// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/multi_display/persistent_window_controller.h"
#include "base/memory/raw_ptr.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/multi_display/persistent_window_info.h"
#include "ash/wm/tablet_mode/scoped_skip_user_session_blocked_check.h"
#include "ash/wm/window_state.h"
#include "base/command_line.h"
#include "base/containers/adapters.h"
#include "base/containers/contains.h"
#include "base/functional/bind.h"
#include "base/metrics/histogram_functions.h"
#include "chromeos/ui/base/display_util.h"
#include "ui/display/manager/display_manager.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
// This controls the UMA histogram `kNumOfWindowsRestoredOnDisplayAdded` and
// `kNumOfWindowsRestoredOnScreenRotation`. It should not be changed without
// deprecating these two metrics.
constexpr int kMaxRestoredWindowCount = 50;
display::DisplayManager* GetDisplayManager() {
return Shell::Get()->display_manager();
}
MruWindowTracker::WindowList GetWindowList() {
// MRU tracker normally skips windows if called during a non active session.
// |scoped_skip_user_session_blocked_check| allows us to get the list of MRU
// windows even when a display is added during for example lock session.
ScopedSkipUserSessionBlockedCheck scoped_skip_user_session_blocked_check;
return Shell::Get()->mru_window_tracker()->BuildWindowForCycleList(kAllDesks);
}
// Returns true when window cycle list can be processed to perform save/restore
// operations on observing display changes.
bool ShouldProcessWindowList() {
if (!Shell::Get()->desks_controller()) {
return false;
}
return !GetDisplayManager()->IsInMirrorMode();
}
} // namespace
// -----------------------------------------------------------------------------
// PersistentWindowController::WindowTracker:
PersistentWindowController::WindowTracker::WindowTracker() = default;
PersistentWindowController::WindowTracker::~WindowTracker() {
RemoveAll();
}
void PersistentWindowController::WindowTracker::Add(
aura::Window* window,
const gfx::Rect& restore_bounds_in_parent) {
if (window_restore_bounds_map_.emplace(window, restore_bounds_in_parent)
.second) {
window->AddObserver(this);
}
}
void PersistentWindowController::WindowTracker::RemoveAll() {
for (auto& item : window_restore_bounds_map_) {
item.first->RemoveObserver(this);
}
window_restore_bounds_map_.clear();
}
void PersistentWindowController::WindowTracker::Remove(aura::Window* window) {
auto iter = window_restore_bounds_map_.find(window);
if (iter != window_restore_bounds_map_.end()) {
iter->first->RemoveObserver(this);
window_restore_bounds_map_.erase(iter);
}
}
void PersistentWindowController::WindowTracker::OnWindowDestroying(
aura::Window* window) {
Remove(window);
}
// -----------------------------------------------------------------------------
// PersistentWindowController:
constexpr char
PersistentWindowController::kNumOfWindowsRestoredOnDisplayAdded[];
constexpr char
PersistentWindowController::kNumOfWindowsRestoredOnScreenRotation[];
PersistentWindowController::PersistentWindowController() {
display_manager_observation_.Observe(Shell::Get()->display_manager());
Shell::Get()->session_controller()->AddObserver(this);
}
PersistentWindowController::~PersistentWindowController() {
Shell::Get()->session_controller()->RemoveObserver(this);
}
void PersistentWindowController::OnDisplayAdded(
const display::Display& new_display) {
display_added_restore_callback_ =
base::BindOnce(&PersistentWindowController::
MaybeRestorePersistentWindowBoundsOnDisplayAdded,
base::Unretained(this));
}
void PersistentWindowController::OnWillRemoveDisplays(
const display::Displays& removed_displays) {
for (const auto& [window, restore_bounds_in_parent] :
need_persistent_info_windows_.window_restore_bounds_map()) {
WindowState* window_state = WindowState::Get(window);
window_state->CreatePersistentWindowInfo(
/*is_landscape_before_rotation=*/false, restore_bounds_in_parent,
/*for_display_removal=*/true);
}
need_persistent_info_windows_.RemoveAll();
for (const auto& removed : removed_displays) {
is_landscape_orientation_map_.erase(removed.id());
}
}
void PersistentWindowController::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t changed_metrics) {
if (!(changed_metrics & DISPLAY_METRIC_ROTATION)) {
return;
}
const bool was_landscape_before_rotation =
base::Contains(is_landscape_orientation_map_, display.id())
? is_landscape_orientation_map_[display.id()]
: false;
for (aura::Window* window : GetWindowList()) {
if (window->GetRootWindow() !=
Shell::GetRootWindowForDisplayId(display.id())) {
continue;
}
auto* window_state = WindowState::Get(window);
if (window_state->persistent_window_info_of_screen_rotation()) {
continue;
}
// Do not restore the bounds on screen rotation of windows that are snapped,
// maximized or fullscreened. A snapped window is expected to have different
// snap positions in different orientations, which means different bounds.
