#ifndef __gles2_gl2ext_h_
#define __gles2_gl2ext_h_ …
#ifdef __cplusplus
extern "C" {
#endif
#ifndef GL_APIENTRYP
#define GL_APIENTRYP …
#endif
#ifndef GL_KHR_blend_equation_advanced
#define GL_KHR_blend_equation_advanced …
#define GL_MULTIPLY_KHR …
#define GL_SCREEN_KHR …
#define GL_OVERLAY_KHR …
#define GL_DARKEN_KHR …
#define GL_LIGHTEN_KHR …
#define GL_COLORDODGE_KHR …
#define GL_COLORBURN_KHR …
#define GL_HARDLIGHT_KHR …
#define GL_SOFTLIGHT_KHR …
#define GL_DIFFERENCE_KHR …
#define GL_EXCLUSION_KHR …
#define GL_HSL_HUE_KHR …
#define GL_HSL_SATURATION_KHR …
#define GL_HSL_COLOR_KHR …
#define GL_HSL_LUMINOSITY_KHR …
PFNGLBLENDBARRIERKHRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
#endif
#endif
#ifndef GL_KHR_blend_equation_advanced_coherent
#define GL_KHR_blend_equation_advanced_coherent …
#define GL_BLEND_ADVANCED_COHERENT_KHR …
#endif
#ifndef GL_KHR_context_flush_control
#define GL_KHR_context_flush_control …
#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR …
#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR …
#endif
#ifndef GL_KHR_debug
#define GL_KHR_debug …
GLDEBUGPROCKHR;
#define GL_SAMPLER …
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR …
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR …
#define GL_DEBUG_CALLBACK_FUNCTION_KHR …
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR …
#define GL_DEBUG_SOURCE_API_KHR …
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR …
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR …
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR …
#define GL_DEBUG_SOURCE_APPLICATION_KHR …
#define GL_DEBUG_SOURCE_OTHER_KHR …
#define GL_DEBUG_TYPE_ERROR_KHR …
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR …
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR …
#define GL_DEBUG_TYPE_PORTABILITY_KHR …
#define GL_DEBUG_TYPE_PERFORMANCE_KHR …
#define GL_DEBUG_TYPE_OTHER_KHR …
#define GL_DEBUG_TYPE_MARKER_KHR …
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR …
#define GL_DEBUG_TYPE_POP_GROUP_KHR …
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR …
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR …
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR …
#define GL_BUFFER_KHR …
#define GL_SHADER_KHR …
#define GL_PROGRAM_KHR …
#define GL_VERTEX_ARRAY_KHR …
#define GL_QUERY_KHR …
#define GL_PROGRAM_PIPELINE_KHR …
#define GL_SAMPLER_KHR …
#define GL_MAX_LABEL_LENGTH_KHR …
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR …
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR …
#define GL_DEBUG_LOGGED_MESSAGES_KHR …
#define GL_DEBUG_SEVERITY_HIGH_KHR …
#define GL_DEBUG_SEVERITY_MEDIUM_KHR …
#define GL_DEBUG_SEVERITY_LOW_KHR …
#define GL_DEBUG_OUTPUT_KHR …
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR …
#define GL_STACK_OVERFLOW_KHR …
#define GL_STACK_UNDERFLOW_KHR …
PFNGLDEBUGMESSAGECONTROLKHRPROC;
PFNGLDEBUGMESSAGEINSERTKHRPROC;
PFNGLDEBUGMESSAGECALLBACKKHRPROC;
PFNGLGETDEBUGMESSAGELOGKHRPROC;
PFNGLPUSHDEBUGGROUPKHRPROC;
PFNGLPOPDEBUGGROUPKHRPROC;
PFNGLOBJECTLABELKHRPROC;
PFNGLGETOBJECTLABELKHRPROC;
PFNGLOBJECTPTRLABELKHRPROC;
PFNGLGETOBJECTPTRLABELKHRPROC;
PFNGLGETPOINTERVKHRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
#endif
#endif
#ifndef GL_KHR_no_error
#define GL_KHR_no_error …
#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR …
#endif
#ifndef GL_KHR_parallel_shader_compile
#define GL_KHR_parallel_shader_compile …
#define GL_MAX_SHADER_COMPILER_THREADS_KHR …
#define GL_COMPLETION_STATUS_KHR …
PFNGLMAXSHADERCOMPILERTHREADSKHRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMaxShaderCompilerThreadsKHR (GLuint count);
#endif
#endif
#ifndef GL_KHR_robust_buffer_access_behavior
#define GL_KHR_robust_buffer_access_behavior …
