible.
if (!in_snap_mode_ && delegate_->CanSnap() &&
delegate_->IsMinimizeButtonVisible()) {
set_buttons_to_snap_mode_timer_event_location_ = location;
AnimateButtonsToSnapMode();
}
}
BEGIN_METADATA(FrameSizeButton)
END_METADATA
} // namespace chromeos