chromium/out/Default/gen/services/viz/public/mojom/compositing/quads.mojom.h

// services/viz/public/mojom/compositing/quads.mojom.h is auto generated by mojom_bindings_generator.py, do not edit

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef SERVICES_VIZ_PUBLIC_MOJOM_COMPOSITING_QUADS_MOJOM_H_
#define SERVICES_VIZ_PUBLIC_MOJOM_COMPOSITING_QUADS_MOJOM_H_

#include <stdint.h>

#include <limits>
#include <optional>
#include <type_traits>
#include <utility>

#include "base/types/cxx23_to_underlying.h"
#include "mojo/public/cpp/bindings/clone_traits.h"
#include "mojo/public/cpp/bindings/equals_traits.h"
#include "mojo/public/cpp/bindings/lib/serialization.h"
#include "mojo/public/cpp/bindings/struct_ptr.h"
#include "mojo/public/cpp/bindings/struct_traits.h"
#include "mojo/public/cpp/bindings/union_traits.h"

#include "third_party/perfetto/include/perfetto/tracing/traced_value_forward.h"

#include "services/viz/public/mojom/compositing/quads.mojom-features.h"  // IWYU pragma: export
#include "services/viz/public/mojom/compositing/quads.mojom-shared.h"  // IWYU pragma: export
#include "services/viz/public/mojom/compositing/quads.mojom-forward.h"  // IWYU pragma: export
#include "mojo/public/mojom/base/unguessable_token.mojom.h"
#include "services/viz/public/mojom/compositing/compositor_render_pass_id.mojom.h"
#include "services/viz/public/mojom/compositing/resource_id.mojom.h"
#include "services/viz/public/mojom/compositing/view_transition_element_resource_id.mojom.h"
#include "services/viz/public/mojom/compositing/shared_quad_state.mojom.h"
#include "services/viz/public/mojom/compositing/surface_range.mojom.h"
#include "skia/public/mojom/skcolor4f.mojom.h"
#include "ui/gfx/geometry/mojom/geometry.mojom.h"
#include "ui/gfx/mojom/color_space.mojom.h"
#include "ui/gfx/mojom/hdr_metadata.mojom.h"
#include "ui/gfx/mojom/transform.mojom-forward.h"
#include <string>
#include <vector>




#include "services/viz/public/cpp/compositing/compositor_render_pass_mojom_traits.h"
#include "services/viz/public/cpp/compositing/quads_mojom_traits.h"




namespace viz::mojom {
















class  DrawQuadState {};





class  RoundedDisplayMasksInfo {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  DebugBorderQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, DebugBorderQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, DebugBorderQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, DebugBorderQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, DebugBorderQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  CompositorRenderPassQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  SolidColorQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, SolidColorQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, SolidColorQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, SolidColorQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, SolidColorQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  SurfaceQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, SurfaceQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, SurfaceQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, SurfaceQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, SurfaceQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  TextureQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, TextureQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, TextureQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, TextureQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, TextureQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  TileQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, TileQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, TileQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, TileQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, TileQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  YUVVideoQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, YUVVideoQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, YUVVideoQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, YUVVideoQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, YUVVideoQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  VideoHoleQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, VideoHoleQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, VideoHoleQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, VideoHoleQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, VideoHoleQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  SharedElementQuadState {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, SharedElementQuadState::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, SharedElementQuadState::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, SharedElementQuadState::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, SharedElementQuadState::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}





class  DrawQuad {};

// The comparison operators are templates, so they are only instantiated if they
// are used. Thus, the bindings generator does not need to know whether
// comparison operators are available for members.
template <typename T, DrawQuad::EnableIfSame<T>* = nullptr>
bool operator<(const T& lhs, const T& rhs);

template <typename T, DrawQuad::EnableIfSame<T>* = nullptr>
bool operator<=(const T& lhs, const T& rhs) {}

template <typename T, DrawQuad::EnableIfSame<T>* = nullptr>
bool operator>(const T& lhs, const T& rhs) {}

template <typename T, DrawQuad::EnableIfSame<T>* = nullptr>
bool operator>=(const T& lhs, const T& rhs) {}

template <typename UnionPtrType>
DrawQuadStatePtr DrawQuadState::Clone() const {}

template <typename T,
          typename std::enable_if<std::is_same<
              T, DrawQuadState>::value>::type*>
bool DrawQuadState::Equals(const T& other) const {}
template <typename StructPtrType>
RoundedDisplayMasksInfoPtr RoundedDisplayMasksInfo::Clone() const {}

