// Copyright 2023 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_REPORTING_UTIL_RATE_LIMITER_TOKEN_BUCKET_H_ #define COMPONENTS_REPORTING_UTIL_RATE_LIMITER_TOKEN_BUCKET_H_ #include <cstddef> #include "base/functional/bind.h" #include "base/memory/weak_ptr.h" #include "base/sequence_checker.h" #include "base/task/sequenced_task_runner.h" #include "base/time/time.h" #include "components/reporting/util/rate_limiter_interface.h" namespace reporting { // Rate limiter implementation of the token bucket algorithm. // A token bucket works by an imaginary bucket that is filled with tokens. The // tokens represent the incoming events, and the bucket represents the system's // capacity to accept them. The bucket has a fixed number of tokens, and new // tokens are added to the bucket at a fixed rate, until the bucket is full. // // `max_level` is the maximum total size of events that can be in the bucket at // any given time. `filling_time` represents the rate at which events are // allowed to go through the bucket. `filling_period` indicates how often do // we want to update the level (the more frequently we do it, the fewer tokens // we add each time). // // When a new event arrives, its size is released from the bucket. If the bucket // does not have enough tokens in it, the event is rejected. After that the // bucket resumes filling in at the prescribed rate. // // The outcome is that the events are accepted at no more than the filling rate. // It is simple and effective, but can be inefficient for bursty events. // class RateLimiterTokenBucket : public RateLimiterInterface { … }; } // namespace reporting #endif // COMPONENTS_REPORTING_UTIL_RATE_LIMITER_TOKEN_BUCKET_H_