#version 450
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, texCoord);
}
#version 450
layout(binding = 0) uniform sampler2D texSampler;
layout(location = 0) in vec2 texCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, texCoord);
}