// E.g, a left snapped window in landscape primary is expected to be right
// snapped in landscape secondary. Restoring is not needed for maximized or
// fullscreened windows either, since they will be kept maximized or
// fullscreened after rotation.
if (window_state->IsSnapped() || window_state->IsMaximized() ||
window_state->IsFullscreen()) {
continue;
}
window_state->CreatePersistentWindowInfo(
was_landscape_before_rotation,
/*restore_bounds_in_parent=*/gfx::Rect(),
/*for_display_removal=*/false);
}
screen_rotation_restore_callback_ =
base::BindOnce(&PersistentWindowController::
MaybeRestorePersistentWindowBoundsOnScreenRotation,
base::Unretained(this));
}
void PersistentWindowController::OnWillProcessDisplayChanges() {
if (!ShouldProcessWindowList()) {
return;
}
for (aura::Window* window : GetWindowList()) {
WindowState* window_state = WindowState::Get(window);
// This implies that we keep the first persistent info until they're valid
// to restore, or until they're cleared by user-invoked bounds change.
if (PersistentWindowInfo* info =
window_state->persistent_window_info_of_display_removal();
info) {
info->set_display_id_after_removal(
display::Screen::GetScreen()->GetDisplayNearestWindow(window).id());
continue;
}
// Place the window that needs persistent window info into the temporary
// set. The persistent window info will be created and set if a display is
// removed. Store the window's restore bounds in parent here instead of
// `OnDisplayRemoved`. As the window's restore bounds in parent are
// converted from its restore bounds in screen, which relies on the
// displays' layout. And displays' layout will have been updated inside
// `OnDisplayRemoved`.
need_persistent_info_windows_.Add(
window, window_state->HasRestoreBounds()
? window_state->GetRestoreBoundsInParent()
: gfx::Rect());
}
}
void PersistentWindowController::OnDidProcessDisplayChanges(
const DisplayConfigurationChange& configuration_change) {
if (display_added_restore_callback_) {
std::move(display_added_restore_callback_).Run();
}
need_persistent_info_windows_.RemoveAll();
if (screen_rotation_restore_callback_) {
std::move(screen_rotation_restore_callback_).Run();
}
if (display::Screen::GetScreen()) {
for (const auto& display : display::Screen::GetScreen()->GetAllDisplays()) {
is_landscape_orientation_map_[display.id()] = display.is_landscape();
}
}
}
void PersistentWindowController::OnFirstSessionStarted() {
if (!display::Screen::GetScreen()) {
return;
}
for (const auto& display : display::Screen::GetScreen()->GetAllDisplays()) {
is_landscape_orientation_map_[display.id()] = display.is_landscape();
}
}
void PersistentWindowController::
MaybeRestorePersistentWindowBoundsOnDisplayAdded() {
if (!ShouldProcessWindowList()) {
return;
}
int window_restored_count = 0;
// Maybe add the windows to a new display via SetBoundsInScreen() depending on
// their persistent window info. Go backwards so that if they do get added to
// another root window's container, the stacking order will match the MRU
// order (windows added first are stacked at the bottom).
