// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview 'cr-lottie' is a wrapper around the player for lottie
* animations. Since the player runs on a worker thread, 'cr-lottie' requires
* the document CSP to be set to "worker-src blob: chrome://resources 'self';".
*
* For documents that have TrustedTypes CSP checks enabled, it also requires the
* document CSP to be set to "trusted-types lottie-worker-script-loader;".
*
* Fires a 'cr-lottie-initialized' event when the animation was successfully
* initialized.
* Fires a 'cr-lottie-playing' event when the animation starts playing.
* Fires a 'cr-lottie-paused' event when the animation has paused.
* Fires a 'cr-lottie-stopped' event when animation has stopped.
* Fires a 'cr-lottie-resized' event when the canvas the animation is being
* drawn on is resized.
*
* Forked from ui/webui/resources/cr_elements/cr_lottie/cr_lottie.ts
*/
import {assert, assertNotReached} from '//resources/js/assert.js';
import {PolymerElement} from '//resources/polymer/v3_0/polymer/polymer_bundled.min.js';
import {getTemplate} from './cr_lottie.html.js';
let workerLoaderPolicy: TrustedTypePolicy|null = null;
function getLottieWorkerURL(): TrustedScriptURL {
if (workerLoaderPolicy === null) {
workerLoaderPolicy =
window.trustedTypes!.createPolicy('lottie-worker-script-loader', {
createScriptURL: (_ignore: string) => {
const script =
`import 'chrome://resources/lottie/lottie_worker.min.js';`;
// CORS blocks loading worker script from a different origin, even
// if chrome://resources/ is added in the 'worker-src' CSP header.
// (see https://crbug.com/1385477). Loading scripts as blob and then
// instantiating it as web worker is possible.
const blob = new Blob([script], {type: 'text/javascript'});
return URL.createObjectURL(blob);
},
createHTML: () => assertNotReached(),
createScript: () => assertNotReached(),
});
}
return workerLoaderPolicy.createScriptURL('');
}
interface MessageData {
animationData: object|null|string;
drawSize: {width: number, height: number};
params: {loop: boolean, autoplay: boolean};
canvas?: OffscreenCanvas;
}
interface CanvasElementWithOffscreen extends HTMLCanvasElement {
transferControlToOffscreen: () => OffscreenCanvas;
}
export interface CrLottieElement {
$: {
canvas: CanvasElementWithOffscreen,
};
}
export class CrLottieElement extends PolymerElement {
static get is() {
return 'cr-lottie';
}
static get template() {
return getTemplate();
}
static get properties() {
return {
animationUrl: {
type: String,
value: '',
observer: 'animationUrlChanged_',
},
autoplay: {
type: Boolean,
value: false,
},
hidden: {
type: Boolean,
value: false,
},
singleLoop: {
type: Boolean,
value: false,
},
};
}
animationUrl: string;
autoplay: boolean;
override hidden: boolean;
singleLoop: boolean;
private canvasElement_: CanvasElementWithOffscreen|null = null;
private isAnimationLoaded_: boolean = false;
private offscreenCanvas_: OffscreenCanvas|null = null;
/** Whether the canvas has been transferred to the worker thread. */
private hasTransferredCanvas_: boolean = false;
private resizeObserver_: ResizeObserver|null = null;
/**
* The last state that was explicitly set via setPlay.
* In case setPlay() is invoked before the animation is initialized, the
* state is stored in this variable. Once the animation initializes, the
* state is sent to the worker.
*/
private playState_: boolean = false;
/**
* Whether the Worker needs to receive new size
* information about the canvas. This is necessary for the corner case
* when the size information is received when the animation is still being
* loaded into the worker.
*/
private workerNeedsSizeUpdate_: boolean = false;
/**
* Whether the Worker needs to receive new control
* information about its desired state. This is necessary for the corner
* case when the control information is received when the animation is still
* being loaded into the worker.
*/
private workerNeedsPlayControlUpdate_: boolean = false;
private worker_: Worker|null = null;
/** The current in-flight request. */
private xhr_: XMLHttpRequest|null = null;
override connectedCallback() {
super.connectedCallback();
this.worker_ =
new Worker(getLottieWorkerURL() as unknown as URL, {type: 'module'});
this.worker_.onmessage = this.onMessage_.bind(this);
this.initialize_();
}
override disconnectedCallback() {
super.disconnectedCallback();
if (this.resizeObserver_) {
this.resizeObserver_.disconnect();
}
if (this.worker_) {
this.worker_.terminate();
this.worker_ = null;
}
if (this.xhr_) {
this.xhr_.abort();
this.xhr_ = null;
}
}
/**
* Controls the animation based on the value of |shouldPlay|. If the
* animation is being loaded into the worker when this method is invoked,
* the action will be postponed to when the animation is fully loaded.
* @param shouldPlay True for play, false for pause.
*/
setPlay(shouldPlay: boolean) {
this.playState_ = shouldPlay;
if (this.isAnimationLoaded_) {
this.sendPlayControlInformationToWorker_();
} else {
this.workerNeedsPlayControlUpdate_ = true;
}
}
/**
* Sends control (play/pause) information to the worker.
*/
private sendPlayControlInformationToWorker_() {
assert(this.worker_);
this.worker_.postMessage({control: {play: this.playState_}});
}
/**
* Initializes all the members of this polymer element.
*/
private initialize_() {
// Generate an offscreen canvas.
this.canvasElement_ = this.$.canvas;
this.offscreenCanvas_ = this.canvasElement_.transferControlToOffscreen();
this.resizeObserver_ =
new ResizeObserver(this.onCanvasElementResized_.bind(this));
this.resizeObserver_.observe(this.canvasElement_);
if (this.isAnimationLoaded_) {
return;
}
// Open animation file and start playing the animation.
this.sendXmlHttpRequest_(
this.animationUrl, 'json', this.initAnimation_.bind(this));
}
/**
* Updates the animation that is being displayed.
