// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_state_util.h"
#include "ash/public/cpp/window_animation_types.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/wm_event.h"
#include "ui/wm/core/window_util.h"
namespace ash {
void ToggleFullScreen(WindowState* window_state,
WindowStateDelegate* delegate) {
// Window which cannot be maximized should not be full screen'ed.
// It can, however, be restored if it was full screen'ed.
bool is_fullscreen = window_state->IsFullscreen();
if (!is_fullscreen &&
(!window_state->CanMaximize() || !window_state->CanFullscreen())) {
// If `window` cannot be maximized, then do a window bounce animation.
wm::AnimateWindow(window_state->window(), wm::WINDOW_ANIMATION_TYPE_BOUNCE);
return;
}
if (delegate && delegate->ToggleFullscreen(window_state))
return;
::wm::SetWindowFullscreen(window_state->window(), !is_fullscreen);
}
void ToggleMaximizeCaption(WindowState* window_state) {
// Note that this function is shared across handlers so ensure all actions
// here are supported by them (e.g., SetBoundsDirect* may not work as intended
// for `ClientControlledState`).
if (window_state->IsFullscreen()) {
const WMEvent wm_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&wm_event);
} else if (window_state->IsMaximized()) {
window_state->Restore();
} else if (window_state->IsNormalOrSnapped() || window_state->IsFloated()) {
if (window_state->CanMaximize()) {
window_state->Maximize();
}
}
}
void ToggleMaximize(WindowState* window_state) {
// Note that this function is shared across handlers so ensure all actions
// here are supported by them (e.g., SetBoundsDirect* may not work as intended
// for `ClientControlledState`).
if (window_state->IsFullscreen()) {
const WMEvent wm_event(WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&wm_event);
} else if (window_state->IsMaximized()) {
window_state->Restore();
} else if (window_state->CanMaximize()) {
window_state->Maximize();
} else {
// If `window` cannot be maximized, then do a window bounce animation.
wm::AnimateWindow(window_state->window(), wm::WINDOW_ANIMATION_TYPE_BOUNCE);
}
}
} // namespace ash