// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/snap_group/snap_group.h"
#include "ash/wm/snap_group/snap_group_constants.h"
#include "ash/wm/snap_group/snap_group_controller.h"
#include "ash/wm/splitview/split_view_constants.h"
#include "ash/wm/test/fake_window_state.h"
#include "ash/wm/window_positioning_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_state_delegate.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/wm_metrics.h"
#include "ash/wm/work_area_insets.h"
#include "ash/wm/workspace/phantom_window_controller.h"
#include "ash/wm/workspace_controller.h"
#include "base/containers/adapters.h"
#include "base/memory/raw_ptr.h"
#include "base/strings/stringprintf.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "chromeos/ui/frame/caption_buttons/snap_controller.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/test/test_utils.h"
#include "ui/display/display_layout.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/gesture_detection/gesture_configuration.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/insets.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
#include "ui/wm/core/coordinate_conversion.h"
namespace ash {
namespace {
using chromeos::WindowStateType;
constexpr int kRootHeight = 600;
gfx::PointF CalculateDragPoint(const WindowResizer& resizer,
int delta_x,
int delta_y) {
gfx::PointF location = resizer.GetInitialLocation();
location.set_x(location.x() + delta_x);
location.set_y(location.y() + delta_y);
return location;
}
void AllowSnap(aura::Window* window) {
window->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorCanResize |
aura::client::kResizeBehaviorCanMaximize);
}
} // namespace
class WorkspaceWindowResizerTest : public AshTestBase {
public:
WorkspaceWindowResizerTest() = default;
WorkspaceWindowResizerTest(const WorkspaceWindowResizerTest&) = delete;
WorkspaceWindowResizerTest& operator=(const WorkspaceWindowResizerTest&) =
delete;
~WorkspaceWindowResizerTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
UpdateDisplay(base::StringPrintf("800x%d", kRootHeight));
// Ignore the touch slop region.
ui::GestureConfiguration::GetInstance()
->set_max_touch_move_in_pixels_for_click(0);
aura::Window* root = Shell::GetPrimaryRootWindow();
gfx::Rect root_bounds(root->bounds());
EXPECT_EQ(800, root_bounds.width());
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
window_ = std::make_unique<aura::Window>(&delegate_);
window_->SetType(aura::client::WINDOW_TYPE_NORMAL);
window_->Init(ui::LAYER_NOT_DRAWN);
ParentWindowInPrimaryRootWindow(window_.get());
window_->SetId(1);
window2_ = std::make_unique<aura::Window>(&delegate2_);
window2_->SetType(aura::client::WINDOW_TYPE_NORMAL);
window2_->Init(ui::LAYER_NOT_DRAWN);
ParentWindowInPrimaryRootWindow(window2_.get());
window2_->SetId(2);
window3_ = std::make_unique<aura::Window>(&delegate3_);
window3_->SetType(aura::client::WINDOW_TYPE_NORMAL);
window3_->Init(ui::LAYER_NOT_DRAWN);
ParentWindowInPrimaryRootWindow(window3_.get());
window3_->SetId(3);
window4_ = std::make_unique<aura::Window>(&delegate4_);
window4_->SetType(aura::client::WINDOW_TYPE_NORMAL);
window4_->Init(ui::LAYER_NOT_DRAWN);
ParentWindowInPrimaryRootWindow(window4_.get());
window4_->SetId(4);
}
void TearDown() override {
window_.reset();
window2_.reset();
window3_.reset();
window4_.reset();
touch_resize_window_.reset();
AshTestBase::TearDown();
}
// Returns a string identifying the z-order of each of the known child windows
// of |parent|. The returned string constains the id of the known windows and
// is ordered from topmost to bottomost windows.
std::vector<int> WindowOrderAsIntVector(aura::Window* parent) const {
std::vector<int> result;
const aura::Window::Windows& windows = parent->children();
for (aura::Window* window : base::Reversed(windows)) {
if (window == window_.get() || window == window2_.get() ||
window == window3_.get()) {
result.push_back(window->GetId());
}
}
return result;
}
protected:
std::unique_ptr<WindowResizer> CreateResizerForTest(
aura::Window* window,
const gfx::Point& point_in_parent = gfx::Point(),
int window_component = HTCAPTION) {
auto resizer =
CreateWindowResizer(window, gfx::PointF(point_in_parent),
window_component, wm::WINDOW_MOVE_SOURCE_MOUSE);
workspace_resizer_ = WorkspaceWindowResizer::GetInstanceForTest();
return resizer;
}
std::unique_ptr<WorkspaceWindowResizer> CreateWorkspaceResizerForTest(
aura::Window* window,
int window_component,
const std::vector<raw_ptr<aura::Window, VectorExperimental>>&
attached_windows) {
return CreateWorkspaceResizerForTest(window, gfx::Point(), window_component,
wm::WINDOW_MOVE_SOURCE_MOUSE,
attached_windows);
}
std::unique_ptr<WorkspaceWindowResizer> CreateWorkspaceResizerForTest(
aura::Window* window,
const gfx::Point& point_in_parent,
int window_component,
wm::WindowMoveSource source,
const std::vector<raw_ptr<aura::Window, VectorExperimental>>&
attached_windows) {
WindowState* window_state = WindowState::Get(window);
window_state->CreateDragDetails(gfx::PointF(point_in_parent),
window_component, source);
return WorkspaceWindowResizer::Create(window_state, attached_windows);
}
void DragToMaximize(aura::Window* window) {
window->SetBounds(gfx::Rect(200, 200));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window);
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(400.f, 2.f), 0);
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
ASSERT_TRUE(WindowState::Get(window)->IsMaximized());
ASSERT_TRUE(WindowState::Get(window)->HasRestoreBounds());
resizer.reset();
}
void DragToRestore(aura::Window* window) {
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window);
resizer->Drag(gfx::PointF(200.f, 200.f), 0);
resizer->CompleteDrag();
ASSERT_FALSE(WindowState::Get(window)->IsMaximized());
resizer.reset();
}
PhantomWindowController* snap_phantom_window_controller() const {
return workspace_resizer_->snap_phantom_window_controller_.get();
}
void InitTouchResizeWindow(const gfx::Rect& bounds, int window_component) {
touch_resize_delegate_.set_window_component(window_component);
touch_resize_window_.reset(CreateTestWindowInShellWithDelegate(
&touch_resize_delegate_, 0, bounds));
}
bool IsDwellCountdownTimerRunning() {
return workspace_resizer_->dwell_countdown_timer_.IsRunning();
}
void DwellCountdownTimerFireNow() {
workspace_resizer_->dwell_countdown_timer_.FireNow();
}
void DragToMaximizeBehaviorCheckCountdownTimerFireNow(aura::Window* window) {
WindowState::Get(window)->drag_to_maximize_mis_trigger_timer_.FireNow();
}
aura::test::TestWindowDelegate delegate_;
aura::test::TestWindowDelegate delegate2_;
aura::test::TestWindowDelegate delegate3_;
aura::test::TestWindowDelegate delegate4_;
std::unique_ptr<aura::Window> window_;
std::unique_ptr<aura::Window> window2_;
std::unique_ptr<aura::Window> window3_;
std::unique_ptr<aura::Window> window4_;
aura::test::TestWindowDelegate touch_resize_delegate_;
std::unique_ptr<aura::Window> touch_resize_window_;
raw_ptr<WorkspaceWindowResizer, DanglingUntriaged> workspace_resizer_ =
nullptr;
};
// Assertions around attached window resize dragging from the right with 2
// windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_RIGHT_2) {
window_->SetBounds(gfx::Rect(0, 300, 400, 300));
window2_->SetBounds(gfx::Rect(400, 200, 100, 200));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT, {window2_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the right, which should expand w1 and push w2.
resizer->Drag(CalculateDragPoint(*resizer, 100, 10), 0);
EXPECT_EQ("0,300 500x300", window_->bounds().ToString());
EXPECT_EQ("500,200 100x200", window2_->bounds().ToString());
// Push off the screen, w2 should be resized to its min.
delegate2_.set_minimum_size(gfx::Size(20, 20));
resizer->Drag(CalculateDragPoint(*resizer, 800, 20), 0);
EXPECT_EQ("0,300 780x300", window_->bounds().ToString());
EXPECT_EQ("780,200 20x200", window2_->bounds().ToString());
// Move back to 100 and verify w2 gets its original size.
resizer->Drag(CalculateDragPoint(*resizer, 100, 10), 0);
EXPECT_EQ("0,300 500x300", window_->bounds().ToString());
EXPECT_EQ("500,200 100x200", window2_->bounds().ToString());
// Revert and make sure everything moves back.
resizer->Drag(CalculateDragPoint(*resizer, 800, 20), 0);
resizer->RevertDrag();
EXPECT_EQ("0,300 400x300", window_->bounds().ToString());
EXPECT_EQ("400,200 100x200", window2_->bounds().ToString());
}
// Assertions around collapsing and expanding.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_RIGHT_Compress) {
window_->SetBounds(gfx::Rect(0, 300, 400, 300));
window2_->SetBounds(gfx::Rect(400, 200, 100, 200));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT, {window2_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the left, which should expand w2 and collapse w1.
resizer->Drag(CalculateDragPoint(*resizer, -100, 10), 0);
EXPECT_EQ("0,300 300x300", window_->bounds().ToString());
EXPECT_EQ("300,200 200x200", window2_->bounds().ToString());
// Collapse all the way to w1's min.
delegate_.set_minimum_size(gfx::Size(25, 25));
resizer->Drag(CalculateDragPoint(*resizer, -800, 25), 0);
EXPECT_EQ("0,300 25x300", window_->bounds().ToString());
EXPECT_EQ("25,200 475x200", window2_->bounds().ToString());
// But should keep minimum visible width;
resizer->Drag(CalculateDragPoint(*resizer, -800, 20), 0);
EXPECT_EQ("0,300 25x300", window_->bounds().ToString());
EXPECT_EQ("25,200 475x200", window2_->bounds().ToString());
// Move 100 to the left.
resizer->Drag(CalculateDragPoint(*resizer, 100, 10), 0);
EXPECT_EQ("0,300 500x300", window_->bounds().ToString());
EXPECT_EQ("500,200 100x200", window2_->bounds().ToString());
// Back to -100.
resizer->Drag(CalculateDragPoint(*resizer, -100, 20), 0);
EXPECT_EQ("0,300 300x300", window_->bounds().ToString());
EXPECT_EQ("300,200 200x200", window2_->bounds().ToString());
}
// Assertions around attached window resize dragging from the right with 3
// windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_RIGHT_3) {
window_->SetBounds(gfx::Rect(100, 300, 200, 300));
window2_->SetBounds(gfx::Rect(300, 300, 150, 200));
window3_->SetBounds(gfx::Rect(450, 300, 100, 200));
delegate2_.set_minimum_size(gfx::Size(52, 50));
delegate3_.set_minimum_size(gfx::Size(38, 50));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT,
{window2_.get(), window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the right, which should expand w1 and push w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, 100, -10), 0);
EXPECT_EQ("100,300 300x300", window_->bounds().ToString());
EXPECT_EQ("400,300 150x200", window2_->bounds().ToString());
EXPECT_EQ("550,300 100x200", window3_->bounds().ToString());
// Move it 300, things should compress.
resizer->Drag(CalculateDragPoint(*resizer, 300, -10), 0);
EXPECT_EQ("100,300 500x300", window_->bounds().ToString());
EXPECT_EQ("600,300 120x200", window2_->bounds().ToString());
EXPECT_EQ("720,300 80x200", window3_->bounds().ToString());
// Move it so much the last two end up at their min.
resizer->Drag(CalculateDragPoint(*resizer, 800, 50), 0);
EXPECT_EQ("100,300 610x300", window_->bounds().ToString());
EXPECT_EQ("710,300 52x200", window2_->bounds().ToString());
EXPECT_EQ("762,300 38x200", window3_->bounds().ToString());
// Revert and make sure everything moves back.
