// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/lock_window_state.h"
#include <memory>
#include <utility>
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/lock_layout_manager.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_state_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/work_area_insets.h"
#include "ui/aura/window.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
using ::chromeos::WindowStateType;
LockWindowState::LockWindowState(aura::Window* window, bool exclude_shelf)
: current_state_type_(WindowState::Get(window)->GetStateType()),
exclude_shelf_(exclude_shelf) {}
LockWindowState::~LockWindowState() = default;
void LockWindowState::OnWMEvent(WindowState* window_state,
const WMEvent* event) {
switch (event->type()) {
case WM_EVENT_TOGGLE_FULLSCREEN:
ToggleFullScreen(window_state, window_state->delegate());
break;
case WM_EVENT_FULLSCREEN:
UpdateWindow(window_state, WindowStateType::kFullscreen);
break;
case WM_EVENT_PIP:
case WM_EVENT_FLOAT:
case WM_EVENT_PIN:
case WM_EVENT_TRUSTED_PIN:
NOTREACHED();
case WM_EVENT_TOGGLE_MAXIMIZE_CAPTION:
case WM_EVENT_TOGGLE_VERTICAL_MAXIMIZE:
case WM_EVENT_TOGGLE_HORIZONTAL_MAXIMIZE:
case WM_EVENT_TOGGLE_MAXIMIZE:
case WM_EVENT_CYCLE_SNAP_PRIMARY:
case WM_EVENT_CYCLE_SNAP_SECONDARY:
case WM_EVENT_SNAP_PRIMARY:
case WM_EVENT_SNAP_SECONDARY:
case WM_EVENT_NORMAL:
case WM_EVENT_RESTORE:
case WM_EVENT_MAXIMIZE:
UpdateWindow(window_state, GetWindowTypeOnMaximizable(window_state));
return;
case WM_EVENT_MINIMIZE:
UpdateWindow(window_state, WindowStateType::kMinimized);
return;
case WM_EVENT_SHOW_INACTIVE:
return;
case WM_EVENT_SET_BOUNDS:
if (window_state->IsMaximized() || window_state->IsFullscreen()) {
UpdateBounds(window_state);
} else {
window_state->SetBoundsConstrained(
event->AsSetBoundsWMEvent()->requested_bounds_in_parent());
}
break;
case WM_EVENT_ADDED_TO_WORKSPACE:
if (current_state_type_ != WindowStateType::kMaximized &&
current_state_type_ != WindowStateType::kMinimized &&
current_state_type_ != WindowStateType::kFullscreen) {
UpdateWindow(window_state, GetWindowTypeOnMaximizable(window_state));
} else {
UpdateBounds(window_state);
}
break;
case WM_EVENT_DISPLAY_METRICS_CHANGED:
UpdateBounds(window_state);
break;
}
}
WindowStateType LockWindowState::GetType() const {
return current_state_type_;
}
void LockWindowState::AttachState(WindowState* window_state,
WindowState::State* previous_state) {
current_state_type_ = previous_state->GetType();
// Initialize the state to a good preset.
if (current_state_type_ != WindowStateType::kMaximized &&
current_state_type_ != WindowStateType::kMinimized &&
current_state_type_ != WindowStateType::kFullscreen) {
UpdateWindow(window_state, GetWindowTypeOnMaximizable(window_state));
}
}
void LockWindowState::DetachState(WindowState* window_state) {}
// static
WindowState* LockWindowState::SetLockWindowState(aura::Window* window,
bool shelf_excluded) {
std::unique_ptr<WindowState::State> lock_state =
std::make_unique<LockWindowState>(window, shelf_excluded);
WindowState* window_state = WindowState::Get(window);
std::unique_ptr<WindowState::State> old_state(
window_state->SetStateObject(std::move(lock_state)));
return window_state;
}
void LockWindowState::UpdateWindow(WindowState* window_state,
WindowStateType target_state) {
DCHECK(target_state == WindowStateType::kMinimized ||
target_state == WindowStateType::kMaximized ||
(target_state == WindowStateType::kNormal &&
!window_state->CanMaximize()) ||
target_state == WindowStateType::kFullscreen);
if (target_state == WindowStateType::kMinimized) {
if (current_state_type_ == WindowStateType::kMinimized)
return;
current_state_type_ = target_state;
::wm::SetWindowVisibilityAnimationType(
window_state->window(), WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE);
window_state->window()->Hide();
if (window_state->IsActive())
window_state->Deactivate();
return;
}
if (current_state_type_ == target_state) {
// If the state type did not change, update it accordingly.
UpdateBounds(window_state);
return;
}
const WindowStateType old_state_type = current_state_type_;
current_state_type_ = target_state;
window_state->UpdateWindowPropertiesFromStateType();
window_state->NotifyPreStateTypeChange(old_state_type);
UpdateBounds(window_state);
window_state->NotifyPostStateTypeChange(old_state_type);
if ((window_state->window()->TargetVisibility() ||
old_state_type == WindowStateType::kMinimized) &&
!window_state->window()->layer()->visible()) {
// The layer may be hidden if the window was previously minimized. Make
// sure it's visible.
window_state->window()->Show();
}
}
WindowStateType LockWindowState::GetWindowTypeOnMaximizable(
WindowState* window_state) const {
return window_state->CanMaximize() ? WindowStateType::kMaximized
: WindowStateType::kNormal;
}
gfx::Rect LockWindowState::GetWindowBounds(aura::Window* window) {
if (exclude_shelf_)
return screen_util::GetDisplayWorkAreaBoundsInParentForLockScreen(window);
auto* keyboard_controller = keyboard::KeyboardUIController::Get();
const int keyboard_height =
keyboard_controller->IsEnabled()
? keyboard_controller->GetKeyboardLockScreenOffsetBounds().height()
: 0;
gfx::Rect bounds = screen_util::GetDisplayBoundsWithShelf(window);
gfx::Insets insets(WorkAreaInsets::ForWindow(window->GetRootWindow())
->GetAccessibilityInsets());
if (keyboard_height > 0)
insets.set_bottom(keyboard_height);
bounds.Inset(insets);
return bounds;
}
void LockWindowState::UpdateBounds(WindowState* window_state) {
if (!window_state->IsMaximized() && !window_state->IsFullscreen())
return;
gfx::Rect bounds = GetWindowBounds(window_state->window());
VLOG(1) << "Updating window bounds to: " << bounds.ToString();
window_state->SetBoundsDirect(bounds);
}
} // namespace ash