// Copyright 2015 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WEBUI_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_UI_H_
#define ASH_WEBUI_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_UI_H_
#include "chromeos/ash/services/multidevice_setup/public/mojom/multidevice_setup.mojom.h"
#include "content/public/browser/web_ui_controller.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "ui/webui/mojo_web_ui_controller.h"
namespace ash {
namespace device_sync {
class DeviceSyncClient;
}
namespace multidevice {
// The WebUI controller for chrome://proximity-auth.
class ProximityAuthUI : public ui::MojoWebUIController {
public:
using MultiDeviceSetupBinder = base::RepeatingCallback<void(
mojo::PendingReceiver<multidevice_setup::mojom::MultiDeviceSetup>)>;
// Note: |web_ui| is not owned by this instance and must outlive this
// instance.
ProximityAuthUI(content::WebUI* web_ui,
device_sync::DeviceSyncClient* device_sync_client,
MultiDeviceSetupBinder multidevice_setup_binder);
ProximityAuthUI(const ProximityAuthUI&) = delete;
ProximityAuthUI& operator=(const ProximityAuthUI&) = delete;
~ProximityAuthUI() override;
// Instantiates implementor of the mojom::MultiDeviceSetup mojo interface
// passing the pending receiver that will be internally bound.
void BindInterface(
mojo::PendingReceiver<multidevice_setup::mojom::MultiDeviceSetup>
receiver);
private:
const MultiDeviceSetupBinder multidevice_setup_binder_;
WEB_UI_CONTROLLER_TYPE_DECL();
};
} // namespace multidevice
} // namespace ash
#endif // ASH_WEBUI_MULTIDEVICE_DEBUG_PROXIMITY_AUTH_UI_H_