// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/spellcheck/renderer/platform_spelling_engine.h"
#include "content/public/renderer/render_thread.h"
#include "services/service_manager/public/cpp/local_interface_provider.h"
using content::RenderThread;
PlatformSpellingEngine::PlatformSpellingEngine() = default;
PlatformSpellingEngine::~PlatformSpellingEngine() = default;
void PlatformSpellingEngine::Init(base::File bdict_file) {
}
bool PlatformSpellingEngine::InitializeIfNeeded() {
return false;
}
bool PlatformSpellingEngine::IsEnabled() {
return true;
}
// Synchronously query against the platform's spellchecker.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
bool PlatformSpellingEngine::CheckSpelling(
const std::u16string& word_to_check,
spellcheck::mojom::SpellCheckHost& host) {
bool word_correct = false;
host.CheckSpelling(word_to_check, &word_correct);
return word_correct;
}
// Synchronously query against the platform's spellchecker.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
void PlatformSpellingEngine::FillSuggestionList(
const std::u16string& wrong_word,
spellcheck::mojom::SpellCheckHost& host,
std::vector<std::u16string>* optional_suggestions) {
host.FillSuggestionList(wrong_word, optional_suggestions);
}