#include "components/ui_devtools/views/overlay_agent_aura.h"
#include "components/ui_devtools/dom_agent.h"
#include "components/ui_devtools/views/window_element.h"
#include "ui/aura/env.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
namespace ui_devtools {
OverlayAgentAura* OverlayAgentAura::overlay_agent_aura_ = …;
OverlayAgentAura::OverlayAgentAura(DOMAgent* dom_agent)
: … { … }
OverlayAgentAura::~OverlayAgentAura() { … }
void OverlayAgentAura::InstallPreTargetHandler() { … }
void OverlayAgentAura::RemovePreTargetHandler() { … }
int OverlayAgentAura::FindElementIdTargetedByPoint(
ui::LocatedEvent* event) const { … }
std::unique_ptr<OverlayAgentViews> OverlayAgentViews::Create(
DOMAgent* dom_agent) { … }
}