#include "components/performance_manager/public/execution_context_priority/execution_context_priority.h"
#include <cstring>
namespace performance_manager {
namespace execution_context_priority {
int ReasonCompare(const char* reason1, const char* reason2) { … }
int PriorityAndReason::Compare(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator==(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator!=(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator<=(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator>=(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator<(const PriorityAndReason& other) const { … }
bool PriorityAndReason::operator>(const PriorityAndReason& other) const { … }
}
}