#endif
#ifndef GL_KHR_robustness
#define GL_KHR_robustness …
#define GL_CONTEXT_ROBUST_ACCESS_KHR …
#define GL_LOSE_CONTEXT_ON_RESET_KHR …
#define GL_GUILTY_CONTEXT_RESET_KHR …
#define GL_INNOCENT_CONTEXT_RESET_KHR …
#define GL_UNKNOWN_CONTEXT_RESET_KHR …
#define GL_RESET_NOTIFICATION_STRATEGY_KHR …
#define GL_NO_RESET_NOTIFICATION_KHR …
#define GL_CONTEXT_LOST_KHR …
PFNGLGETGRAPHICSRESETSTATUSKHRPROC;
PFNGLREADNPIXELSKHRPROC;
PFNGLGETNUNIFORMFVKHRPROC;
PFNGLGETNUNIFORMIVKHRPROC;
PFNGLGETNUNIFORMUIVKHRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
#endif
#endif
#ifndef GL_KHR_shader_subgroup
#define GL_KHR_shader_subgroup …
#define GL_SUBGROUP_SIZE_KHR …
#define GL_SUBGROUP_SUPPORTED_STAGES_KHR …
#define GL_SUBGROUP_SUPPORTED_FEATURES_KHR …
#define GL_SUBGROUP_QUAD_ALL_STAGES_KHR …
#define GL_SUBGROUP_FEATURE_BASIC_BIT_KHR …
#define GL_SUBGROUP_FEATURE_VOTE_BIT_KHR …
#define GL_SUBGROUP_FEATURE_ARITHMETIC_BIT_KHR …
#define GL_SUBGROUP_FEATURE_BALLOT_BIT_KHR …
#define GL_SUBGROUP_FEATURE_SHUFFLE_BIT_KHR …
#define GL_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT_KHR …
#define GL_SUBGROUP_FEATURE_CLUSTERED_BIT_KHR …
#define GL_SUBGROUP_FEATURE_QUAD_BIT_KHR …
#endif
#ifndef GL_KHR_texture_compression_astc_hdr
#define GL_KHR_texture_compression_astc_hdr …
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR …
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR …
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR …
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR …
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR …
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR …
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR …
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR …
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR …
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR …
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR …
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR …
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR …
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR …
#endif
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_KHR_texture_compression_astc_ldr …
#endif
#ifndef GL_KHR_texture_compression_astc_sliced_3d
#define GL_KHR_texture_compression_astc_sliced_3d …
#endif
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image …
GLeglImageOES;
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC;
PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
#endif
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external …
#define GL_TEXTURE_EXTERNAL_OES …
#define GL_TEXTURE_BINDING_EXTERNAL_OES …
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES …
#define GL_SAMPLER_EXTERNAL_OES …
#endif
#ifndef GL_OES_EGL_image_external_essl3
#define GL_OES_EGL_image_external_essl3 …
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
#define GL_OES_compressed_ETC1_RGB8_sub_texture …
#endif
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture …
#define GL_ETC1_RGB8_OES …
#endif
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture …
#define GL_PALETTE4_RGB8_OES …
#define GL_PALETTE4_RGBA8_OES …
#define GL_PALETTE4_R5_G6_B5_OES …
#define GL_PALETTE4_RGBA4_OES …
#define GL_PALETTE4_RGB5_A1_OES …
#define GL_PALETTE8_RGB8_OES …
#define GL_PALETTE8_RGBA8_OES …
#define GL_PALETTE8_R5_G6_B5_OES …
#define GL_PALETTE8_RGBA4_OES …
#define GL_PALETTE8_RGB5_A1_OES …
#endif
#ifndef GL_OES_copy_image
#define GL_OES_copy_image …
PFNGLCOPYIMAGESUBDATAOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#endif
#endif
#ifndef GL_OES_depth24
#define GL_OES_depth24 …
#define GL_DEPTH_COMPONENT24_OES …
#endif
#ifndef GL_OES_depth32
#define GL_OES_depth32 …
#define GL_DEPTH_COMPONENT32_OES …
