#ifndef COMPONENTS_INPUT_RENDER_INPUT_ROUTER_H_
#define COMPONENTS_INPUT_RENDER_INPUT_ROUTER_H_
#include <cstdint>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "components/input/fling_scheduler_base.h"
#include "components/input/input_disposition_handler.h"
#include "components/input/input_router_impl.h"
#include "components/input/peak_gpu_memory_tracker.h"
#include "components/input/render_input_router_delegate.h"
#include "components/input/render_input_router_iterator.h"
#include "components/input/render_input_router_latency_tracker.h"
#include "mojo/public/cpp/bindings/associated_receiver.h"
#include "mojo/public/cpp/bindings/associated_remote.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "mojo/public/cpp/bindings/remote.h"
#include "services/viz/public/mojom/hit_test/input_target_client.mojom.h"
#include "third_party/blink/public/common/input/web_input_event.h"
#include "third_party/blink/public/mojom/page/widget.mojom.h"
#include "third_party/blink/public/mojom/widget/platform_widget.mojom.h"
namespace content {
class MockRenderInputRouter;
}
namespace input {
class RenderInputRouterClient;
class COMPONENT_EXPORT(INPUT) RenderInputRouter
: public InputRouterClient,
public InputDispositionHandler { … };
}
#endif