resizer->RevertDrag();
EXPECT_EQ("100,300 200x300", window_->bounds().ToString());
EXPECT_EQ("300,300 150x200", window2_->bounds().ToString());
EXPECT_EQ("450,300 100x200", window3_->bounds().ToString());
}
// Assertions around attached window resizing (collapsing and expanding) with
// 3 windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_RIGHT_3_Compress) {
window_->SetBounds(gfx::Rect(100, 300, 200, 300));
window2_->SetBounds(gfx::Rect(300, 300, 200, 200));
window3_->SetBounds(gfx::Rect(450, 300, 100, 200));
delegate2_.set_minimum_size(gfx::Size(52, 50));
delegate3_.set_minimum_size(gfx::Size(38, 50));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT,
{window2_.get(), window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it -100 to the right, which should collapse w1 and expand w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, -100, -10), 0);
EXPECT_EQ("100,300 100x300", window_->bounds().ToString());
EXPECT_EQ("200,300 266x200", window2_->bounds().ToString());
EXPECT_EQ("466,300 134x200", window3_->bounds().ToString());
// Move it 100 to the right.
resizer->Drag(CalculateDragPoint(*resizer, 100, -10), 0);
EXPECT_EQ("100,300 300x300", window_->bounds().ToString());
EXPECT_EQ("400,300 200x200", window2_->bounds().ToString());
EXPECT_EQ("600,300 100x200", window3_->bounds().ToString());
// 100 to the left again.
resizer->Drag(CalculateDragPoint(*resizer, -100, -10), 0);
EXPECT_EQ("100,300 100x300", window_->bounds().ToString());
EXPECT_EQ("200,300 266x200", window2_->bounds().ToString());
EXPECT_EQ("466,300 134x200", window3_->bounds().ToString());
}
// Assertions around collapsing and expanding from the bottom.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_BOTTOM_Compress) {
window_->SetBounds(gfx::Rect(0, 100, 400, 300));
window2_->SetBounds(gfx::Rect(400, 400, 100, 200));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTBOTTOM, {window2_.get()});
ASSERT_TRUE(resizer.get());
// Move it up 100, which should expand w2 and collapse w1.
resizer->Drag(CalculateDragPoint(*resizer, 10, -100), 0);
EXPECT_EQ("0,100 400x200", window_->bounds().ToString());
EXPECT_EQ("400,300 100x300", window2_->bounds().ToString());
// Collapse all the way to w1's min.
delegate_.set_minimum_size(gfx::Size(20, 20));
resizer->Drag(CalculateDragPoint(*resizer, 20, -800), 0);
EXPECT_EQ("0,100 400x20", window_->bounds().ToString());
EXPECT_EQ("400,120 100x480", window2_->bounds().ToString());
// Move 100 down.
resizer->Drag(CalculateDragPoint(*resizer, 10, 100), 0);
EXPECT_EQ("0,100 400x400", window_->bounds().ToString());
EXPECT_EQ("400,500 100x100", window2_->bounds().ToString());
// Back to -100.
resizer->Drag(CalculateDragPoint(*resizer, 20, -100), 0);
EXPECT_EQ("0,100 400x200", window_->bounds().ToString());
EXPECT_EQ("400,300 100x300", window2_->bounds().ToString());
}
// Assertions around attached window resize dragging from the bottom with 2
// windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_BOTTOM_2) {
window_->SetBounds(gfx::Rect(0, 50, 400, 200));
window2_->SetBounds(gfx::Rect(0, 250, 200, 100));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTBOTTOM, {window2_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the bottom, which should expand w1 and push w2.
resizer->Drag(CalculateDragPoint(*resizer, 10, 100), 0);
EXPECT_EQ("0,50 400x300", window_->bounds().ToString());
EXPECT_EQ("0,350 200x100", window2_->bounds().ToString());
// Push off the screen, w2 should be resized to its min.
delegate2_.set_minimum_size(gfx::Size(20, 20));
resizer->Drag(CalculateDragPoint(*resizer, 50, 820), 0);
EXPECT_EQ("0,50 400x530", window_->bounds().ToString());
EXPECT_EQ("0,580 200x20", window2_->bounds().ToString());
// Move back to 100 and verify w2 gets its original size.
resizer->Drag(CalculateDragPoint(*resizer, 10, 100), 0);
EXPECT_EQ("0,50 400x300", window_->bounds().ToString());
EXPECT_EQ("0,350 200x100", window2_->bounds().ToString());
// Revert and make sure everything moves back.
resizer->Drag(CalculateDragPoint(*resizer, 800, 20), 0);
resizer->RevertDrag();
EXPECT_EQ("0,50 400x200", window_->bounds().ToString());
EXPECT_EQ("0,250 200x100", window2_->bounds().ToString());
}
// Assertions around attached window resize dragging from the bottom with 3
// windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_BOTTOM_3) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
window_->SetBounds(gfx::Rect(300, 100, 300, 200));
window2_->SetBounds(gfx::Rect(300, 300, 200, 150));
window3_->SetBounds(gfx::Rect(300, 450, 200, 100));
delegate2_.set_minimum_size(gfx::Size(50, 52));
delegate3_.set_minimum_size(gfx::Size(50, 38));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTBOTTOM,
{window2_.get(), window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 down, which should expand w1 and push w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, -10, 100), 0);
EXPECT_EQ("300,100 300x300", window_->bounds().ToString());
EXPECT_EQ("300,400 200x150", window2_->bounds().ToString());
EXPECT_EQ("300,550 200x100", window3_->bounds().ToString());
// Move it 296 things should compress.
resizer->Drag(CalculateDragPoint(*resizer, -10, 296), 0);
EXPECT_EQ("300,100 300x496", window_->bounds().ToString());
EXPECT_EQ("300,596 200x123", window2_->bounds().ToString());
EXPECT_EQ("300,719 200x81", window3_->bounds().ToString());
// Move it so much everything ends up at its min.
resizer->Drag(CalculateDragPoint(*resizer, 50, 798), 0);
EXPECT_EQ("300,100 300x610", window_->bounds().ToString());
EXPECT_EQ("300,710 200x52", window2_->bounds().ToString());
EXPECT_EQ("300,762 200x38", window3_->bounds().ToString());
// Revert and make sure everything moves back.
resizer->RevertDrag();
EXPECT_EQ("300,100 300x200", window_->bounds().ToString());
EXPECT_EQ("300,300 200x150", window2_->bounds().ToString());
EXPECT_EQ("300,450 200x100", window3_->bounds().ToString());
}
// Assertions around attached window resizing (collapsing and expanding) with
// 3 windows.
TEST_F(WorkspaceWindowResizerTest, AttachedResize_BOTTOM_3_Compress) {
window_->SetBounds(gfx::Rect(0, 0, 200, 200));
window2_->SetBounds(gfx::Rect(10, 200, 200, 200));
window3_->SetBounds(gfx::Rect(20, 400, 100, 100));
delegate2_.set_minimum_size(gfx::Size(52, 50));
delegate3_.set_minimum_size(gfx::Size(38, 50));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTBOTTOM,
{window2_.get(), window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 up, which should collapse w1 and expand w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, -10, -100), 0);
EXPECT_EQ("0,0 200x100", window_->bounds().ToString());
EXPECT_EQ("10,100 200x266", window2_->bounds().ToString());
EXPECT_EQ("20,366 100x134", window3_->bounds().ToString());
// Move it 100 down.
resizer->Drag(CalculateDragPoint(*resizer, 10, 100), 0);
EXPECT_EQ("0,0 200x300", window_->bounds().ToString());
EXPECT_EQ("10,300 200x200", window2_->bounds().ToString());
EXPECT_EQ("20,500 100x100", window3_->bounds().ToString());
// 100 up again.
resizer->Drag(CalculateDragPoint(*resizer, -10, -100), 0);
EXPECT_EQ("0,0 200x100", window_->bounds().ToString());
EXPECT_EQ("10,100 200x266", window2_->bounds().ToString());
EXPECT_EQ("20,366 100x134", window3_->bounds().ToString());
}
// Tests that touch-dragging a window does not lock the mouse cursor
// and therefore shows the cursor on a mousemove.
TEST_F(WorkspaceWindowResizerTest, MouseMoveWithTouchDrag) {
// Shell hides the cursor by default; show it for this tests.
Shell::Get()->cursor_manager()->ShowCursor();
window_->SetBounds(gfx::Rect(0, 300, 400, 300));
window2_->SetBounds(gfx::Rect(400, 200, 100, 200));
Shell* shell = Shell::Get();
ui::test::EventGenerator generator(window_->GetRootWindow());
// The cursor should not be locked initially.
EXPECT_FALSE(shell->cursor_manager()->IsCursorLocked());
std::vector<raw_ptr<aura::Window, VectorExperimental>> windows;
windows.push_back(window2_.get());
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), gfx::Point(), HTRIGHT,
wm::WINDOW_MOVE_SOURCE_TOUCH, windows);
ASSERT_TRUE(resizer.get());
// Creating a WorkspaceWindowResizer should not lock the cursor.
EXPECT_FALSE(shell->cursor_manager()->IsCursorLocked());
// The cursor should be hidden after touching the screen and
// starting a drag.
EXPECT_TRUE(shell->cursor_manager()->IsCursorVisible());
generator.PressTouch();
resizer->Drag(CalculateDragPoint(*resizer, 100, 10), 0);
EXPECT_FALSE(shell->cursor_manager()->IsCursorVisible());
EXPECT_FALSE(shell->cursor_manager()->IsCursorLocked());
// Moving the mouse should show the cursor.
generator.MoveMouseBy(1, 1);
EXPECT_TRUE(shell->cursor_manager()->IsCursorVisible());
EXPECT_FALSE(shell->cursor_manager()->IsCursorLocked());
resizer->RevertDrag();
}
// Assertions around dragging near the left/right edge of the display.
TEST_F(WorkspaceWindowResizerTest, Edge) {
// Resize host window to force insets update.
UpdateDisplay("800x700");
// TODO(varkha): Insets are reset after every drag because of
// http://crbug.com/292238.
window_->SetBounds(gfx::Rect(20, 30, 400, 60));
AllowSnap(window_.get());
WindowState* window_state = WindowState::Get(window_.get());
{
gfx::Rect expected_bounds_in_parent(GetDefaultSnappedWindowBoundsInParent(
window_.get(), SnapViewType::kPrimary));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Test tolerance of 32px for snapping.
resizer->Drag(CalculateDragPoint(*resizer, 32, 10), 0);
resizer->CompleteDrag();
EXPECT_EQ(expected_bounds_in_parent, window_->bounds());
ASSERT_TRUE(window_state->HasRestoreBounds());
EXPECT_EQ(gfx::Rect(20, 30, 400, 60),
window_state->GetRestoreBoundsInScreen());
}
// Try the same with the right side.
{
gfx::Rect expected_bounds_in_parent(GetDefaultSnappedWindowBoundsInParent(
window_.get(), SnapViewType::kSecondary));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Test tolerance of 32px for snapping (measured from 799, not from 800).
resizer->Drag(CalculateDragPoint(*resizer, 767, 10), 0);
resizer->CompleteDrag();
EXPECT_EQ(expected_bounds_in_parent, window_->bounds());
ASSERT_TRUE(window_state->HasRestoreBounds());
EXPECT_EQ(gfx::Rect(20, 30, 400, 60),
window_state->GetRestoreBoundsInScreen());
}
}
// Check that non resizable windows will not get resized.
TEST_F(WorkspaceWindowResizerTest, NonResizableWindows) {
window_->SetBounds(gfx::Rect(20, 30, 50, 60));
window_->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorNone);
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, -20, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ("0,30 50x60", window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MultiDisplaySnapPhantom) {
UpdateDisplay("800x600,800x600");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(2U, root_windows.size());
window_->SetBoundsInScreen(gfx::Rect(0, 0, 50, 60),
display::Screen::GetScreen()->GetPrimaryDisplay());
// Make the window snappable.
