// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/pip/pip_positioner.h"
#include <algorithm>
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/root_window_controller.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/collision_detection/collision_detection_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/work_area_insets.h"
#include "base/numerics/safe_conversions.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
const float kPipDismissMovementProportion = 1.5f;
} // namespace
gfx::Rect PipPositioner::GetBoundsForDrag(const display::Display& display,
const gfx::Rect& bounds_in_screen,
const gfx::Transform& transform) {
gfx::Rect drag_bounds(bounds_in_screen.origin(),
transform.MapRect(bounds_in_screen).size());
drag_bounds.AdjustToFit(CollisionDetectionUtils::GetMovementArea(display));
drag_bounds = CollisionDetectionUtils::AvoidObstacles(
display, drag_bounds,
CollisionDetectionUtils::RelativePriority::kPictureInPicture);
drag_bounds.set_size(bounds_in_screen.size());
return drag_bounds;
}
gfx::Rect PipPositioner::GetDismissedPosition(
const display::Display& display,
const gfx::Rect& bounds_in_screen) {
gfx::Rect work_area = CollisionDetectionUtils::GetMovementArea(display);
const CollisionDetectionUtils::Gravity gravity =
CollisionDetectionUtils::GetGravityToClosestEdge(bounds_in_screen,
work_area);
// Allow the bounds to move at most |kPipDismissMovementProportion| of the
// length of the bounds in the direction of movement.
gfx::Rect bounds_movement_area = bounds_in_screen;
bounds_movement_area.Inset(gfx::Insets::VH(
-bounds_in_screen.height() * kPipDismissMovementProportion,
-bounds_in_screen.width() * kPipDismissMovementProportion));
gfx::Rect dismissed_bounds =
CollisionDetectionUtils::GetAdjustedBoundsByGravity(
bounds_in_screen, bounds_movement_area, gravity);
// If the PIP window isn't close enough to the edge of the screen, don't slide
// it out.
return work_area.Intersects(dismissed_bounds) ? bounds_in_screen
: dismissed_bounds;
}
gfx::Rect PipPositioner::GetPositionAfterMovementAreaChange(
WindowState* window_state) {
// Restore to previous bounds if we have them. This lets us move the PIP
// window back to its original bounds after transient movement area changes,
// like the keyboard popping up and pushing the PIP window up.
gfx::Rect bounds_in_screen = window_state->window()->GetBoundsInScreen();
float* snap_fraction =
window_state->window()->GetProperty(ash::kPipSnapFractionKey);
if (snap_fraction)
bounds_in_screen = GetSnapFractionAppliedBounds(window_state);
return CollisionDetectionUtils::GetRestingPosition(
window_state->GetDisplay(), bounds_in_screen,
CollisionDetectionUtils::RelativePriority::kPictureInPicture);
}
gfx::Rect PipPositioner::GetSnapFractionAppliedBounds(
WindowState* window_state) {
gfx::Rect bounds = window_state->window()->GetBoundsInScreen();
gfx::Rect movement_area =
CollisionDetectionUtils::GetMovementArea(window_state->GetDisplay());
if (!HasSnapFraction(window_state))
return bounds;
float snap_fraction =
*(window_state->window()->GetProperty(ash::kPipSnapFractionKey));
if (snap_fraction < 1.) {
int offset = movement_area.x() +
base::ClampRound(snap_fraction *
(movement_area.width() - bounds.width()));
return gfx::Rect(offset, movement_area.y(), bounds.width(),
bounds.height());
} else if (snap_fraction < 2.) {
snap_fraction -= 1.;
int offset = movement_area.y() +
base::ClampRound(snap_fraction *
(movement_area.height() - bounds.height()));
return gfx::Rect(movement_area.right() - bounds.width(), offset,
bounds.width(), bounds.height());
} else if (snap_fraction < 3.) {
snap_fraction -= 2.;
int offset = movement_area.x() +
base::ClampRound((1. - snap_fraction) *
(movement_area.width() - bounds.width()));
return gfx::Rect(offset, movement_area.bottom() - bounds.height(),
bounds.width(), bounds.height());
} else {
snap_fraction -= 3.;
int offset = movement_area.y() +
base::ClampRound((1. - snap_fraction) *
(movement_area.height() - bounds.height()));
return gfx::Rect(movement_area.x(), offset, bounds.width(),
bounds.height());
}
}
void PipPositioner::ClearSnapFraction(WindowState* window_state) {
return window_state->window()->ClearProperty(ash::kPipSnapFractionKey);
}
bool PipPositioner::HasSnapFraction(WindowState* window_state) {
return window_state->window()->GetProperty(ash::kPipSnapFractionKey) !=
nullptr;
}
void PipPositioner::SaveSnapFraction(WindowState* window_state,
const gfx::Rect& bounds) {
// Ensure that |bounds| is along one of the edges of the movement area.
// If the PIP window is drag-moved onto some system UI, it's possible that
// the PIP window is detached from any of them.
gfx::Rect snapped_bounds =
ash::CollisionDetectionUtils::AdjustToFitMovementAreaByGravity(
window_state->GetDisplay(), bounds);
gfx::Rect movement_area =
CollisionDetectionUtils::GetMovementArea(window_state->GetDisplay());
float width_fraction = (float)(snapped_bounds.x() - movement_area.x()) /
(movement_area.width() - snapped_bounds.width());
float height_fraction = (float)(snapped_bounds.y() - movement_area.y()) /
(movement_area.height() - snapped_bounds.height());
float snap_fraction;
if (snapped_bounds.y() == movement_area.y()) {
snap_fraction = width_fraction;
} else if (snapped_bounds.right() == movement_area.right()) {
snap_fraction = 1. + height_fraction;
} else if (snapped_bounds.bottom() == movement_area.bottom()) {
snap_fraction = 2. + (1. - width_fraction);
} else {
snap_fraction = 3. + (1. - height_fraction);
}
window_state->window()->SetProperty(ash::kPipSnapFractionKey,
new float(snap_fraction));
}
} // namespace ash