template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>*>
bool RoundedDisplayMasksInfo::Equals(const T& other_struct) const {}

template <typename T, RoundedDisplayMasksInfo::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
DebugBorderQuadStatePtr DebugBorderQuadState::Clone() const {}

template <typename T, DebugBorderQuadState::EnableIfSame<T>*>
bool DebugBorderQuadState::Equals(const T& other_struct) const {}

template <typename T, DebugBorderQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
CompositorRenderPassQuadStatePtr CompositorRenderPassQuadState::Clone() const {}

template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>*>
bool CompositorRenderPassQuadState::Equals(const T& other_struct) const {}

template <typename T, CompositorRenderPassQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
SolidColorQuadStatePtr SolidColorQuadState::Clone() const {}

template <typename T, SolidColorQuadState::EnableIfSame<T>*>
bool SolidColorQuadState::Equals(const T& other_struct) const {}

template <typename T, SolidColorQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
SurfaceQuadStatePtr SurfaceQuadState::Clone() const {}

template <typename T, SurfaceQuadState::EnableIfSame<T>*>
bool SurfaceQuadState::Equals(const T& other_struct) const {}

template <typename T, SurfaceQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
TextureQuadStatePtr TextureQuadState::Clone() const {}

template <typename T, TextureQuadState::EnableIfSame<T>*>
bool TextureQuadState::Equals(const T& other_struct) const {}

template <typename T, TextureQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
TileQuadStatePtr TileQuadState::Clone() const {}

template <typename T, TileQuadState::EnableIfSame<T>*>
bool TileQuadState::Equals(const T& other_struct) const {}

template <typename T, TileQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
YUVVideoQuadStatePtr YUVVideoQuadState::Clone() const {}

template <typename T, YUVVideoQuadState::EnableIfSame<T>*>
bool YUVVideoQuadState::Equals(const T& other_struct) const {}

template <typename T, YUVVideoQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
VideoHoleQuadStatePtr VideoHoleQuadState::Clone() const {}

template <typename T, VideoHoleQuadState::EnableIfSame<T>*>
bool VideoHoleQuadState::Equals(const T& other_struct) const {}

template <typename T, VideoHoleQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
SharedElementQuadStatePtr SharedElementQuadState::Clone() const {}

template <typename T, SharedElementQuadState::EnableIfSame<T>*>
bool SharedElementQuadState::Equals(const T& other_struct) const {}

template <typename T, SharedElementQuadState::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}
template <typename StructPtrType>
DrawQuadPtr DrawQuad::Clone() const {}

template <typename T, DrawQuad::EnableIfSame<T>*>
bool DrawQuad::Equals(const T& other_struct) const {}

template <typename T, DrawQuad::EnableIfSame<T>*>
bool operator<(const T& lhs, const T& rhs) {}


}  // viz::mojom

namespace mojo {


template <>
struct  StructTraits<::viz::mojom::RoundedDisplayMasksInfo::DataView,
                                         ::viz::mojom::RoundedDisplayMasksInfoPtr> {};


template <>
struct  StructTraits<::viz::mojom::DebugBorderQuadState::DataView,
                                         ::viz::mojom::DebugBorderQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::CompositorRenderPassQuadState::DataView,
                                         ::viz::mojom::CompositorRenderPassQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::SolidColorQuadState::DataView,
                                         ::viz::mojom::SolidColorQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::SurfaceQuadState::DataView,
                                         ::viz::mojom::SurfaceQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::TextureQuadState::DataView,
                                         ::viz::mojom::TextureQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::TileQuadState::DataView,
                                         ::viz::mojom::TileQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::YUVVideoQuadState::DataView,
                                         ::viz::mojom::YUVVideoQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::VideoHoleQuadState::DataView,
                                         ::viz::mojom::VideoHoleQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::SharedElementQuadState::DataView,
                                         ::viz::mojom::SharedElementQuadStatePtr> {};


template <>
struct  StructTraits<::viz::mojom::DrawQuad::DataView,
                                         ::viz::mojom::DrawQuadPtr> {};


template <>
struct  UnionTraits<::viz::mojom::DrawQuadState::DataView,
                                        ::viz::mojom::DrawQuadStatePtr> {};

}  // namespace mojo

#endif  // SERVICES_VIZ_PUBLIC_MOJOM_COMPOSITING_QUADS_MOJOM_H_