AllowSnap(window_.get());
EXPECT_EQ(root_windows[0], window_->GetRootWindow());
EXPECT_FLOAT_EQ(1.0f, window_->layer()->opacity());
{
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
EXPECT_FALSE(snap_phantom_window_controller());
// The pointer is on the edge but not shared. The snap phantom window
// controller should be non-NULL.
resizer->Drag(CalculateDragPoint(*resizer, 799, 0), 0);
EXPECT_TRUE(snap_phantom_window_controller());
// Move the cursor across the edge. Now the snap phantom window controller
// should still be non-null.
resizer->Drag(CalculateDragPoint(*resizer, 800, 0), 0);
EXPECT_TRUE(snap_phantom_window_controller());
}
}
// Verifies that dragging a snapped window unsnaps it.
TEST_F(WorkspaceWindowResizerTest, DragSnapped) {
WindowState* window_state = WindowState::Get(window_.get());
const gfx::Rect kInitialBounds(100, 100, 100, 100);
window_->SetBounds(kInitialBounds);
window_->Show();
AllowSnap(window_.get());
const WindowSnapWMEvent snap_event(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_event);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
gfx::Rect snapped_bounds = window_->bounds();
EXPECT_NE(snapped_bounds.ToString(), kInitialBounds.ToString());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
// Dragging a side snapped window should unsnap it.
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
resizer->Drag(CalculateDragPoint(*resizer, 33, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kNormal, window_state->GetStateType());
EXPECT_EQ("33,0 100x100", window_->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies the behavior of resizing a side snapped window.
TEST_F(WorkspaceWindowResizerTest, ResizeSnapped) {
WindowState* window_state = WindowState::Get(window_.get());
AllowSnap(window_.get());
const gfx::Rect kInitialBounds(100, 100, 100, 100);
window_->SetBounds(kInitialBounds);
window_->Show();
const WindowSnapWMEvent snap_event(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_event);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
gfx::Rect snapped_bounds = window_->bounds();
EXPECT_NE(snapped_bounds.ToString(), kInitialBounds.ToString());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
{
// 1) Resizing a side snapped window to make it wider should not unsnap the
// window.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTRIGHT);
resizer->Drag(CalculateDragPoint(*resizer, 10, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
snapped_bounds.Inset(gfx::Insets::TLBR(0, 0, 0, -10));
EXPECT_EQ(snapped_bounds.ToString(), window_->bounds().ToString());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
}
{
// 2) Resizing a side snapped window vertically and then undoing the change
// should not unsnap.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOM);
resizer->Drag(CalculateDragPoint(*resizer, 0, -30), 0);
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
EXPECT_EQ(snapped_bounds.ToString(), window_->bounds().ToString());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
}
{
// 3) Resizing a side snapped window vertically and then not undoing the
// change should unsnap.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOM);
resizer->Drag(CalculateDragPoint(*resizer, 0, -10), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kNormal, window_state->GetStateType());
gfx::Rect expected_bounds(snapped_bounds);
expected_bounds.Inset(gfx::Insets::TLBR(0, 0, 10, 0));
EXPECT_EQ(expected_bounds.ToString(), window_->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
}
// Verifies the behavior of resizing and restoring a side snapped window.
TEST_F(WorkspaceWindowResizerTest, ResizeRestoreSnappedWindow) {
WindowState* window_state = WindowState::Get(window_.get());
AllowSnap(window_.get());
const gfx::Rect kInitialBounds(100, 100, 100, 100);
window_->SetBounds(kInitialBounds);
window_->Show();
// Snap the window to the left.
const WindowSnapWMEvent snap_event(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_event);
gfx::Rect snapped_bounds = window_->bounds();
// Resize the snapped window to make it wider.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTRIGHT);
resizer->Drag(CalculateDragPoint(*resizer, 10, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
snapped_bounds.Inset(gfx::Insets::TLBR(0, 0, 0, -10));
EXPECT_EQ(snapped_bounds.ToString(), window_->bounds().ToString());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
// Minimize then restore the window and expect the resized snapped bounds to
// be restored.
window_state->Minimize();
window_state->Restore();
EXPECT_EQ(snapped_bounds.ToString(), window_->bounds().ToString());
}
// Verifies windows are correctly restacked when reordering multiple windows.
TEST_F(WorkspaceWindowResizerTest, RestackAttached) {
window_->SetBounds(gfx::Rect(0, 0, 200, 300));
window2_->SetBounds(gfx::Rect(200, 0, 100, 200));
window3_->SetBounds(gfx::Rect(300, 0, 100, 100));
{
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT, {window2_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the right, which should expand w1 and push w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, 100, -10), 0);
// 2 should be topmost since it's initially the highest in the stack.
const std::vector<int> expected_order = {2, 1, 3};
EXPECT_EQ(expected_order, WindowOrderAsIntVector(window_->parent()));
}
{
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window2_.get(), HTRIGHT,
{window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it 100 to the right, which should expand w1 and push w2 and w3.
resizer->Drag(CalculateDragPoint(*resizer, 100, -10), 0);
// 2 should be topmost since it's initially the highest in the stack.
const std::vector<int> expected_order = {2, 3, 1};
EXPECT_EQ(expected_order, WindowOrderAsIntVector(window_->parent()));
}
}
// Makes sure we don't allow dragging below the work area.
TEST_F(WorkspaceWindowResizerTest, DontDragOffBottom) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 10, 0),
gfx::Insets::TLBR(0, 0, 10, 0));
ASSERT_EQ(1, display::Screen::GetScreen()->GetNumDisplays());
window_->SetBounds(gfx::Rect(100, 200, 300, 400));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 600), 0);
int expected_y =
kRootHeight - WorkspaceWindowResizer::kMinOnscreenHeight - 10;
EXPECT_EQ(gfx::Rect(100, expected_y, 300, 400), window_->bounds());
}
// Makes sure we don't allow dragging on the work area with multidisplay.
TEST_F(WorkspaceWindowResizerTest, DontDragOffBottomWithMultiDisplay) {
UpdateDisplay("800x600,800x600");
ASSERT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 10, 0),
gfx::Insets::TLBR(0, 0, 10, 0));
// Positions the secondary display at the bottom the primary display.
Shell::Get()->display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(display_manager(),
display::DisplayPlacement::BOTTOM, 0));
{
window_->SetBounds(gfx::Rect(100, 200, 300, 20));
DCHECK_LT(window_->bounds().height(),
WorkspaceWindowResizer::kMinOnscreenHeight);
// Drag down avoiding dragging along the edge as that would side-snap.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(10, 0), HTCAPTION);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 400), 0);
int expected_y = kRootHeight - window_->bounds().height() - 10;
// When the mouse cursor is in the primary display, the window cannot move
// on non-work area but can get all the way towards the bottom,
// restricted only by the window height.
EXPECT_EQ(gfx::Rect(100, expected_y, 300, 20), window_->bounds());
// Revert the drag in order to not remember the restore bounds.
resizer->RevertDrag();
}
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 10, 0),
gfx::Insets::TLBR(0, 0, 10, 0));
{
window_->SetBounds(gfx::Rect(100, 200, 300, 400));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(10, 0), HTCAPTION);
ASSERT_TRUE(resizer.get());
// Drag down avoiding dragging along the edge as that would side-snap.
resizer->Drag(CalculateDragPoint(*resizer, 0, 400), 0);
int expected_y =
kRootHeight - WorkspaceWindowResizer::kMinOnscreenHeight - 10;
// When the mouse cursor is in the primary display, the window cannot move
// on non-work area with kMinOnscreenHeight margin.
EXPECT_EQ(gfx::Rect(100, expected_y, 300, 400), window_->bounds());
resizer->CompleteDrag();
}
{
window_->SetBounds(gfx::Rect(100, 200, 300, 400));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(
window_.get(), window_->bounds().origin(), HTCAPTION);
ASSERT_TRUE(resizer.get());
// Drag down avoiding getting stuck against the shelf on the bottom screen.
resizer->Drag(CalculateDragPoint(*resizer, 0, 500), 0);
// The window can move to the secondary display beyond non-work area of
// the primary display.
EXPECT_EQ("100,700 300x400", window_->bounds().ToString());
resizer->CompleteDrag();
}
}
// Makes sure we don't allow dragging off the top of the work area.
TEST_F(WorkspaceWindowResizerTest, DontDragOffTop) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(10, 0, 0, 0),
gfx::Insets::TLBR(10, 0, 0, 0));
window_->SetBounds(gfx::Rect(100, 200, 300, 400));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, -600), 0);
EXPECT_EQ("100,10 300x400", window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, ResizeBottomOutsideWorkArea) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
window_->SetBounds(gfx::Rect(100, 200, 300, 380));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOP);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 8, 0), 0);
EXPECT_EQ("100,200 300x380", window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideLeftWorkArea) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
int left = screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()).x();
int pixels_to_left_border = 50;
int window_width = 300;
int window_x = left - window_width + pixels_to_left_border;
window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(
window_.get(), gfx::Point(pixels_to_left_border, 0), HTRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, -window_width, 0), 0);
EXPECT_EQ(gfx::Rect(window_x, 100, kMinimumOnScreenArea - window_x, 380),
window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideRightWorkArea) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
int right =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()).right();
int pixels_to_right_border = 50;
int window_width = 300;
int window_x = right - pixels_to_right_border;
window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(window_x, 0), HTLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, window_width, 0), 0);
EXPECT_EQ(
gfx::Rect(right - kMinimumOnScreenArea, 100,
window_width - pixels_to_right_border + kMinimumOnScreenArea,
380),
window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, ResizeWindowOutsideBottomWorkArea) {
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
int bottom =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()).bottom();
int delta_to_bottom = 50;
int height = 380;
window_->SetBounds(gfx::Rect(100, bottom - delta_to_bottom, 300, height));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(
window_.get(), gfx::Point(0, bottom - delta_to_bottom), HTTOP);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, bottom), 0);
EXPECT_EQ(gfx::Rect(100, bottom - kMinimumOnScreenArea, 300,
height - (delta_to_bottom - kMinimumOnScreenArea)),
window_->bounds());
}
// Verifies that 'outside' check of the resizer take into account the extended
// desktop in case of repositions.
TEST_F(WorkspaceWindowResizerTest, DragWindowOutsideRightToSecondaryDisplay) {
// Only primary display. Changes the window position to fit within the
// display.
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
int right =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()).right();
int pixels_to_right_border = 50;
int window_width = 300;
int window_x = right - pixels_to_right_border;
window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(window_x, 0), HTCAPTION);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, window_width, 0), 0);
EXPECT_EQ(gfx::Rect(right - kMinimumOnScreenArea, 100, window_width, 380),
window_->bounds());
// With secondary display. Operation itself is same but doesn't change
// the position because the window is still within the secondary display.
UpdateDisplay("1000x600,600x400");
root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets::TLBR(0, 0, 50, 0),
gfx::Insets::TLBR(0, 0, 50, 0));
window_->SetBounds(gfx::Rect(window_x, 100, window_width, 380));
resizer->Drag(CalculateDragPoint(*resizer, window_width, 0), 0);
EXPECT_EQ(gfx::Rect(window_x + window_width, 100, window_width, 380),
window_->bounds());
}
// Verifies snapping to edges works.
TEST_F(WorkspaceWindowResizerTest, SnapToEdge) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
window_->SetBounds(gfx::Rect(96, 112, 320, 160));
// Click 50px to the right so that the mouse pointer does not leave the
// workspace ensuring sticky behavior.
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(
window_.get(), window_->bounds().origin() + gfx::Vector2d(50, 0),
HTCAPTION);
ASSERT_TRUE(resizer.get());
int distance_to_left = window_->bounds().x();
int distance_to_right =
800 - window_->bounds().width() - window_->bounds().x();
int distance_to_bottom =
600 - window_->bounds().height() - window_->bounds().y();
int distance_to_top = window_->bounds().y();
// Test left side.