#endif
#ifndef GL_OES_depth_texture
#define GL_OES_depth_texture …
#endif
#ifndef GL_OES_draw_buffers_indexed
#define GL_OES_draw_buffers_indexed …
#define GL_MIN …
#define GL_MAX …
PFNGLENABLEIOESPROC;
PFNGLDISABLEIOESPROC;
PFNGLBLENDEQUATIONIOESPROC;
PFNGLBLENDEQUATIONSEPARATEIOESPROC;
PFNGLBLENDFUNCIOESPROC;
PFNGLBLENDFUNCSEPARATEIOESPROC;
PFNGLCOLORMASKIOESPROC;
PFNGLISENABLEDIOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
#endif
#endif
#ifndef GL_OES_draw_elements_base_vertex
#define GL_OES_draw_elements_base_vertex …
PFNGLDRAWELEMENTSBASEVERTEXOESPROC;
PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC;
PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex);
#endif
#endif
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint …
#endif
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap …
#endif
#ifndef GL_OES_fragment_precision_high
#define GL_OES_fragment_precision_high …
#endif
#ifndef GL_OES_geometry_point_size
#define GL_OES_geometry_point_size …
#endif
#ifndef GL_OES_geometry_shader
#define GL_OES_geometry_shader …
#define GL_GEOMETRY_SHADER_OES …
#define GL_GEOMETRY_SHADER_BIT_OES …
#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES …
#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES …
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES …
#define GL_GEOMETRY_SHADER_INVOCATIONS_OES …
#define GL_LAYER_PROVOKING_VERTEX_OES …
#define GL_LINES_ADJACENCY_OES …
#define GL_LINE_STRIP_ADJACENCY_OES …
#define GL_TRIANGLES_ADJACENCY_OES …
#define GL_TRIANGLE_STRIP_ADJACENCY_OES …
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES …
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES …
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES …
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES …
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES …
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES …
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES …
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES …
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES …
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES …
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES …
#define GL_FIRST_VERTEX_CONVENTION_OES …
#define GL_LAST_VERTEX_CONVENTION_OES …
#define GL_UNDEFINED_VERTEX_OES …
#define GL_PRIMITIVES_GENERATED_OES …
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES …
#define GL_MAX_FRAMEBUFFER_LAYERS_OES …
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES …
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES …
#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES …
PFNGLFRAMEBUFFERTEXTUREOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif
#endif
#ifndef GL_OES_get_program_binary
#define GL_OES_get_program_binary …
#define GL_PROGRAM_BINARY_LENGTH_OES …
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES …
#define GL_PROGRAM_BINARY_FORMATS_OES …
PFNGLGETPROGRAMBINARYOESPROC;
PFNGLPROGRAMBINARYOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
#endif
#endif
#ifndef GL_OES_gpu_shader5
#define GL_OES_gpu_shader5 …
#endif
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer …
#define GL_WRITE_ONLY_OES …
#define GL_BUFFER_ACCESS_OES …
#define GL_BUFFER_MAPPED_OES …
#define GL_BUFFER_MAP_POINTER_OES …
PFNGLMAPBUFFEROESPROC;
PFNGLUNMAPBUFFEROESPROC;
PFNGLGETBUFFERPOINTERVOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
#endif
#endif
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil …
#define GL_DEPTH_STENCIL_OES …
#define GL_UNSIGNED_INT_24_8_OES …
#define GL_DEPTH24_STENCIL8_OES …
#endif
#ifndef GL_OES_primitive_bounding_box
#define GL_OES_primitive_bounding_box …
#define GL_PRIMITIVE_BOUNDING_BOX_OES …
