// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_SESSION_STATE_ANIMATOR_IMPL_H_
#define ASH_WM_SESSION_STATE_ANIMATOR_IMPL_H_
#include "ash/ash_export.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/wm/session_state_animator.h"
#include "base/memory/raw_ptr.h"
#include "ui/aura/window.h"
namespace ui {
class LayerAnimationObserver;
} // namespace ui
namespace ash {
// Displays onscreen animations for session state changes (lock/unlock, sign
// out, shut down).
class ASH_EXPORT SessionStateAnimatorImpl : public SessionStateAnimator {
public:
// Child containers of `NON_LOCK_SCREEN_CONTAINERS` should be animated on
// session state changes.
static constexpr int ContainersToAnimateInNonLockScreenContainer[] = {
kShellWindowId_HomeScreenContainer, kShellWindowId_AlwaysOnTopContainer,
kShellWindowId_FloatContainer, kShellWindowId_PipContainer,
kShellWindowId_SystemModalContainer,
};
SessionStateAnimatorImpl();
SessionStateAnimatorImpl(const SessionStateAnimatorImpl&) = delete;
SessionStateAnimatorImpl& operator=(const SessionStateAnimatorImpl&) = delete;
~SessionStateAnimatorImpl() override;
// Fills |containers| with the containers included in |container_mask|.
static void GetContainers(int container_mask,
aura::Window::Windows* containers);
// ash::SessionStateAnimator:
void StartAnimation(int container_mask,
AnimationType type,
AnimationSpeed speed) override;
void StartAnimationWithCallback(int container_mask,
AnimationType type,
AnimationSpeed speed,
base::OnceClosure callback) override;
AnimationSequence* BeginAnimationSequence(
AnimationCallback callback) override;
bool IsWallpaperHidden() const override;
void ShowWallpaper() override;
void HideWallpaper() override;
private:
class AnimationSequence;
friend class AnimationSequence;
virtual void StartAnimationInSequence(int container_mask,
AnimationType type,
AnimationSpeed speed,
AnimationSequence* observer);
// Apply animation |type| to window |window| with |speed| and add |observer|
// if it is not NULL to the last animation sequence.
void RunAnimationForWindow(aura::Window* window,
SessionStateAnimator::AnimationType type,
SessionStateAnimator::AnimationSpeed speed,
ui::LayerAnimationObserver* observer);
};
} // namespace ash
#endif // ASH_WM_SESSION_STATE_ANIMATOR_IMPL_H_