// Move to an x-coordinate of 15, which should not snap.
resizer->Drag(CalculateDragPoint(*resizer, 15 - distance_to_left, 0), 0);
// An x-coordinate of 7 should snap.
resizer->Drag(CalculateDragPoint(*resizer, 7 - distance_to_left, 0), 0);
EXPECT_EQ("0,112 320x160", window_->bounds().ToString());
// Move to -15, should still snap to 0.
resizer->Drag(CalculateDragPoint(*resizer, -15 - distance_to_left, 0), 0);
EXPECT_EQ("0,112 320x160", window_->bounds().ToString());
// At -32 should move past snap points.
resizer->Drag(CalculateDragPoint(*resizer, -32 - distance_to_left, 0), 0);
EXPECT_EQ("-32,112 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, -33 - distance_to_left, 0), 0);
EXPECT_EQ("-33,112 320x160", window_->bounds().ToString());
// Right side should similarly snap.
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right - 15, 0), 0);
EXPECT_EQ("465,112 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right - 7, 0), 0);
EXPECT_EQ("480,112 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right + 15, 0), 0);
EXPECT_EQ("480,112 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right + 32, 0), 0);
EXPECT_EQ("512,112 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, distance_to_right + 33, 0), 0);
EXPECT_EQ("513,112 320x160", window_->bounds().ToString());
// And the bottom should snap too.
resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom - 7), 0);
EXPECT_EQ(gfx::Rect(96, 440, 320, 160), window_->bounds());
resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom + 15), 0);
EXPECT_EQ(gfx::Rect(96, 440, 320, 160), window_->bounds());
resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom - 2 + 32),
0);
EXPECT_EQ("96,470 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, 0, distance_to_bottom - 2 + 33),
0);
EXPECT_EQ("96,471 320x160", window_->bounds().ToString());
// And the top should snap too.
resizer->Drag(CalculateDragPoint(*resizer, 0, -distance_to_top + 20), 0);
EXPECT_EQ("96,20 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, 0, -distance_to_top + 7), 0);
EXPECT_EQ("96,0 320x160", window_->bounds().ToString());
// And bottom/left should snap too.
resizer->Drag(CalculateDragPoint(*resizer, 7 - distance_to_left,
distance_to_bottom - 7),
0);
EXPECT_EQ(gfx::Rect(0, 440, 320, 160), window_->bounds());
resizer->Drag(CalculateDragPoint(*resizer, -15 - distance_to_left,
distance_to_bottom + 15),
0);
EXPECT_EQ(gfx::Rect(0, 440, 320, 160), window_->bounds());
// should move past snap points.
resizer->Drag(CalculateDragPoint(*resizer, -32 - distance_to_left,
distance_to_bottom - 2 + 32),
0);
EXPECT_EQ("-32,470 320x160", window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, -33 - distance_to_left,
distance_to_bottom - 2 + 33),
0);
EXPECT_EQ("-33,471 320x160", window_->bounds().ToString());
// No need to test dragging < 0 as we force that to 0.
}
// Verifies a resize snap when dragging TOPLEFT.
TEST_F(WorkspaceWindowResizerTest, SnapToWorkArea_TOPLEFT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, -98, -199), 0);
EXPECT_EQ("0,0 120x230", window_->bounds().ToString());
}
// Verifies a resize snap when dragging TOPRIGHT.
TEST_F(WorkspaceWindowResizerTest, SnapToWorkArea_TOPRIGHT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
gfx::Rect work_area(
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, work_area.right() - 120 - 1, -199),
0);
EXPECT_EQ(100, window_->bounds().x());
EXPECT_EQ(work_area.y(), window_->bounds().y());
EXPECT_EQ(work_area.right() - 100, window_->bounds().width());
EXPECT_EQ(230, window_->bounds().height());
}
// Verifies a resize snap when dragging BOTTOMRIGHT.
TEST_F(WorkspaceWindowResizerTest, SnapToWorkArea_BOTTOMRIGHT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
gfx::Rect work_area(
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, work_area.right() - 120 - 1,
work_area.bottom() - 220 - 2),
0);
EXPECT_EQ(100, window_->bounds().x());
EXPECT_EQ(200, window_->bounds().y());
EXPECT_EQ(work_area.right() - 100, window_->bounds().width());
EXPECT_EQ(work_area.bottom() - 200, window_->bounds().height());
}
// Verifies a resize snap when dragging BOTTOMLEFT.
TEST_F(WorkspaceWindowResizerTest, SnapToWorkArea_BOTTOMLEFT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
gfx::Rect work_area(
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, -98, work_area.bottom() - 220 - 2),
0);
EXPECT_EQ(0, window_->bounds().x());
EXPECT_EQ(200, window_->bounds().y());
EXPECT_EQ(120, window_->bounds().width());
EXPECT_EQ(work_area.bottom() - 200, window_->bounds().height());
}
// Verifies window sticks to both window and work area.
TEST_F(WorkspaceWindowResizerTest, StickToBothEdgeAndWindow) {
window_->SetBounds(gfx::Rect(10, 10, 20, 50));
window_->Show();
window2_->SetBounds(gfx::Rect(150, 160, 25, 1000));
window2_->Show();
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(10, 10), HTCAPTION);
ASSERT_TRUE(resizer.get());
// Move |window| one pixel to the left of |window2|. Should snap to right.
resizer->Drag(CalculateDragPoint(*resizer, 119, 145), 0);
gfx::Rect expected(130, 160, 20, 50);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
gfx::Rect work_area(
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get()));
// The initial y position of |window_|.
int initial_y = 10;
// The drag position where the window is exactly attached to the bottom.
int attach_y = work_area.bottom() - window_->bounds().height() - initial_y;
// Dragging 10px above should not attach to the bottom.
resizer->Drag(CalculateDragPoint(*resizer, 119, attach_y - 10), 0);
expected.set_y(attach_y + initial_y - 10);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
// Stick to the work area.
resizer->Drag(CalculateDragPoint(*resizer, 119, attach_y - 1), 0);
expected.set_y(attach_y + initial_y);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, 119, attach_y), 0);
expected.set_y(attach_y + initial_y);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
resizer->Drag(CalculateDragPoint(*resizer, 119, attach_y + 1), 0);
expected.set_y(attach_y + initial_y);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
// Moving down further should move the window.
resizer->Drag(CalculateDragPoint(*resizer, 119, attach_y + 18), 0);
expected.set_y(attach_y + initial_y + 18);
EXPECT_EQ(expected.ToString(), window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, CtrlDragResizeToExactPosition) {
window_->SetBounds(gfx::Rect(96, 112, 320, 160));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
ASSERT_TRUE(resizer.get());
// Resize the right bottom to add 10 in width, 12 in height.
resizer->Drag(CalculateDragPoint(*resizer, 10, 12), ui::EF_CONTROL_DOWN);
// Both bottom and right sides to resize to exact size requested.
EXPECT_EQ("96,112 330x172", window_->bounds().ToString());
}
// Verifies that a dragged, non-snapped window will clear restore bounds.
TEST_F(WorkspaceWindowResizerTest, RestoreClearedOnResize) {
window_->SetBounds(gfx::Rect(10, 10, 100, 100));
WindowState* window_state = WindowState::Get(window_.get());
window_state->SetRestoreBoundsInScreen(gfx::Rect(50, 50, 50, 50));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
ASSERT_TRUE(resizer.get());
// Drag the window to new position by adding (20, 30) to original point,
// the original restore bound should be cleared.
resizer->Drag(CalculateDragPoint(*resizer, 20, 30), 0);
resizer->CompleteDrag();
EXPECT_EQ("10,10 120x130", window_->bounds().ToString());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies that a dragged window will restore to its pre-maximized size.
TEST_F(WorkspaceWindowResizerTest, RestoreToPreMaximizeCoordinates) {
window_->SetBounds(gfx::Rect(0, 0, 1000, 1000));
WindowState* window_state = WindowState::Get(window_.get());
window_state->SetRestoreBoundsInScreen(gfx::Rect(96, 112, 320, 160));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Drag the window to new position by adding (33, 33) to original point,
// the window should get restored.
resizer->Drag(CalculateDragPoint(*resizer, 33, 33), 0);
resizer->CompleteDrag();
EXPECT_EQ("33,33 320x160", window_->bounds().ToString());
// The restore rectangle should get cleared as well.
EXPECT_FALSE(window_state->HasRestoreBounds());
}
// Verifies that a dragged window will restore to its pre-maximized size.
TEST_F(WorkspaceWindowResizerTest, RevertResizeOperation) {
const gfx::Rect initial_bounds(0, 0, 200, 400);
window_->SetBounds(initial_bounds);
WindowState* window_state = WindowState::Get(window_.get());
window_state->SetRestoreBoundsInScreen(gfx::Rect(96, 112, 320, 160));
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Drag the window to new poistion by adding (180, 16) to original point,
// the window should get restored.
resizer->Drag(CalculateDragPoint(*resizer, 180, 16), 0);
resizer->RevertDrag();
EXPECT_EQ(initial_bounds.ToString(), window_->bounds().ToString());
EXPECT_EQ(gfx::Rect(96, 112, 320, 160),
window_state->GetRestoreBoundsInScreen());
}
// Check that only usable sizes get returned by the resizer.
TEST_F(WorkspaceWindowResizerTest, MagneticallyAttach) {
window_->SetBounds(gfx::Rect(10, 10, 20, 30));
window2_->SetBounds(gfx::Rect(150, 160, 25, 20));
window2_->Show();
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Move |window| one pixel to the left of |window2|. Should snap to right and
// top.
resizer->Drag(CalculateDragPoint(*resizer, 119, 145), 0);
EXPECT_EQ("130,160 20x30", window_->bounds().ToString());
// Move |window| one pixel to the right of |window2|. Should snap to left and
// top.
resizer->Drag(CalculateDragPoint(*resizer, 164, 145), 0);
EXPECT_EQ("175,160 20x30", window_->bounds().ToString());
// Move |window| one pixel above |window2|. Should snap to top and left.
resizer->Drag(CalculateDragPoint(*resizer, 142, 119), 0);
EXPECT_EQ("150,130 20x30", window_->bounds().ToString());
// Move |window| one pixel above the bottom of |window2|. Should snap to
// bottom and left.
resizer->Drag(CalculateDragPoint(*resizer, 142, 169), 0);
EXPECT_EQ("150,180 20x30", window_->bounds().ToString());
}
// The following variants verify magnetic snapping during resize when dragging a
// particular edge.
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_TOP) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->SetBounds(gfx::Rect(99, 179, 10, 20));
window2_->Show();
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOP);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,199 20x31", window_->bounds().ToString());
}
// Resize window to the top edge of display should not trigger maximize nor
// the maximize dwell timer (crbug.com/1251859)
TEST_F(WorkspaceWindowResizerTest, ResizeTopShouldNotTriggerMaximize) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
AllowSnap(window_.get());
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOP);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 50, -195), 0);
resizer->Drag(CalculateDragPoint(*resizer, 50, -200), 0);
ASSERT_TRUE(WindowState::Get(window_.get())->IsNormalStateType());
EXPECT_EQ("100,0 20x230", window_->bounds().ToString());
EXPECT_FALSE(snap_phantom_window_controller());
EXPECT_FALSE(IsDwellCountdownTimerRunning());
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_TOPLEFT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->SetBounds(gfx::Rect(99, 179, 10, 20));
window2_->Show();
{
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("99,199 21x31", window_->bounds().ToString());
resizer->RevertDrag();
}
{
window2_->SetBounds(gfx::Rect(88, 201, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("98,201 22x29", window_->bounds().ToString());
resizer->RevertDrag();
}
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_TOPRIGHT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->Show();
{
window2_->SetBounds(gfx::Rect(111, 179, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,199 21x31", window_->bounds().ToString());
resizer->RevertDrag();
}
{
window2_->SetBounds(gfx::Rect(121, 199, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTTOPRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,199 21x31", window_->bounds().ToString());
resizer->RevertDrag();
}
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_RIGHT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->SetBounds(gfx::Rect(121, 199, 10, 20));
window2_->Show();
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,200 21x30", window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_BOTTOMRIGHT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->Show();
{
window2_->SetBounds(gfx::Rect(122, 212, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,200 22x32", window_->bounds().ToString());
resizer->RevertDrag();
}
{
window2_->SetBounds(gfx::Rect(111, 233, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,200 21x33", window_->bounds().ToString());
resizer->RevertDrag();
}
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_BOTTOM) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->SetBounds(gfx::Rect(111, 233, 10, 20));
window2_->Show();
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOM);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("100,200 20x33", window_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_BOTTOMLEFT) {
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->Show();
{
window2_->SetBounds(gfx::Rect(99, 231, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("99,200 21x31", window_->bounds().ToString());
resizer->RevertDrag();
}
{
window2_->SetBounds(gfx::Rect(89, 209, 10, 20));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("99,200 21x29", window_->bounds().ToString());
resizer->RevertDrag();
}
}
TEST_F(WorkspaceWindowResizerTest, MagneticallyResize_LEFT) {
window2_->SetBounds(gfx::Rect(89, 209, 10, 20));
window_->SetBounds(gfx::Rect(100, 200, 20, 30));
window2_->Show();
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTLEFT);
ASSERT_TRUE(resizer.get());
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
EXPECT_EQ("99,200 21x30", window_->bounds().ToString());
}
// Test that the user moved window flag is getting properly set.
