chromium/components/ui_devtools/views/overlay_agent_views.cc

// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/ui_devtools/views/overlay_agent_views.h"

#include <memory>
#include <utility>

#include "base/strings/string_number_conversions.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "components/ui_devtools/ui_element.h"
#include "components/ui_devtools/views/view_element.h"
#include "components/ui_devtools/views/widget_element.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/events/event.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/render_text.h"
#include "ui/views/background.h"
#include "ui/views/border.h"

#if defined(USE_AURA)
#include "ui/aura/window.h"
#include "ui/wm/core/window_util.h"
#endif

namespace ui_devtools {

namespace {

void DrawRulerText(const std::u16string& utf16_text,
                   const gfx::Point& p,
                   gfx::Canvas* canvas,
                   gfx::RenderText* render_text_) {}

void DrawRulers(const gfx::Rect& screen_bounds,
                gfx::Canvas* canvas,
                gfx::RenderText* render_text_) {}

// Draw width() x height() of a rectangle if not empty. Otherwise, draw either
// width() or height() if any of them is not empty.
void DrawSizeOfRectangle(const gfx::Rect& hovered_rect,
                         const RectSide drawing_side,
                         gfx::Canvas* canvas,
                         gfx::RenderText* render_text_) {}

void DrawRectGuideLinesOnCanvas(const gfx::Rect& screen_bounds,
                                const gfx::RectF& rect_f,
                                cc::PaintFlags flags,
                                gfx::Canvas* canvas) {}

void DrawSizeWithAnyBounds(float x1,
                           float y1,
                           float x2,
                           float y2,
                           RectSide side,
                           gfx::Canvas* canvas,
                           gfx::RenderText* render_text) {}

void DrawR1ContainsR2(const gfx::RectF& pinned_rect_f,
                      const gfx::RectF& hovered_rect_f,
                      const cc::PaintFlags& flags,
                      gfx::Canvas* canvas,
                      gfx::RenderText* render_text) {}

void DrawR1HorizontalFullLeftR2(const gfx::RectF& pinned_rect_f,
                                const gfx::RectF& hovered_rect_f,
                                const cc::PaintFlags& flags,
                                gfx::Canvas* canvas,
                                gfx::RenderText* render_text) {}

void DrawR1TopFullLeftR2(const gfx::RectF& pinned_rect_f,
                         const gfx::RectF& hovered_rect_f,
                         const cc::PaintFlags& flags,
                         gfx::Canvas* canvas_,
                         gfx::RenderText* render_text) {}

void DrawR1BottomFullLeftR2(const gfx::RectF& pinned_rect_f,
                            const gfx::RectF& hovered_rect_f,
                            const cc::PaintFlags& flags,
                            gfx::Canvas* canvas,
                            gfx::RenderText* render_text) {}

void DrawR1TopPartialLeftR2(const gfx::RectF& pinned_rect_f,
                            const gfx::RectF& hovered_rect_f,
                            const cc::PaintFlags& flags,
                            gfx::Canvas* canvas,
                            gfx::RenderText* render_text) {}

void DrawR1BottomPartialLeftR2(const gfx::RectF& pinned_rect_f,
                               const gfx::RectF& hovered_rect_f,
                               const cc::PaintFlags& flags,
                               gfx::Canvas* canvas,
                               gfx::RenderText* render_text) {}

void DrawR1IntersectsR2(const gfx::RectF& pinned_rect_f,
                        const gfx::RectF& hovered_rect_f,
                        const cc::PaintFlags& flags,
                        gfx::Canvas* canvas,
                        gfx::RenderText* render_text) {}

}  // namespace

OverlayAgentViews::OverlayAgentViews(DOMAgent* dom_agent)
    :{}

OverlayAgentViews::~OverlayAgentViews() {}

void OverlayAgentViews::SetPinnedNodeId(int node_id) {}

protocol::Response OverlayAgentViews::setInspectMode(
    const protocol::String& in_mode,
    protocol::Maybe<protocol::Overlay::HighlightConfig> in_highlightConfig) {}

protocol::Response OverlayAgentViews::highlightNode(
    std::unique_ptr<protocol::Overlay::HighlightConfig> highlight_config,
    protocol::Maybe<int> node_id) {}

protocol::Response OverlayAgentViews::hideHighlight() {}

void OverlayAgentViews::ShowDistancesInHighlightOverlay(int pinned_id,
                                                        int element_id) {}

protocol::Response OverlayAgentViews::HighlightNode(int node_id,
                                                    bool show_size) {}

void OverlayAgentViews::OnMouseEvent(ui::MouseEvent* event) {}

void OverlayAgentViews::OnKeyEvent(ui::KeyEvent* event) {}

void OverlayAgentViews::OnPaintLayer(const ui::PaintContext& context) {}

bool OverlayAgentViews::UpdateHighlight(
    const std::pair<gfx::NativeWindow, gfx::Rect>& window_and_bounds) {}

}  // namespace ui_devtools