#include "components/subresource_filter/core/common/ruleset_dealer.h"
#include "base/check.h"
#include "base/not_fatal_until.h"
#include "components/subresource_filter/core/common/memory_mapped_ruleset.h"
namespace subresource_filter {
RulesetDealer::RulesetDealer() { … }
RulesetDealer::~RulesetDealer() = default;
void RulesetDealer::SetRulesetFile(base::File ruleset_file) { … }
bool RulesetDealer::IsRulesetFileAvailable() const { … }
scoped_refptr<const MemoryMappedRuleset> RulesetDealer::GetRuleset() { … }
base::File RulesetDealer::DuplicateRulesetFile() { … }
}