#include "components/performance_manager/execution_context_priority/execution_context_priority_decorator.h"
#include "base/feature_list.h"
#include "components/performance_manager/execution_context_priority/ad_frame_voter.h"
#include "components/performance_manager/execution_context_priority/frame_audible_voter.h"
#include "components/performance_manager/execution_context_priority/frame_capturing_media_stream_voter.h"
#include "components/performance_manager/execution_context_priority/frame_visibility_voter.h"
#include "components/performance_manager/execution_context_priority/inherit_client_priority_voter.h"
#include "components/performance_manager/execution_context_priority/loading_page_voter.h"
#include "components/performance_manager/public/execution_context/execution_context_registry.h"
#include "components/performance_manager/public/features.h"
#if BUILDFLAG(IS_MAC)
#include "components/performance_manager/execution_context_priority/inherit_parent_priority_voter.h"
#endif
namespace performance_manager::execution_context_priority {
ExecutionContextPriorityDecorator::ExecutionContextPriorityDecorator() { … }
ExecutionContextPriorityDecorator::~ExecutionContextPriorityDecorator() =
default;
void ExecutionContextPriorityDecorator::OnPassedToGraph(Graph* graph) { … }
void ExecutionContextPriorityDecorator::OnTakenFromGraph(Graph* graph) { … }
}