TEST_F(WorkspaceWindowResizerTest, CheckUserWindowManagedFlags) {
window_->SetBounds(gfx::Rect(0, 50, 400, 200));
window_->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorCanMaximize);
std::vector<aura::Window*> no_attached_windows;
// Check that an abort doesn't change anything.
{
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Move it 100 to the bottom.
resizer->Drag(CalculateDragPoint(*resizer, 0, 100), 0);
EXPECT_EQ("0,150 400x200", window_->bounds().ToString());
resizer->RevertDrag();
EXPECT_FALSE(WindowState::Get(window_.get())->bounds_changed_by_user());
}
// Check that a completed move / size does change the user coordinates.
{
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// Move it 100 to the bottom.
resizer->Drag(CalculateDragPoint(*resizer, 0, 100), 0);
EXPECT_EQ("0,150 400x200", window_->bounds().ToString());
resizer->CompleteDrag();
EXPECT_TRUE(WindowState::Get(window_.get())->bounds_changed_by_user());
}
}
// Test that a window with a specified max size doesn't exceed it when dragged.
TEST_F(WorkspaceWindowResizerTest, TestMaxSizeEnforced) {
window_->SetBounds(gfx::Rect(0, 0, 400, 300));
delegate_.set_maximum_size(gfx::Size(401, 301));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
resizer->Drag(CalculateDragPoint(*resizer, 2, 2), 0);
EXPECT_EQ(401, window_->bounds().width());
EXPECT_EQ(301, window_->bounds().height());
}
// Test that a window with a specified max width doesn't restrict its height.
TEST_F(WorkspaceWindowResizerTest, TestPartialMaxSizeEnforced) {
window_->SetBounds(gfx::Rect(0, 0, 400, 300));
delegate_.set_maximum_size(gfx::Size(401, 0));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOMRIGHT);
resizer->Drag(CalculateDragPoint(*resizer, 2, 2), 0);
EXPECT_EQ(401, window_->bounds().width());
EXPECT_EQ(302, window_->bounds().height());
}
// Test that a window with a specified max size can't be snapped.
TEST_F(WorkspaceWindowResizerTest, PhantomSnapNonMaximizable) {
// Make the window snappable.
AllowSnap(window_.get());
{
// With max size not set we get a phantom window controller for dragging off
// the right hand side.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
EXPECT_FALSE(snap_phantom_window_controller());
resizer->Drag(CalculateDragPoint(*resizer, 801, 0), 0);
EXPECT_TRUE(snap_phantom_window_controller());
resizer->RevertDrag();
}
{
// When it can't be maximzied, we get no phantom window for snapping.
window_->SetBounds(gfx::Rect(0, 0, 400, 200));
window_->SetProperty(
aura::client::kResizeBehaviorKey,
window_->GetProperty(aura::client::kResizeBehaviorKey) ^
aura::client::kResizeBehaviorCanMaximize);
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
resizer->Drag(CalculateDragPoint(*resizer, 801, 0), 0);
EXPECT_FALSE(snap_phantom_window_controller());
resizer->RevertDrag();
}
}
TEST_F(WorkspaceWindowResizerTest, DontRewardRightmostWindowForOverflows) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Four 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
window4_->SetBounds(gfx::Rect(400, 100, 100, 100));
delegate2_.set_maximum_size(gfx::Size(101, 0));
std::vector<raw_ptr<aura::Window, VectorExperimental>> windows;
windows.push_back(window2_.get());
windows.push_back(window3_.get());
windows.push_back(window4_.get());
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), gfx::Point(), HTRIGHT,
wm::WINDOW_MOVE_SOURCE_MOUSE, windows);
ASSERT_TRUE(resizer.get());
// Move it 51 to the left, which should contract w1 and expand w2-4.
// w2 will hit its max size straight away, and in doing so will leave extra
// pixels that a naive implementation may award to the rightmost window. A
// fair implementation will give 25 pixels to each of the other windows.
resizer->Drag(CalculateDragPoint(*resizer, -51, 0), 0);
EXPECT_EQ("100,100 49x100", window_->bounds().ToString());
EXPECT_EQ("149,100 101x100", window2_->bounds().ToString());
EXPECT_EQ("250,100 125x100", window3_->bounds().ToString());
EXPECT_EQ("375,100 125x100", window4_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, DontExceedMaxWidth) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Four 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
window4_->SetBounds(gfx::Rect(400, 100, 100, 100));
delegate2_.set_maximum_size(gfx::Size(101, 0));
delegate3_.set_maximum_size(gfx::Size(101, 0));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTRIGHT,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 52 to the left, which should contract w1 and expand w2-4.
resizer->Drag(CalculateDragPoint(*resizer, -52, 0), 0);
EXPECT_EQ("100,100 48x100", window_->bounds().ToString());
EXPECT_EQ("148,100 101x100", window2_->bounds().ToString());
EXPECT_EQ("249,100 101x100", window3_->bounds().ToString());
EXPECT_EQ("350,100 150x100", window4_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, DontExceedMaxHeight) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Four 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(100, 200, 100, 100));
window3_->SetBounds(gfx::Rect(100, 300, 100, 100));
window4_->SetBounds(gfx::Rect(100, 400, 100, 100));
delegate2_.set_maximum_size(gfx::Size(0, 101));
delegate3_.set_maximum_size(gfx::Size(0, 101));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTBOTTOM,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 52 up, which should contract w1 and expand w2-4.
resizer->Drag(CalculateDragPoint(*resizer, 0, -52), 0);
EXPECT_EQ("100,100 100x48", window_->bounds().ToString());
EXPECT_EQ("100,148 100x101", window2_->bounds().ToString());
EXPECT_EQ("100,249 100x101", window3_->bounds().ToString());
EXPECT_EQ("100,350 100x150", window4_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, DontExceedMinHeight) {
UpdateDisplay("600x500");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Four 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(100, 200, 100, 100));
window3_->SetBounds(gfx::Rect(100, 300, 100, 100));
window4_->SetBounds(gfx::Rect(100, 400, 100, 100));
delegate2_.set_minimum_size(gfx::Size(0, 99));
delegate3_.set_minimum_size(gfx::Size(0, 99));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTBOTTOM,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 52 down, which should expand w1 and contract w2-4.
resizer->Drag(CalculateDragPoint(*resizer, 0, 52), 0);
EXPECT_EQ("100,100 100x152", window_->bounds().ToString());
EXPECT_EQ("100,252 100x99", window2_->bounds().ToString());
EXPECT_EQ("100,351 100x99", window3_->bounds().ToString());
EXPECT_EQ("100,450 100x50", window4_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, DontExpandRightmostPastMaxWidth) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Three 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
delegate3_.set_maximum_size(gfx::Size(101, 0));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTRIGHT,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 51 to the left, which should contract w1 and expand w2-3.
resizer->Drag(CalculateDragPoint(*resizer, -51, 0), 0);
EXPECT_EQ("100,100 49x100", window_->bounds().ToString());
EXPECT_EQ("149,100 150x100", window2_->bounds().ToString());
EXPECT_EQ("299,100 101x100", window3_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MoveAttachedWhenGrownToMaxSize) {
UpdateDisplay("600x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Three 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
delegate2_.set_maximum_size(gfx::Size(101, 0));
delegate3_.set_maximum_size(gfx::Size(101, 0));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTRIGHT,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 52 to the left, which should contract w1 and expand and move w2-3.
resizer->Drag(CalculateDragPoint(*resizer, -52, 0), 0);
EXPECT_EQ("100,100 48x100", window_->bounds().ToString());
EXPECT_EQ("148,100 101x100", window2_->bounds().ToString());
EXPECT_EQ("249,100 101x100", window3_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MainWindowHonoursMaxWidth) {
UpdateDisplay("400x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Three 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
delegate_.set_maximum_size(gfx::Size(102, 0));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(
window_.get(), HTRIGHT,
{window2_.get(), window3_.get(), window4_.get()});
ASSERT_TRUE(resizer.get());
// Move it 50 to the right, which should expand w1 and contract w2-3, as they
// won't fit in the root window in their original sizes.
resizer->Drag(CalculateDragPoint(*resizer, 50, 0), 0);
EXPECT_EQ("100,100 102x100", window_->bounds().ToString());
EXPECT_EQ("202,100 99x100", window2_->bounds().ToString());
EXPECT_EQ("301,100 99x100", window3_->bounds().ToString());
}
TEST_F(WorkspaceWindowResizerTest, MainWindowHonoursMinWidth) {
UpdateDisplay("400x800");
aura::Window* root = Shell::GetPrimaryRootWindow();
WorkAreaInsets::ForWindow(root)->UpdateWorkAreaInsetsForTest(
root, gfx::Rect(), gfx::Insets(), gfx::Insets());
// Three 100x100 windows flush against eachother, starting at 100,100.
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window2_->SetBounds(gfx::Rect(200, 100, 100, 100));
window3_->SetBounds(gfx::Rect(300, 100, 100, 100));
delegate_.set_minimum_size(gfx::Size(98, 0));
std::unique_ptr<WorkspaceWindowResizer> resizer =
CreateWorkspaceResizerForTest(window_.get(), HTRIGHT,
{window2_.get(), window3_.get()});
ASSERT_TRUE(resizer.get());
// Move it 50 to the left, which should contract w1 and expand w2-3.
resizer->Drag(CalculateDragPoint(*resizer, -50, 0), 0);
EXPECT_EQ("100,100 98x100", window_->bounds().ToString());
EXPECT_EQ("198,100 101x100", window2_->bounds().ToString());
EXPECT_EQ("299,100 101x100", window3_->bounds().ToString());
}
// The following variants test that windows are resized correctly to the edges
// of the screen using touch, when touch point is off of the window border.
