// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/video_detector.h"
#include <memory>
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/test_window_builder.h"
#include "ash/wm/window_state.h"
#include "ash/wm/wm_event.h"
#include "base/compiler_specific.h"
#include "base/containers/circular_deque.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/window_types.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
// Implementation that just records video state changes.
class TestObserver : public VideoDetector::Observer {
public:
TestObserver() = default;
TestObserver(const TestObserver&) = delete;
TestObserver& operator=(const TestObserver&) = delete;
bool empty() const { return states_.empty(); }
void reset() { states_.clear(); }
// Pops and returns the earliest-received state.
VideoDetector::State PopState() {
CHECK(!states_.empty());
VideoDetector::State first_state = states_.front();
states_.pop_front();
return first_state;
}
// VideoDetector::Observer implementation.
void OnVideoStateChanged(VideoDetector::State state) override {
states_.push_back(state);
}
private:
// States in the order they were received.
base::circular_deque<VideoDetector::State> states_;
};
class VideoDetectorTest : public AshTestBase {
public:
VideoDetectorTest() = default;
VideoDetectorTest(const VideoDetectorTest&) = delete;
VideoDetectorTest& operator=(const VideoDetectorTest&) = delete;
~VideoDetectorTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
observer_ = std::make_unique<TestObserver>();
detector_ = Shell::Get()->video_detector();
detector_->AddObserver(observer_.get());
}
void TearDown() override {
detector_->RemoveObserver(observer_.get());
AshTestBase::TearDown();
}
protected:
// Creates and returns a new window with |bounds|.
std::unique_ptr<aura::Window> CreateTestWindow(const gfx::Rect& bounds) {
return TestWindowBuilder()
.SetColorWindowDelegate(SK_ColorRED)
.SetBounds(bounds)
.AllowAllWindowStates()
.Build();
}
raw_ptr<VideoDetector, DanglingUntriaged> detector_; // not owned
std::unique_ptr<TestObserver> observer_;
};
// Verify that the video detector can distinguish fullscreen and windowed video
// activity.
TEST_F(VideoDetectorTest, ReportFullscreen) {
UpdateDisplay("1024x768,1024x768");
std::unique_ptr<aura::Window> window =
CreateTestWindow(gfx::Rect(0, 0, 1024, 768));
WindowState* window_state = WindowState::Get(window.get());
const WMEvent toggle_fullscreen_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&toggle_fullscreen_event);
ASSERT_TRUE(window_state->IsFullscreen());
window->Focus();
detector_->OnVideoActivityStarted();
EXPECT_EQ(VideoDetector::State::PLAYING_FULLSCREEN, observer_->PopState());
EXPECT_TRUE(observer_->empty());
// Make the window non-fullscreen.
observer_->reset();
window_state->OnWMEvent(&toggle_fullscreen_event);
ASSERT_FALSE(window_state->IsFullscreen());
EXPECT_EQ(VideoDetector::State::PLAYING_WINDOWED, observer_->PopState());
EXPECT_TRUE(observer_->empty());
// Open a second, fullscreen window. Fullscreen video should still be reported
// due to the second window being fullscreen. This avoids situations where
// non-fullscreen video could be reported when multiple videos are playing in
// fullscreen and non-fullscreen windows.
observer_->reset();
std::unique_ptr<aura::Window> other_window =
CreateTestWindow(gfx::Rect(1024, 0, 1024, 768));
WindowState* other_window_state = WindowState::Get(other_window.get());
other_window_state->OnWMEvent(&toggle_fullscreen_event);
ASSERT_TRUE(other_window_state->IsFullscreen());
EXPECT_EQ(VideoDetector::State::PLAYING_FULLSCREEN, observer_->PopState());
EXPECT_TRUE(observer_->empty());
// Make the second window non-fullscreen and check that the observer is
// immediately notified about windowed video.
observer_->reset();
other_window_state->OnWMEvent(&toggle_fullscreen_event);
ASSERT_FALSE(other_window_state->IsFullscreen());
EXPECT_EQ(VideoDetector::State::PLAYING_WINDOWED, observer_->PopState());
EXPECT_TRUE(observer_->empty());
}
} // namespace ash