*/
private animationUrlChanged_() {
if (!this.worker_) {
// The worker hasn't loaded yet. We will load the new animation once the
// worker loads.
return;
}
if (this.xhr_) {
// There is an in-flight request to load the previous animation. Abort it
// before loading a new image.
this.xhr_.abort();
this.xhr_ = null;
}
if (this.isAnimationLoaded_) {
this.worker_.postMessage({control: {stop: true}});
this.isAnimationLoaded_ = false;
}
this.sendXmlHttpRequest_(
this.animationUrl, 'json', this.initAnimation_.bind(this));
}
/**
* Computes the draw buffer size for the canvas. This ensures that the
* rasterization is crisp and sharp rather than blurry.
* @return Size of the canvas draw buffer
*/
private getCanvasDrawBufferSize_(): {width: number, height: number} {
const canvasElement = this.$.canvas;
const devicePixelRatio = window.devicePixelRatio;
const clientRect = canvasElement.getBoundingClientRect();
const drawSize = {
width: clientRect.width * devicePixelRatio,
height: clientRect.height * devicePixelRatio,
};
return drawSize;
}
/**
* Returns true if the |maybeValidUrl| provided is safe to use in an
* XMLHTTPRequest.
* @param maybeValidUrl The url string to check for validity.
*/
private isValidUrl_(maybeValidUrl: string): boolean {
const url = new URL(maybeValidUrl, document.location.href);
return url.protocol === 'chrome:' ||
(url.protocol === 'data:' &&
url.pathname.startsWith('application/json;'));
}
/**
* Sends an XMLHTTPRequest to load a resource and runs the callback on
* getting a successful response.
* @param url The URL to load the resource.
* @param responseType The type of response the request would
* give on success.
* @param successCallback The callback to run
* when a successful response is received.
*/
private sendXmlHttpRequest_(
url: string, responseType: XMLHttpRequestResponseType,
successCallback: (p: object|null|Blob|MediaSource) => void) {
assert(this.isValidUrl_(url), 'Invalid scheme or data url used.');
assert(!this.xhr_);
this.xhr_ = new XMLHttpRequest();
this.xhr_!.open('GET', url, true);
this.xhr_!.responseType = responseType;
this.xhr_!.send();
this.xhr_!.onreadystatechange = () => {
assert(this.xhr_);
if (this.xhr_.readyState === 4 && this.xhr_.status === 200) {
// |successCallback| might trigger another xhr, so we set to null before
// calling it.
const response = this.xhr_.response;
this.xhr_ = null;
successCallback(response);
}
};
}
/**
* Handles the canvas element resize event. If the animation isn't fully
* loaded, the canvas size is sent later, once the loading is done.
*/
private onCanvasElementResized_() {
if (this.isAnimationLoaded_) {
this.sendCanvasSizeToWorker_();
} else {
// Mark a size update as necessary once the animation is loaded.
this.workerNeedsSizeUpdate_ = true;
}
}
/**
* This informs the offscreen canvas worker of the current canvas size.
*/
private sendCanvasSizeToWorker_() {
assert(this.worker_);
this.worker_.postMessage({drawSize: this.getCanvasDrawBufferSize_()});
}
/**
* Initializes the the animation on the web worker with the data provided.
* @param animationData The animation that will be played.
*/
private initAnimation_(animationData: object|null|string) {
const message: MessageData = {
animationData,
drawSize: this.getCanvasDrawBufferSize_(),
params: {loop: !this.singleLoop, autoplay: this.autoplay},
};
assert(this.worker_);
if (!this.hasTransferredCanvas_) {
message.canvas = this.offscreenCanvas_!;
this.hasTransferredCanvas_ = true;
this.worker_.postMessage(
message, [this.offscreenCanvas_! as unknown as Transferable]);
} else {
this.worker_.postMessage(message);
}
}
private fire_(eventName: string, eventData?: number) {
this.dispatchEvent(new CustomEvent(
eventName, {bubbles: true, composed: true, detail: eventData}));
}
/**
* Handles the messages sent from the web worker to its parent thread.
* @param event Event sent by the web worker.
*/
private onMessage_(event: MessageEvent) {
if (event.data.name === 'initialized' && event.data.success) {
this.isAnimationLoaded_ = true;
this.sendPendingInfo_();
this.fire_('cr-lottie-initialized');
} else if (event.data.name === 'playing') {
this.fire_('cr-lottie-playing');
} else if (event.data.name === 'paused') {
this.fire_('cr-lottie-paused');
} else if (event.data.name === 'stopped') {
this.fire_('cr-lottie-stopped');
} else if (event.data.name === 'resized') {
this.fire_('cr-lottie-resized', event.data.size);
}
}
/**
* Called once the animation is fully loaded into the worker. Sends any
* size or control information that may have arrived while the animation
* was not yet fully loaded.
*/
private sendPendingInfo_() {
if (this.workerNeedsSizeUpdate_) {
this.workerNeedsSizeUpdate_ = false;
this.sendCanvasSizeToWorker_();
}
if (this.workerNeedsPlayControlUpdate_) {
this.workerNeedsPlayControlUpdate_ = false;
this.sendPlayControlInformationToWorker_();
}
}
}
declare global {
interface HTMLElementTagNameMap {
'cr-lottie': CrLottieElement;
}
}
customElements.define(CrLottieElement.is, CrLottieElement);