#ifndef COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_PERSISTENT_UNIQUE_CLIENT_ENTITY_H_
#define COMPONENTS_SYNC_ENGINE_LOOPBACK_SERVER_PERSISTENT_UNIQUE_CLIENT_ENTITY_H_
#include <stdint.h>
#include <memory>
#include <string>
#include "components/sync/base/data_type.h"
#include "components/sync/engine/loopback_server/loopback_server_entity.h"
namespace sync_pb {
class EntitySpecifics;
class SyncEntity;
}
namespace syncer {
class PersistentUniqueClientEntity : public LoopbackServerEntity { … };
}
#endif