/* * Copyright 2022 Google LLC. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef skgpu_graphite_DawnTypes_DEFINED #define skgpu_graphite_DawnTypes_DEFINED #include "include/core/SkSize.h" #include "include/gpu/graphite/GraphiteTypes.h" #include "include/private/base/SkAPI.h" #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE namespace skgpu::graphite { class BackendTexture; class TextureInfo; struct DawnTextureInfo { … }; namespace TextureInfos { SK_API TextureInfo MakeDawn(const DawnTextureInfo& dawnInfo); SK_API bool GetDawnTextureInfo(const TextureInfo&, DawnTextureInfo*); } // namespace TextureInfos namespace BackendTextures { // Create a BackendTexture from a WGPUTexture. Texture info will be queried from the texture. // // This is the recommended way of specifying a BackendTexture for Dawn. See the note below on // the constructor that takes a WGPUTextureView for a fuller explanation. // // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release // the WGPUTexture. SK_API BackendTexture MakeDawn(WGPUTexture); // Create a BackendTexture from a WGPUTexture. Texture planeDimensions, plane aspect and // info have to be provided. This is intended to be used only when accessing a plane // of a WGPUTexture. // // The BackendTexture will not call retain or release on the passed in WGPUTexture. Thus, the // client must keep the WGPUTexture valid until they are no longer using the BackendTexture. // However, any SkImage or SkSurface that wraps the BackendTexture *will* retain and release // the WGPUTexture. SK_API BackendTexture MakeDawn(SkISize planeDimensions, const DawnTextureInfo&, WGPUTexture); // Create a BackendTexture from a WGPUTextureView. Texture dimensions and // info have to be provided. // // Using a WGPUTextureView rather than a WGPUTexture is less effecient for operations that // require buffer transfers to or from the texture (e.g. methods on graphite::Context that read // pixels or SkSurface::writePixels). In such cases an intermediate copy to or from a // WGPUTexture is required. Thus, it is recommended to use this functionality only for cases // where a WGPUTexture is unavailable, in particular when using wgpu::SwapChain. // // The BackendTexture will not call retain or release on the passed in WGPUTextureView. Thus, // the client must keep the WGPUTextureView valid until they are no longer using the // BackendTexture. However, any SkImage or SkSurface that wraps the BackendTexture *will* retain // and release the WGPUTextureView. SK_API BackendTexture MakeDawn(SkISize dimensions, const DawnTextureInfo& info, WGPUTextureView textureView); } // namespace BackendTextures } // namespace skgpu::graphite #endif // skgpu_graphite_DawnTypes_DEFINED