std::vector<raw_ptr<aura::Window, VectorExperimental>> mru_window_list =
GetWindowList();
for (aura::Window* window : base::Reversed(mru_window_list)) {
WindowState* window_state = WindowState::Get(window);
if (!window_state->persistent_window_info_of_display_removal()) {
continue;
}
PersistentWindowInfo* info =
window_state->persistent_window_info_of_display_removal();
const int64_t persistent_display_id = info->display_id();
auto* display_manager = GetDisplayManager();
if (!display_manager->IsDisplayIdValid(persistent_display_id)) {
continue;
}
const auto& display =
display_manager->GetDisplayForId(persistent_display_id);
// It is possible to have display size in pixel changes, such as changing
// cable, bad cable signal etc., but it should be rare.
if (display.GetSizeInPixel() != info->display_size_in_pixel()) {
continue;
}
const int64_t display_id_after_removal = info->display_id_after_removal();
const bool is_display_changed =
persistent_display_id != display_id_after_removal;
if (!is_display_changed) {
// Update based on the the window's current bounds if its physical display
// never changed. This will help keep the window's bounds to match its
// current window state.
gfx::Rect bounds = window->bounds();
wm::ConvertRectToScreen(
Shell::GetRootWindowForDisplayId(persistent_display_id), &bounds);
window->SetBoundsInScreen(bounds, display);
} else {
// Update |persistent_window_bounds| based on
// |persistent_display_bounds|'s position change. This ensures that
// |persistent_window_bounds| is associated with the right target display.
gfx::Rect persistent_window_bounds = info->window_bounds_in_screen();
const gfx::Vector2d offset = display.bounds().OffsetFromOrigin() -
info->display_offset_from_origin_in_screen();
persistent_window_bounds.Offset(offset);
window->SetBoundsInScreen(persistent_window_bounds, display);
}
// Set the restore bounds back if window's physical display changed, and now
// we are moving it back to its previous display. Or its physical display
// didn't change, and currently the window still has restore bounds set.
if ((is_display_changed || window_state->HasRestoreBounds()) &&
!info->restore_bounds_in_parent().IsEmpty()) {
const gfx::Rect restore_bounds = info->restore_bounds_in_parent();
// Use the stored window's restore bounds in parent to set the window's
// restore bounds in screen. The conversion from the bounds in parent to
// the bounds in screen will be based on the current displays' layout.
window_state->SetRestoreBoundsInParent(restore_bounds);
}
// Reset persistent window info every time the window bounds have restored.
window_state->reset_persistent_window_info_of_display_removal();
++window_restored_count;
}
if (window_restored_count != 0) {
base::UmaHistogramExactLinear(kNumOfWindowsRestoredOnDisplayAdded,
window_restored_count,
kMaxRestoredWindowCount);
}
}
void PersistentWindowController::
MaybeRestorePersistentWindowBoundsOnScreenRotation() {
if (!ShouldProcessWindowList()) {
return;
}
int window_restored_count = 0;
for (aura::Window* window : GetWindowList()) {
WindowState* window_state = WindowState::Get(window);
if (!window_state->persistent_window_info_of_screen_rotation()) {
continue;
}
PersistentWindowInfo* info =
window_state->persistent_window_info_of_screen_rotation();
const int64_t display_id = info->display_id();
auto* display_manager = GetDisplayManager();
if (!display_manager->IsDisplayIdValid(display_id)) {
continue;
}
// Restore window's bounds if we are rotating back to the screen orientation
// that window's bounds was stored. Note, `kLandscapePrimary` and
// `kLandscapeSecondary` will be treated the same in this case since
// window's bounds should be the same in each landscape orientation. Same
// for portrait screen orientation.
if (display_manager->GetDisplayForId(display_id).is_landscape() ==
info->is_landscape()) {
window->SetBounds(info->window_bounds_in_screen());
++window_restored_count;
}
}
if (window_restored_count != 0) {
base::UmaHistogramExactLinear(kNumOfWindowsRestoredOnScreenRotation,
window_restored_count,
kMaxRestoredWindowCount);
}
}
} // namespace ash