TEST_F(WorkspaceWindowResizerTest, TouchResizeToEdge_RIGHT) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlwaysHidden);
InitTouchResizeWindow(gfx::Rect(100, 100, 600, kRootHeight - 200), HTRIGHT);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 200),
touch_resize_window_->bounds());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
touch_resize_window_.get());
// Drag out of the right border a bit and check if the border is aligned with
// the touch point.
generator.GestureScrollSequence(gfx::Point(715, kRootHeight / 2),
gfx::Point(725, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 625, kRootHeight - 200),
touch_resize_window_->bounds());
// Drag more, but stop before being snapped to the edge.
generator.GestureScrollSequence(gfx::Point(725, kRootHeight / 2),
gfx::Point(760, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 660, kRootHeight - 200),
touch_resize_window_->bounds());
// Drag even more to snap to the edge.
generator.GestureScrollSequence(gfx::Point(760, kRootHeight / 2),
gfx::Point(775, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 700, kRootHeight - 200),
touch_resize_window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, TouchResizeToEdge_LEFT) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlwaysHidden);
InitTouchResizeWindow(gfx::Rect(100, 100, 600, kRootHeight - 200), HTLEFT);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 200),
touch_resize_window_->bounds());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
touch_resize_window_.get());
// Drag out of the left border a bit and check if the border is aligned with
// the touch point.
generator.GestureScrollSequence(gfx::Point(85, kRootHeight / 2),
gfx::Point(75, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(75, 100, 625, kRootHeight - 200),
touch_resize_window_->bounds());
// Drag more, but stop before being snapped to the edge.
generator.GestureScrollSequence(gfx::Point(75, kRootHeight / 2),
gfx::Point(40, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(40, 100, 660, kRootHeight - 200),
touch_resize_window_->bounds());
// Drag even more to snap to the edge.
generator.GestureScrollSequence(gfx::Point(40, kRootHeight / 2),
gfx::Point(25, kRootHeight / 2),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(0, 100, 700, kRootHeight - 200),
touch_resize_window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, TouchResizeToEdge_TOP) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlwaysHidden);
InitTouchResizeWindow(gfx::Rect(100, 100, 600, kRootHeight - 200), HTTOP);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 200),
touch_resize_window_->bounds());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
touch_resize_window_.get());
// Drag out of the top border a bit and check if the border is aligned with
// the touch point.
generator.GestureScrollSequence(gfx::Point(400, 85), gfx::Point(400, 75),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 75, 600, kRootHeight - 175),
touch_resize_window_->bounds());
// Drag more, but stop before being snapped to the edge.
generator.GestureScrollSequence(gfx::Point(400, 75), gfx::Point(400, 40),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 40, 600, kRootHeight - 140),
touch_resize_window_->bounds());
// Drag even more to snap to the edge.
generator.GestureScrollSequence(gfx::Point(400, 40), gfx::Point(400, 25),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 0, 600, kRootHeight - 100),
touch_resize_window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, TouchResizeToEdge_BOTTOM) {
GetPrimaryShelf()->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlwaysHidden);
InitTouchResizeWindow(gfx::Rect(100, 100, 600, kRootHeight - 200), HTBOTTOM);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 200),
touch_resize_window_->bounds());
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
touch_resize_window_.get());
// Drag out of the bottom border a bit and check if the border is aligned with
// the touch point.
generator.GestureScrollSequence(gfx::Point(400, kRootHeight - 85),
gfx::Point(400, kRootHeight - 75),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 175),
touch_resize_window_->bounds());
// Drag more, but stop before being snapped to the edge.
generator.GestureScrollSequence(gfx::Point(400, kRootHeight - 75),
gfx::Point(400, kRootHeight - 40),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 140),
touch_resize_window_->bounds());
// Drag even more to snap to the edge.
generator.GestureScrollSequence(gfx::Point(400, kRootHeight - 40),
gfx::Point(400, kRootHeight - 25),
base::Milliseconds(10), 5);
EXPECT_EQ(gfx::Rect(100, 100, 600, kRootHeight - 100),
touch_resize_window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, ResizeHistogram) {
base::HistogramTester histograms;
window_->SetBounds(gfx::Rect(20, 30, 400, 60));
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTRIGHT);
ASSERT_TRUE(resizer.get());
resizer->Drag(gfx::PointF(50, 50), 0);
// A resize should generate a histogram.
EXPECT_NE(gfx::Size(400, 60), window_->bounds().size());
EXPECT_TRUE(
ui::WaitForNextFrameToBePresented(window_->GetHost()->compositor()));
histograms.ExpectTotalCount("Ash.InteractiveWindowResize.TimeToPresent", 1);
// Completing the drag should not generate another histogram.
resizer->CompleteDrag();
// Flush pending draws until there is no frame presented for 100ms (6 frames
// worth time) and check that histogram is not updated.
while (ui::WaitForNextFrameToBePresented(window_->GetHost()->compositor(),
base::Milliseconds(100)))
;
histograms.ExpectTotalCount("Ash.InteractiveWindowResize.TimeToPresent", 1);
}
// Tests that windows that are snapped and maximized have to be dragged a
// certain amount before the window bounds change.
TEST_F(WorkspaceWindowResizerTest, DraggingThresholdForSnappedAndMaximized) {
UpdateDisplay("800x648");
const gfx::Rect restore_bounds(30, 30, 300, 300);
window_->SetBounds(restore_bounds);
AllowSnap(window_.get());
// Test that on a normal window, there is no minimal drag amount.
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(1.f, 1.f), 0);
EXPECT_EQ(gfx::Rect(31, 31, 300, 300), window_->bounds());
// End the drag in a snap region, and verify the window has snapped.
resizer->Drag(gfx::PointF(2.f, 2.f), 0);
resizer->CompleteDrag();
auto* window_state = WindowState::Get(window_.get());
ASSERT_TRUE(window_state->IsSnapped());
const gfx::Rect snapped_bounds(400, 600);
EXPECT_EQ(snapped_bounds, window_->bounds());
resizer.reset();
resizer = CreateResizerForTest(window_.get());
// Tests that small drags do not change the window bounds.
resizer->Drag(gfx::PointF(1.f, 1.f), 0);
EXPECT_EQ(snapped_bounds, window_->bounds());
// A large enough drag will change the window bounds to its restore bounds.
resizer->Drag(gfx::PointF(10.f, 10.f), 0);
EXPECT_EQ(restore_bounds.size(), window_->bounds().size());
// Tests that on drag end, the window will get restored. Make sure the drag
// does not end in a snap region.
resizer->Drag(gfx::PointF(200.f, 200.f), 0);
resizer->CompleteDrag();
EXPECT_EQ(restore_bounds.size(), window_->bounds().size());
EXPECT_TRUE(window_state->IsNormalStateType());
// Tests the same things as the snapped window case for the maximized window
// case.
window_state->Maximize();
const gfx::Rect maximized_bounds(800, 600);
EXPECT_EQ(maximized_bounds, window_->bounds());
resizer.reset();
resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(1.f, 1.f), 0);
EXPECT_EQ(maximized_bounds, window_->bounds());
resizer->Drag(gfx::PointF(10.f, 10.f), 0);
EXPECT_EQ(restore_bounds.size(), window_->bounds().size());
resizer->Drag(gfx::PointF(200.f, 200.f), 0);
resizer->CompleteDrag();
EXPECT_EQ(restore_bounds.size(), window_->bounds().size());
EXPECT_TRUE(window_state->IsNormalStateType());
}
// Tests dragging a window and snapping it to maximized state.
TEST_F(WorkspaceWindowResizerTest, DragToSnapMaximize) {
UpdateDisplay("800x648");
const gfx::Rect restore_bounds(30, 30, 300, 300);
window_->SetBounds(restore_bounds);
AllowSnap(window_.get());
// Drag to a top region of the display and release. The window should be
// maximized.
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(400.f, 2.f), 0);
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
auto* window_state = WindowState::Get(window_.get());
ASSERT_TRUE(window_state->IsMaximized());
// Tests that dragging a maximized window and snapping it back to maximized
// state works as expected.
resizer.reset();
resizer = CreateResizerForTest(window_.get());
// First drag to "unmaximize". The window is still maximized at this point,
// but the bounds have shrunk to make it look restored.
resizer->Drag(gfx::PointF(200.f, 200.f), 0);
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(gfx::Size(300, 300), window_->bounds().size());
// End the drag in the snap to maximize region. The window should be maximized
// and sized to fit the whole work area.
resizer->Drag(gfx::PointF(200.f, 2.f), 0);
DwellCountdownTimerFireNow();
EXPECT_TRUE(!snap_phantom_window_controller()->GetMaximizeCueForTesting());
resizer->CompleteDrag();
EXPECT_TRUE(window_state->IsMaximized());
EXPECT_EQ(gfx::Rect(800, 600), window_->bounds());
}
TEST_F(WorkspaceWindowResizerTest, DragToMaximizeStartingInSnapRegion) {
UpdateDisplay("800x648");
// Drag starting in the snap to maximize region. If we do not leave it, on
// drag release the window will not get maximized.
window_->SetBounds(gfx::Rect(200, 200));
AllowSnap(window_.get());
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(400.f, 1.f));
resizer->Drag(gfx::PointF(400.f, 5.f), 0);
resizer->CompleteDrag();
ASSERT_FALSE(WindowState::Get(window_.get())->IsMaximized());
// This time exit the snap region. On returning and completing the drag, the
// window should be maximized.
WindowState::Get(window_.get())->Maximize();
resizer.reset();
resizer = CreateResizerForTest(window_.get(), gfx::Point(400.f, 1.f));
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(400.f, 5.f), 0);
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
EXPECT_TRUE(WindowState::Get(window_.get())->IsMaximized());
}
TEST_F(WorkspaceWindowResizerTest, DragToMaximizeNumOfMisTriggersMetric) {
base::HistogramTester histogram_tester;
auto* window = window_.get();
auto* window2 = window2_.get();
AllowSnap(window);
AllowSnap(window2);
// Drag to maximize `window_` again.
DragToMaximize(window);
// Immediately restore it.
DragToRestore(window);
// Drag to maximize again immediately after it's restored.
DragToMaximize(window);
// Immediately restore it again.
DragToRestore(window);
// Wait for the drag to maximize behavior to be checked.
DragToMaximizeBehaviorCheckCountdownTimerFireNow(window);
window_.reset();
// Verify that during the lifetime of `window_`, there're 2 drag to maximize
// mis-triggers on it.
histogram_tester.ExpectBucketCount(
"Ash.Window.DragMaximized.NumberOfMisTriggers", 2, 1);
// Drag to maximize `window2_`.
DragToMaximize(window2);
// Immediately restore it.
DragToRestore(window2);
DragToMaximizeBehaviorCheckCountdownTimerFireNow(window2);
window2_.reset();
// Verify that during the lifetime of `window2_`, there is one drag to
// maximize mis-trigger on it.
histogram_tester.ExpectBucketCount(
"Ash.Window.DragMaximized.NumberOfMisTriggers", 1, 1);
window3_.reset();
// Verify that the number of mis-triggers is not recorded for `window3`, since
// it's never been dragged to maximized.
histogram_tester.ExpectBucketCount(
"Ash.Window.DragMaximized.NumberOfMisTriggers", 0, 0);
}
TEST_F(WorkspaceWindowResizerTest, DragToMaximizeValidMetric) {
base::HistogramTester histogram_tester;
auto* window = window_.get();
AllowSnap(window);
// Drag to maximize `window_`.
DragToMaximize(window);
// Now immediately drag to restore `window_`.
DragToRestore(window);
// Wait for the drag to maximize behavior to be checked.
DragToMaximizeBehaviorCheckCountdownTimerFireNow(window);
// Verify that since `window_` is restored immediately after is dragged to
// maximized, drag to maximize behavior should be considered as invalid.
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", true, 0);
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", false,
1);
// Drag to maximize `window_` again.
DragToMaximize(window);
// Don't restore `window_` and wait for the drag to maximize behavior to be
// checked.
DragToMaximizeBehaviorCheckCountdownTimerFireNow(window);
DragToRestore(window);
// Verify this time the drag to maximize behavior should be considered as
// valid since the window is restored after 5 seconds.
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", true, 1);
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", false,
1);
// Drag to maximize `window_` again.
DragToMaximize(window);
// Immediately restore it.
DragToRestore(window);
// Drag to maximize again immediately after it's restored.
DragToMaximize(window);
// Verify that the first drag to maximize should be considered as invalid.
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", false,
2);
// Immediately restore it again.
DragToRestore(window);
// Wait for the drag to maximize behavior to be checked.
DragToMaximizeBehaviorCheckCountdownTimerFireNow(window);
// Verify that the second drag to maximize should also be considered as
// invalid.'
histogram_tester.ExpectBucketCount("Ash.Window.DragMaximized.Valid", false,
3);
}
// Makes sure that we are not creating any resizer in kiosk mode.
