// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_CLIENT_CONTROLLED_STATE_H_
#define ASH_WM_CLIENT_CONTROLLED_STATE_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/wm/base_state.h"
namespace ash {
class WMEvent;
// ClientControlledState delegates the window state transition and
// bounds control to the client. Its window state and bounds are
// determined by the delegate. ARC++ window's state is controlled by
// Android framework, for example.
class ASH_EXPORT ClientControlledState : public BaseState {
public:
class Delegate {
public:
virtual ~Delegate() = default;
// Handles the state change of |window_state| to |requested_state|.
// Delegate may decide to ignore the state change, proceed with the state
// change, or can move to a different state.
virtual void HandleWindowStateRequest(
WindowState* window_state,
chromeos::WindowStateType requested_state) = 0;
// Handles the bounds change request for |window_state|. The bounds change
// might come from a state change request |requested_state| (currently it
// should only be a snapped window state). Delegate may choose to ignore the
// request, set the given bounds, or set the different bounds.
virtual void HandleBoundsRequest(
WindowState* window_state,
chromeos::WindowStateType requested_state,
const gfx::Rect& requested_bounds_in_display,
int64_t display_id) = 0;
};
// Adjust bounds to ensure window visibility, which is used for window added
// to a new workspace.
static void AdjustBoundsForMinimumWindowVisibility(
const gfx::Rect& display_bounds,
gfx::Rect* bounds);
explicit ClientControlledState(std::unique_ptr<Delegate> delegate);
ClientControlledState(const ClientControlledState&) = delete;
ClientControlledState& operator=(const ClientControlledState&) = delete;
~ClientControlledState() override;
// Resets |delegate_|.
void ResetDelegate();
// A flag used to update the window's bounds directly, instead of
// delegating to |Delegate|. The Delegate should use this to
// apply the bounds change to the window.
void set_bounds_locally(bool set) { set_bounds_locally_ = set; }
bool set_bounds_locally() const { return set_bounds_locally_; }
// Sets the type of animation for the next bounds change
// applied locally.
void set_next_bounds_change_animation_type(
WindowState::BoundsChangeAnimationType animation_type) {
next_bounds_change_animation_type_ = animation_type;
}
// WindowState::State:
void AttachState(WindowState* window_state,
WindowState::State* previous_state) override;
void DetachState(WindowState* window_state) override;
// BaseState:
void HandleWorkspaceEvents(WindowState* window_state,
const WMEvent* event) override;
void HandleCompoundEvents(WindowState* window_state,
const WMEvent* event) override;
void HandleBoundsEvents(WindowState* window_state,
const WMEvent* event) override;
void HandleTransitionEvents(WindowState* window_state,
const WMEvent* event) override;
void OnWindowDestroying(WindowState* window_state) override;
// Enters next state. This is used when the state moves from one to another
// within the same desktop mode. Returns true if the state has changed, or
// false otherwise.
bool EnterNextState(WindowState* window_state,
chromeos::WindowStateType next_state_type);
private:
chromeos::WindowStateType GetResolvedNextWindowStateType(
WindowState* window_state,
const WMEvent* event);
void UpdateWindowForTransitionEvents(
WindowState* window_state,
chromeos::WindowStateType next_state_type,
const WMEvent* event);
std::unique_ptr<Delegate> delegate_;
bool set_bounds_locally_ = false;
base::TimeDelta bounds_change_animation_duration_ =
WindowState::kBoundsChangeSlideDuration;
WindowState::BoundsChangeAnimationType next_bounds_change_animation_type_ =
WindowState::BoundsChangeAnimationType::kNone;
};
} // namespace ash
#endif // ASH_WM_CLIENT_CONTROLLED_STATE_H_