// Copyright 2011 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This file defines the interface that any platform-specific spellchecker // needs to implement in order to be used by the browser. #ifndef COMPONENTS_SPELLCHECK_BROWSER_SPELLCHECK_PLATFORM_H_ #define COMPONENTS_SPELLCHECK_BROWSER_SPELLCHECK_PLATFORM_H_ #include <string> #include <vector> #include "base/functional/callback_forward.h" #include "base/memory/raw_ptr.h" #include "build/build_config.h" #include "components/spellcheck/spellcheck_buildflags.h" #if BUILDFLAG(IS_WIN) #include "components/spellcheck/browser/spellcheck_host_metrics.h" #endif // BUILDFLAG(IS_WIN) #if BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) #include "components/spellcheck/common/spellcheck_common.h" #endif // BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) class PlatformSpellChecker; struct SpellCheckResult; namespace spellcheck_platform { TextCheckCompleteCallback; #if BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) typedef base::OnceCallback<void(const spellcheck::PerLanguageSuggestions&)> GetSuggestionsCallback; #endif // BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) RetrieveSpellcheckLanguagesCompleteCallback; // Get the languages supported by the platform spellchecker and store them in // |spellcheck_languages|. Note that they must be converted to // Chromium style codes (en-US not en_US). See spellchecker.cc for a full list. void GetAvailableLanguages(std::vector<std::string>* spellcheck_languages); // Retrieve BCP47 language tags for registered platform spellcheckers // on the system. Callback will pass an empty vector of language tags if the OS // does not support spellcheck or this functionality is not yet implemented. void RetrieveSpellcheckLanguages( PlatformSpellChecker* spell_checker_instance, RetrieveSpellcheckLanguagesCompleteCallback callback); // Test-only method for adding fake list of platform spellcheck languages. void AddSpellcheckLanguagesForTesting( PlatformSpellChecker* spell_checker_instance, const std::vector<std::string>& languages); // Returns the language used for spellchecking on the platform. std::string GetSpellCheckerLanguage(); // Returns true if there is a platform-specific spellchecker that can be used. bool SpellCheckerAvailable(); // Returns true if the platform spellchecker has a spelling panel. bool SpellCheckerProvidesPanel(); // Returns true if the platform spellchecker panel is visible. bool SpellingPanelVisible(); // Shows the spelling panel if |show| is true and hides it if it is not. void ShowSpellingPanel(bool show); // Changes the word show in the spelling panel to be |word|. Note that the // spelling panel need not be displayed for this to work. void UpdateSpellingPanelWithMisspelledWord(const std::u16string& word); // Asynchronously checks whether the current system's spellchecker supports the // given language. If the platform-specific spellchecker supports the language, // then the callback is invoked with true, otherwise it is invoked with false. void PlatformSupportsLanguage(PlatformSpellChecker* spell_checker_instance, const std::string& current_language, base::OnceCallback<void(bool)> callback); // Sets the language for the platform-specific spellchecker asynchronously. The // callback will be invoked with boolean parameter indicating the status of the // spellchecker for the language |lang_to_set|. void SetLanguage(PlatformSpellChecker* spell_checker_instance, const std::string& lang_to_set, base::OnceCallback<void(bool)> callback); // Removes the language for the platform-specific spellchecker. void DisableLanguage(PlatformSpellChecker* spell_checker_instance, const std::string& lang_to_disable); // Checks the spelling of the given string, using the platform-specific // spellchecker. Returns true if the word is spelled correctly. bool CheckSpelling(const std::u16string& word_to_check, int tag); // Fills the given vector |optional_suggestions| with a number (up to // kMaxSuggestions, which is defined in spellchecker_common.h) of suggestions // for the string |wrong_word|. void FillSuggestionList(const std::u16string& wrong_word, std::vector<std::u16string>* optional_suggestions); // Adds the given word to the platform dictionary. void AddWord(PlatformSpellChecker* spell_checker_instance, const std::u16string& word); // Remove a given word from the platform dictionary. void RemoveWord(PlatformSpellChecker* spell_checker_instance, const std::u16string& word); // Gets a unique tag to identify a document. Used in ignoring words. int GetDocumentTag(); // Tells the platform spellchecker to ignore a word. This doesn't take a tag // because in most of the situations in which it is called, the only way to know // the tag for sure is to ask the renderer, which would mean blocking in the // browser, so (on the mac, anyway) we remember the most recent tag and use // it, since it should always be from the same document. void IgnoreWord(PlatformSpellChecker* spell_checker_instance, const std::u16string& word); // Tells the platform spellchecker that a document associated with a tag has // closed. Generally, this means that any ignored words associated with that // document can now be forgotten. void CloseDocumentWithTag(int tag); // Requests an asynchronous spell and grammar checking. void RequestTextCheck(PlatformSpellChecker* spell_checker_instance, int document_tag, const std::u16string& text, TextCheckCompleteCallback callback); #if BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) // Finds the replacement suggestions for each language for the given word. void GetPerLanguageSuggestions(PlatformSpellChecker* spell_checker_instance, const std::u16string& word, GetSuggestionsCallback callback); #endif // BUILDFLAG(IS_WIN) && BUILDFLAG(USE_BROWSER_SPELLCHECKER) #if BUILDFLAG(IS_WIN) // Records statistics about spell check support for the user's Chrome locales. void RecordChromeLocalesStats(PlatformSpellChecker* spell_checker_instance, const std::vector<std::string> chrome_locales); // Records statistics about which spell checker supports which of the user's // enabled spell check locales. void RecordSpellcheckLocalesStats( PlatformSpellChecker* spell_checker_instance, const std::vector<std::string> spellcheck_locales); #endif // BUILDFLAG(IS_WIN) // Internal state, to restore system state after testing. // Not public since it contains Cocoa data types. class SpellcheckerStateInternal; // Test helper, forces the system spellchecker to en-US for its lifetime. class ScopedEnglishLanguageForTest { … }; } // namespace spellcheck_platform #endif // COMPONENTS_SPELLCHECK_BROWSER_SPELLCHECK_PLATFORM_H_