#include "components/media_effects/test/fake_audio_service.h"
#include <utility>
#include "base/test/test_future.h"
#include "content/public/browser/audio_service.h"
namespace media_effects {
FakeAudioService::FakeAudioService() = default;
FakeAudioService::~FakeAudioService() = default;
void FakeAudioService::AddFakeInputDevice(
const media::AudioDeviceDescription& descriptor) { … }
bool FakeAudioService::AddFakeInputDeviceBlocking(
const media::AudioDeviceDescription& descriptor) { … }
void FakeAudioService::RemoveFakeInputDevice(const std::string& device_id) { … }
bool FakeAudioService::RemoveFakeInputDeviceBlocking(
const std::string& device_id) { … }
void FakeAudioService::SetOnRepliedWithInputDeviceDescriptionsCallback(
base::OnceClosure callback) { … }
void FakeAudioService::SetOnGetInputStreamParametersCallback(
base::RepeatingCallback<void(const std::string&)> callback) { … }
void FakeAudioService::BindSystemInfo(
mojo::PendingReceiver<audio::mojom::SystemInfo> receiver) { … }
void FakeAudioService::BindStreamFactory(
mojo::PendingReceiver<media::mojom::AudioStreamFactory> receiver) { … }
ScopedFakeAudioService::ScopedFakeAudioService() { … }
ScopedFakeAudioService::~ScopedFakeAudioService() = default;
}