TEST_F(WorkspaceWindowResizerTest, DoesNotWorkInAppMode) {
GetSessionControllerClient()->SetIsRunningInAppMode(true);
window_->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorNone);
EXPECT_FALSE(CreateResizerForTest(window_.get()));
window_->SetProperty(aura::client::kResizeBehaviorKey,
aura::client::kResizeBehaviorCanResize);
EXPECT_TRUE(CreateResizerForTest(window_.get()));
}
TEST_F(WorkspaceWindowResizerTest, DoNotCreateResizerIfNotActiveSession) {
GetSessionControllerClient()->SetSessionState(
session_manager::SessionState::OOBE);
EXPECT_FALSE(CreateResizerForTest(window_.get()));
GetSessionControllerClient()->SetSessionState(
session_manager::SessionState::LOCKED);
EXPECT_FALSE(CreateResizerForTest(window_.get()));
GetSessionControllerClient()->SetSessionState(
session_manager::SessionState::LOGIN_PRIMARY);
EXPECT_FALSE(CreateResizerForTest(window_.get()));
GetSessionControllerClient()->SetSessionState(
session_manager::SessionState::ACTIVE);
EXPECT_TRUE(CreateResizerForTest(window_.get()));
}
// Tests that windows dragged across multiple displays have their restore bounds
// updated.
TEST_F(WorkspaceWindowResizerTest, MultiDisplayRestoreBounds) {
UpdateDisplay("800x700,800x700");
// Create a window and maximize it on the primary display.
window_->SetBounds(gfx::Rect(200, 200));
AllowSnap(window_.get());
auto* window_state = WindowState::Get(window_.get());
window_state->Maximize();
ASSERT_TRUE(window_state->HasRestoreBounds());
ASSERT_EQ(gfx::Rect(200, 200), window_state->GetRestoreBoundsInScreen());
// Drag the window to the secondary display and end it in a snap to maximize
// region. Drag() doesn't update the display, so manually do it in the test.
// Also we need to first drag the window out of the maximized snap zone,
// otherwise it won't snap on drag completed.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(400.f, 1.f), HTCAPTION);
Shell::Get()->cursor_manager()->SetDisplay(
display::Screen::GetScreen()->GetDisplayNearestPoint(
gfx::Point(1200, 200)));
resizer->Drag(gfx::PointF(1200.f, 200.f), 0);
resizer->Drag(gfx::PointF(1200.f, 5.f), 0);
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
ASSERT_TRUE(window_state->IsMaximized());
// Tests that the window and its restore bounds on on the secondary display.
ASSERT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(display::Screen::GetScreen()->GetAllDisplays()[1].id(),
window_state->GetDisplay().id());
EXPECT_EQ(gfx::Rect(800, 0, 200, 200),
window_state->GetRestoreBoundsInScreen());
}
// Tests that after dragging and flinging a maximized or snapped window,
// restoring it will have the same size it used to before it was maximized or
// snapped.
TEST_F(WorkspaceWindowResizerTest, FlingRestoreSize) {
// Init the window with |window_size| before maximizing it. This is the
// expected size after flinging the maximized window and restoring it.
gfx::Size window_size(300, 300);
InitTouchResizeWindow(gfx::Rect(gfx::Point(100, 100), window_size),
HTCAPTION);
auto* window_state = WindowState::Get(touch_resize_window_.get());
window_state->Maximize();
ASSERT_TRUE(window_state->IsMaximized());
// Create a fling sequence on |touch_resize_window_|. Verify that this results
// in the window being minimized.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
touch_resize_window_.get());
generator.GestureScrollSequence(gfx::Point(400, 10), gfx::Point(400, 210),
base::Milliseconds(10), 10);
ASSERT_TRUE(window_state->IsMinimized());
// After unminimzing, the window bounds are the size they were before
// maximizing.
window_state->Unminimize();
EXPECT_TRUE(window_state->IsNormalStateType());
EXPECT_EQ(window_size, touch_resize_window_->bounds().size());
// Snap a window and do the same test.
const WindowSnapWMEvent snap_event(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_event);
ASSERT_TRUE(window_state->IsSnapped());
const gfx::Rect snapped_bounds = window_state->window()->bounds();
generator.GestureScrollSequence(gfx::Point(10, 10), gfx::Point(10, 210),
base::Milliseconds(10), 10);
ASSERT_TRUE(window_state->IsMinimized());
// After unminimzing, the window bounds are the size they were before
// minimizing.
window_state->Unminimize();
EXPECT_TRUE(window_state->IsSnapped());
EXPECT_EQ(snapped_bounds, touch_resize_window_->bounds());
}
using MultiDisplayWorkspaceWindowResizerTest = AshTestBase;
// Makes sure that window drag magnetism still works when a window is dragged
// between different displays.
TEST_F(MultiDisplayWorkspaceWindowResizerTest, Magnetism) {
UpdateDisplay("800x600,600x500");
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
// Create two windows one on the first display, and the other on the second.
auto win1 = CreateToplevelTestWindow(gfx::Rect(10, 10, 100, 100), /*id=*/1);
auto win2 = CreateToplevelTestWindow(gfx::Rect(1250, 100, 50, 50), /*id=*/2);
EXPECT_EQ(win1->GetRootWindow(), roots[0]);
EXPECT_EQ(win2->GetRootWindow(), roots[1]);
std::unique_ptr<WindowResizer> resizer = CreateWindowResizer(
win1.get(), gfx::PointF(), HTCAPTION, wm::WINDOW_MOVE_SOURCE_MOUSE);
ASSERT_TRUE(resizer.get());
// Drag `win1` such that its right edge is 5 pixels from the left edge of
// `win2`. Expect that `win1` will snap to `win2` on its left edge.
resizer->Drag(CalculateDragPoint(*resizer, 1135, 0), /*event_flags=*/0);
EXPECT_EQ(gfx::Rect(1150, 10, 100, 100), win1->GetBoundsInScreen());
}
// Makes sure that window drag locations are correct when a window is dragged
// between different displays.
TEST_F(MultiDisplayWorkspaceWindowResizerTest, DragWindowBetweenDisplays) {
UpdateDisplay("800x600,[email protected]");
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
// Create a window on the extended display.
const gfx::Rect initial_bounds_in_screen(850, 100, 200, 150);
auto win = CreateToplevelTestWindow(initial_bounds_in_screen);
EXPECT_EQ(win->GetRootWindow(), roots[1]);
auto delegate = std::make_unique<FakeWindowStateDelegate>();
auto* delegate_ptr = delegate.get();
auto* window_state = WindowState::Get(win.get());
window_state->SetDelegate(std::move(delegate));
const gfx::PointF initial_drag_point_in_screen(
initial_bounds_in_screen.CenterPoint());
gfx::PointF initial_drag_point_in_parent(initial_drag_point_in_screen);
wm::ConvertPointFromScreen(win->GetRootWindow(),
&initial_drag_point_in_parent);
// Create resizer with the initial drag location at the center of the window.
std::unique_ptr<WindowResizer> resizer =
CreateWindowResizer(win.get(), initial_drag_point_in_parent, HTCAPTION,
wm::WINDOW_MOVE_SOURCE_MOUSE);
ASSERT_TRUE(resizer.get());
const gfx::Vector2d drag_offset(-600, 0);
const gfx::PointF drag_point_in_parent =
CalculateDragPoint(*resizer, drag_offset.x(), drag_offset.y());
resizer->Drag(drag_point_in_parent, /*event_flags=*/0);
gfx::Rect expected_bounds_in_screen(initial_bounds_in_screen);
expected_bounds_in_screen.Offset(drag_offset);
EXPECT_EQ(expected_bounds_in_screen, win->GetBoundsInScreen());
resizer->CompleteDrag();
gfx::PointF expected_drag_point_in_screen(initial_drag_point_in_screen);
expected_drag_point_in_screen.Offset(drag_offset.x(), drag_offset.y());
EXPECT_EQ(expected_drag_point_in_screen, delegate_ptr->drag_end_location());
}
// Make sure metrics is recorded during tab dragging.
TEST_F(WorkspaceWindowResizerTest, TabDraggingHistogram) {
UpdateDisplay("800x600,800x600");
ASSERT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
struct {
bool is_dragging_tab;
gfx::PointF drag_to_point;
int expected_latency_count;
int expected_max_latency_count;
} kTestCases[] = {// A tab dragging should generate a histogram.
{/*is_dragging_tab*/ true, gfx::PointF(200, 200), 1, 1},
// A window dragging should not generate a histogram.
{/*is_dragging_tab*/ false, gfx::PointF(200, 200), 0, 0},
// A tab dragging should not generate a histogram when
// the drag touches a different display.
{/*is_dragging_tab*/ true, gfx::PointF(850, 200), 0, 0}};
for (const auto& test : kTestCases) {
SCOPED_TRACE(testing::Message()
<< "is_dragging_tab=" << test.is_dragging_tab);
base::HistogramTester histogram_tester;
window_->SetBounds(gfx::Rect(100, 100, 100, 100));
window_->SetProperty(ash::kIsDraggingTabsKey, test.is_dragging_tab);
std::unique_ptr<WindowResizer> resizer = CreateWindowResizer(
window_.get(), gfx::PointF(), HTCAPTION, wm::WINDOW_MOVE_SOURCE_MOUSE);
ASSERT_TRUE(resizer.get());
resizer->Drag(test.drag_to_point, 0);
EXPECT_TRUE(
ui::WaitForNextFrameToBePresented(window_->GetHost()->compositor()));
resizer->CompleteDrag();
resizer.reset(nullptr);
histogram_tester.ExpectTotalCount(
"Ash.TabDrag.PresentationTime.ClamshellMode",
test.expected_latency_count);
histogram_tester.ExpectTotalCount(
"Ash.TabDrag.PresentationTime.MaxLatency.ClamshellMode",
test.expected_max_latency_count);
}
}
// Test dwell time before snap to maximize.
TEST_F(WorkspaceWindowResizerTest, SnapMaximizeDwellTime) {
UpdateDisplay("800x648");
window_->SetBounds(gfx::Rect(10, 10, 100, 100));
AllowSnap(window_.get());
std::unique_ptr<WindowResizer> resizer = CreateResizerForTest(window_.get());
// Ensure the timer is not running.
EXPECT_FALSE(IsDwellCountdownTimerRunning());
// Test when dwell timer finished countdown window is maximized.
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(100.f, 3.f), 0);
// Timer is triggered.
EXPECT_TRUE(IsDwellCountdownTimerRunning());
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
auto* window_state = WindowState::Get(window_.get());
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(window_state->IsMaximized());
// If dwell timer doesn't finish countdown,
// Window will not be maximized.
resizer.reset();
resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(100.f, 3.f), 0);
// Timer is triggered.
EXPECT_TRUE(IsDwellCountdownTimerRunning());
resizer->CompleteDrag();
window_state = WindowState::Get(window_.get());
EXPECT_FALSE(window_state->IsMaximized());
// Once dwell timer starts, drag away the window
// will not maximize the window if move more than
// kSnapDragDwellTimeResetThreshold.
resizer.reset();
resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(100.f, 3.f), 0);
DwellCountdownTimerFireNow();
resizer->Drag(gfx::PointF(200.f, 3.f), 0);
// Timer is triggered.
EXPECT_TRUE(IsDwellCountdownTimerRunning());
resizer->CompleteDrag();
window_state = WindowState::Get(window_.get());
EXPECT_FALSE(window_state->IsMaximized());
// Once dwell timer starts, drag away the window
// can still maximize the window if move less than
// kSnapDragDwellTimeResetThreshold.
resizer.reset();
resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(400.f, 400.f), 0);
resizer->Drag(gfx::PointF(100.f, 3.f), 0);
DwellCountdownTimerFireNow();
resizer->Drag(gfx::PointF(101.f, 3.f), 0);
// Timer is triggered.
EXPECT_TRUE(IsDwellCountdownTimerRunning());
resizer->CompleteDrag();
window_state = WindowState::Get(window_.get());
EXPECT_TRUE(window_state->IsMaximized());
}
// Test horizontal move won't trigger snap.
