chromium/ash/webui/multidevice_debug/proximity_auth_ui.cc

// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/webui/multidevice_debug/proximity_auth_ui.h"

#include <memory>

#include "ash/webui/grit/ash_multidevice_debug_resources.h"
#include "ash/webui/multidevice_debug/proximity_auth_webui_handler.h"
#include "ash/webui/multidevice_debug/url_constants.h"
#include "base/functional/bind.h"
#include "chromeos/ash/services/device_sync/public/cpp/device_sync_client.h"
#include "content/public/browser/browser_context.h"
#include "content/public/browser/web_contents.h"
#include "content/public/browser/web_ui.h"
#include "content/public/browser/web_ui_data_source.h"

namespace ash::multidevice {

ProximityAuthUI::ProximityAuthUI(
    content::WebUI* web_ui,
    device_sync::DeviceSyncClient* device_sync_client,
    MultiDeviceSetupBinder multidevice_setup_binder)
    : ui::MojoWebUIController(web_ui, true /* enable_chrome_send */),
      multidevice_setup_binder_(std::move(multidevice_setup_binder)) {
  content::WebUIDataSource* source = content::WebUIDataSource::CreateAndAdd(
      web_ui->GetWebContents()->GetBrowserContext(),
      kChromeUIProximityAuthHost);
  source->SetDefaultResource(IDR_MULTIDEVICE_DEBUG_INDEX_HTML);
  source->AddResourcePath("common.css", IDR_MULTIDEVICE_DEBUG_COMMON_CSS);
  source->AddResourcePath("webui.js", IDR_MULTIDEVICE_DEBUG_WEBUI_JS);
  source->AddResourcePath("logs.js", IDR_MULTIDEVICE_DEBUG_LOGS_JS);
  source->AddResourcePath("proximity_auth.html",
                          IDR_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_HTML);
  source->AddResourcePath("proximity_auth.css",
                          IDR_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_CSS);
  source->AddResourcePath("proximity_auth.js",
                          IDR_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_JS);

  web_ui->AddMessageHandler(
      std::make_unique<ProximityAuthWebUIHandler>(device_sync_client));
}

ProximityAuthUI::~ProximityAuthUI() = default;

void ProximityAuthUI::BindInterface(
    mojo::PendingReceiver<multidevice_setup::mojom::MultiDeviceSetup>
        receiver) {
  multidevice_setup_binder_.Run(std::move(receiver));
}

WEB_UI_CONTROLLER_TYPE_IMPL(ProximityAuthUI)

}  // namespace ash::multidevice