TEST_F(WorkspaceWindowResizerTest, HorizontalMoveNotTriggerSnap) {
UpdateDisplay("800x648");
window_->SetBounds(gfx::Rect(10, 10, 100, 100));
AllowSnap(window_.get());
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(400.f, 67.f));
// Check if a horizontal move more than threshold will trigger snap.
resizer->Drag(gfx::PointF(400.f, 67.f), 0);
resizer->Drag(gfx::PointF(400.f, 2.f), 0);
DwellCountdownTimerFireNow();
resizer->CompleteDrag();
auto* window_state = WindowState::Get(window_.get());
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(window_state->IsMaximized());
// Check if a horizontal move less than threshold won't trigger snap.
resizer.reset();
resizer = CreateResizerForTest(window_.get());
resizer->Drag(gfx::PointF(1.f, 1.f), 0);
resizer->Drag(gfx::PointF(100.f, 1.f), 0);
resizer->CompleteDrag();
window_state = WindowState::Get(window_.get());
EXPECT_FALSE(window_state->IsMaximized());
}
class PortraitWorkspaceWindowResizerTest : public WorkspaceWindowResizerTest {
public:
PortraitWorkspaceWindowResizerTest() = default;
PortraitWorkspaceWindowResizerTest(
const PortraitWorkspaceWindowResizerTest&) = delete;
PortraitWorkspaceWindowResizerTest& operator=(
const PortraitWorkspaceWindowResizerTest&) = delete;
~PortraitWorkspaceWindowResizerTest() override = default;
// WorkspaceWindowResizerTest:
void SetUp() override {
WorkspaceWindowResizerTest::SetUp();
UpdateDisplay("600x800");
// Make the window snappable.
AllowSnap(window_.get());
}
};
// Tests that dragging window to top triggers top snap.
TEST_F(PortraitWorkspaceWindowResizerTest, SnapTop) {
const gfx::Rect restore_bounds(50, 50, 100, 100);
window_->SetBounds(restore_bounds);
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get());
const float work_area_center_x = work_area.CenterPoint().x();
constexpr int kScreenEdgeInsetForSnappingTop = 8;
std::unique_ptr<WindowResizer> resizer(
CreateResizerForTest(window_.get(), gfx::Point(0, 100), HTCAPTION));
// Drag to a top-snap region should snap top.
resizer->Drag(
gfx::PointF(work_area_center_x, kScreenEdgeInsetForSnappingTop + 1), 0);
EXPECT_FALSE(snap_phantom_window_controller());
resizer->Drag(gfx::PointF(work_area_center_x, kScreenEdgeInsetForSnappingTop),
0);
auto* phantom_controller = snap_phantom_window_controller();
ASSERT_TRUE(phantom_controller);
const gfx::Rect expected_snapped_bounds(work_area.width(),
work_area.height() / 2);
EXPECT_EQ(expected_snapped_bounds,
phantom_controller->GetTargetWindowBounds());
EXPECT_TRUE(!!snap_phantom_window_controller()->GetMaximizeCueForTesting());
resizer->CompleteDrag();
EXPECT_TRUE(WindowState::Get(window_.get())->IsSnapped());
EXPECT_EQ(expected_snapped_bounds, window_->bounds());
}
// Tests that dragging window to bottom area trigger bottom snap.
TEST_F(PortraitWorkspaceWindowResizerTest, SnapBottom) {
const gfx::Rect restore_bounds(50, 50, 100, 100);
window_->SetBounds(restore_bounds);
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get());
const float work_area_center_x = work_area.CenterPoint().x();
std::unique_ptr<WindowResizer> resizer(
CreateResizerForTest(window_.get(), gfx::Point(), HTCAPTION));
constexpr int kScreenEdgeInsetForSnappingSides = 32;
EXPECT_FALSE(snap_phantom_window_controller());
// Drag to a bottom-snap region should snap bottom. Bottom area should
// be with
resizer->Drag(
gfx::PointF(work_area_center_x,
work_area.bottom() - kScreenEdgeInsetForSnappingSides - 2),
0);
EXPECT_FALSE(snap_phantom_window_controller());
resizer->Drag(
gfx::PointF(work_area_center_x,
work_area.bottom() - kScreenEdgeInsetForSnappingSides - 1),
0);
ASSERT_TRUE(snap_phantom_window_controller());
const gfx::Rect expected_snapped_bounds(
0, work_area.bottom() / 2, work_area.width(), work_area.height() / 2);
resizer->CompleteDrag();
EXPECT_TRUE(WindowState::Get(window_.get())->IsSnapped());
EXPECT_EQ(expected_snapped_bounds, window_->bounds());
}
// Tests that in portrait display, holding a window at top position longer can
// transform top-snap phantom to maximize phantom window. Moreover, top snap
// phantom displays the maximize cue widget and hides the cue as soon as it
// transforms to maximize phantom.
TEST_F(PortraitWorkspaceWindowResizerTest, SnapTopTransitionToMaximize) {
const gfx::Rect restore_bounds(50, 50, 100, 100);
window_->SetBounds(restore_bounds);
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get());
const float work_area_center_x = work_area.CenterPoint().x();
constexpr int kScreenEdgeInsetForSnappingTop = 8;
std::unique_ptr<WindowResizer> resizer(
CreateResizerForTest(window_.get(), gfx::Point(0, 100), HTCAPTION));
// Drag to a top-snap region.
resizer->Drag(
gfx::PointF(work_area_center_x, kScreenEdgeInsetForSnappingTop + 1), 0);
EXPECT_FALSE(snap_phantom_window_controller());
resizer->Drag(gfx::PointF(work_area_center_x, kScreenEdgeInsetForSnappingTop),
0);
auto* phantom_controller = snap_phantom_window_controller();
ASSERT_TRUE(phantom_controller);
// During dragging to snap top, the top phantom window should show up along
// with the maximize cue widget.
const gfx::Rect expected_top_snapped_bounds(work_area.width(),
work_area.height() / 2);
EXPECT_EQ(expected_top_snapped_bounds,
phantom_controller->GetTargetWindowBounds());
auto* maximize_cue_widget = phantom_controller->GetMaximizeCueForTesting();
EXPECT_TRUE(!!maximize_cue_widget);
EXPECT_TRUE(maximize_cue_widget->IsVisible());
EXPECT_EQ(1.f, maximize_cue_widget->GetLayer()->opacity());
EXPECT_TRUE(IsDwellCountdownTimerRunning());
// Once the count down ends, the maximize cue widget is hidden from the view
// and the top-snap phantom turns into maximize phantom window.
DwellCountdownTimerFireNow();
EXPECT_EQ(0.f, maximize_cue_widget->GetLayer()->opacity());
EXPECT_EQ(work_area, phantom_controller->GetTargetWindowBounds());
resizer->CompleteDrag();
EXPECT_TRUE(WindowState::Get(window_.get())->IsMaximized());
EXPECT_EQ(work_area, window_->bounds());
}
// Verifies the behavior of resizing a vertically snapped window.
TEST_F(PortraitWorkspaceWindowResizerTest, ResizeSnapped) {
WindowState* window_state = WindowState::Get(window_.get());
AllowSnap(window_.get());
const gfx::Rect kInitialBounds(100, 100, 100, 100);
window_->SetBounds(kInitialBounds);
window_->Show();
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInParent(window_.get());
const WindowSnapWMEvent snap_top(WM_EVENT_SNAP_PRIMARY);
window_state->OnWMEvent(&snap_top);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
gfx::Rect expected_snap_bounds =
gfx::Rect(work_area.width(), work_area.height() / 2);
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
EXPECT_EQ(expected_snap_bounds, window_->bounds());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
{
// 1) Resizing a vertically snapped window to make it higher should not
// unsnap the window.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTBOTTOM);
resizer->Drag(CalculateDragPoint(*resizer, 0, 30), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
expected_snap_bounds.Inset(gfx::Insets::TLBR(0, 0, -30, 0));
EXPECT_EQ(expected_snap_bounds, window_->bounds());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
}
{
// 2) Resizing a vertically snapped window horizontally and then undoing
// the change should not unsnap.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTLEFT);
resizer->Drag(CalculateDragPoint(*resizer, 30, 0), 0);
resizer->Drag(CalculateDragPoint(*resizer, 0, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kPrimarySnapped, window_state->GetStateType());
EXPECT_EQ(expected_snap_bounds, window_->bounds());
EXPECT_EQ(kInitialBounds, window_state->GetRestoreBoundsInParent());
}
{
// 3) Resizing a vertically snapped window horizontally should unsnap.
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(), HTLEFT);
resizer->Drag(CalculateDragPoint(*resizer, 30, 0), 0);
resizer->CompleteDrag();
EXPECT_EQ(WindowStateType::kNormal, window_state->GetStateType());
expected_snap_bounds.Inset(gfx::Insets::TLBR(0, 30, 0, 0));
EXPECT_EQ(expected_snap_bounds, window_->bounds());
EXPECT_FALSE(window_state->HasRestoreBounds());
}
}
using MultiOrientationDisplayWorkspaceWindowResizerTest =
WorkspaceWindowResizerTest;
// Test WorkspaceWindowResizer functionalities for two displays with different
// orientation: landscape and portrait. Assertions around dragging near the four
// edges of the display.
TEST_F(MultiOrientationDisplayWorkspaceWindowResizerTest, Edge) {
UpdateDisplay("800x600,500x600");
// Make the window snappable.
AllowSnap(window_.get());
window_->SetBounds(gfx::Rect(20, 30, 400, 60));
WindowState* window_state = WindowState::Get(window_.get());
// Test dragging to another display and snapping there.
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
const gfx::Rect display2_work_area =
display::Screen::GetScreen()
->GetDisplayNearestWindow(root_windows[1])
.work_area();
{
EXPECT_EQ(gfx::Rect(20, 30, 400, 60), window_->GetBoundsInScreen());
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get());
ASSERT_TRUE(resizer.get());
// TODO(crbug.com/40638870): Unit tests should be able to simulate mouse
// input without having to call |CursorManager::SetDisplay|. Move to the
// second display. Drag to bottom right area of the second display to
// trigger the bottom snap if vertical snap is enabled or the right snap
// otherwise.
Shell::Get()->cursor_manager()->SetDisplay(
display::Screen::GetScreen()->GetDisplayNearestWindow(root_windows[1]));
resizer->Drag(CalculateDragPoint(*resizer, display2_work_area.right(),
display2_work_area.bottom()),
0);
EXPECT_EQ(root_windows[0], window_->GetRootWindow());
resizer->CompleteDrag();
EXPECT_EQ(root_windows[1], window_->GetRootWindow());
const gfx::Rect secondary_snap_bounds =
gfx::Rect(0, display2_work_area.height() / 2,
display2_work_area.width(), display2_work_area.height() / 2);
EXPECT_EQ(secondary_snap_bounds, window_->bounds());
EXPECT_EQ(gfx::Rect(820, 30, 400, 60),
window_state->GetRestoreBoundsInScreen());
}
// Restore the window to clear snapped state.
window_state->Restore();
{
// Test dragging from a secondary display and snapping on the same display.
EXPECT_EQ(gfx::Rect(820, 30, 400, 60), window_->GetBoundsInScreen());
std::unique_ptr<WindowResizer> resizer =
CreateResizerForTest(window_.get(), gfx::Point(0, 100));
ASSERT_TRUE(resizer.get());
// TODO(crbug.com/40638870): Unit tests should be able to simulate mouse
// input without having to call |CursorManager::SetDisplay|. Drag to top
// left area of the second display to trigger the top snap if vertical snap
// is enabled or the bottom snap otherwise.
Shell::Get()->cursor_manager()->SetDisplay(
display::Screen::GetScreen()->GetDisplayNearestWindow(root_windows[1]));
resizer->Drag(CalculateDragPoint(*resizer, 0, -95), 0);
resizer->Drag(CalculateDragPoint(*resizer, 0, -100), 0);
resizer->CompleteDrag();
const gfx::Rect primary_snap_bounds =
gfx::Rect(display2_work_area.width(), display2_work_area.height() / 2);
EXPECT_EQ(primary_snap_bounds, window_->bounds());
EXPECT_EQ(gfx::Rect(820, 30, 400, 60),
window_state->GetRestoreBoundsInScreen());
}
}
} // namespace ash