PFNGLPRIMITIVEBOUNDINGBOXOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#endif
#endif
#ifndef GL_OES_required_internalformat
#define GL_OES_required_internalformat …
#define GL_ALPHA8_OES …
#define GL_DEPTH_COMPONENT16_OES …
#define GL_LUMINANCE4_ALPHA4_OES …
#define GL_LUMINANCE8_ALPHA8_OES …
#define GL_LUMINANCE8_OES …
#define GL_RGBA4_OES …
#define GL_RGB5_A1_OES …
#define GL_RGB565_OES …
#define GL_RGB8_OES …
#define GL_RGBA8_OES …
#define GL_RGB10_EXT …
#define GL_RGB10_A2_EXT …
#endif
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 …
#endif
#ifndef GL_OES_sample_shading
#define GL_OES_sample_shading …
#define GL_SAMPLE_SHADING_OES …
#define GL_MIN_SAMPLE_SHADING_VALUE_OES …
PFNGLMINSAMPLESHADINGOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
#endif
#endif
#ifndef GL_OES_sample_variables
#define GL_OES_sample_variables …
#endif
#ifndef GL_OES_shader_image_atomic
#define GL_OES_shader_image_atomic …
#endif
#ifndef GL_OES_shader_io_blocks
#define GL_OES_shader_io_blocks …
#endif
#ifndef GL_OES_shader_multisample_interpolation
#define GL_OES_shader_multisample_interpolation …
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES …
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES …
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES …
#endif
#ifndef GL_OES_standard_derivatives
#define GL_OES_standard_derivatives …
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES …
#endif
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 …
#define GL_STENCIL_INDEX1_OES …
#endif
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 …
#define GL_STENCIL_INDEX4_OES …
#endif
#ifndef GL_OES_surfaceless_context
#define GL_OES_surfaceless_context …
#define GL_FRAMEBUFFER_UNDEFINED_OES …
#endif
#ifndef GL_OES_tessellation_point_size
#define GL_OES_tessellation_point_size …
#endif
#ifndef GL_OES_tessellation_shader
#define GL_OES_tessellation_shader …
#define GL_PATCHES_OES …
#define GL_PATCH_VERTICES_OES …
#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES …
#define GL_TESS_GEN_MODE_OES …
#define GL_TESS_GEN_SPACING_OES …
#define GL_TESS_GEN_VERTEX_ORDER_OES …
#define GL_TESS_GEN_POINT_MODE_OES …
#define GL_ISOLINES_OES …
#define GL_QUADS_OES …
#define GL_FRACTIONAL_ODD_OES …
#define GL_FRACTIONAL_EVEN_OES …
#define GL_MAX_PATCH_VERTICES_OES …
#define GL_MAX_TESS_GEN_LEVEL_OES …
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES …
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES …
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES …
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES …
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES …
#define GL_MAX_TESS_PATCH_COMPONENTS_OES …
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES …
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES …
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES …
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES …
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES …
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES …
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES …
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES …
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES …
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES …
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES …
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES …
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES …
#define GL_IS_PER_PATCH_OES …
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES …
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES …
#define GL_TESS_CONTROL_SHADER_OES …
#define GL_TESS_EVALUATION_SHADER_OES …
#define GL_TESS_CONTROL_SHADER_BIT_OES …
#define GL_TESS_EVALUATION_SHADER_BIT_OES …
PFNGLPATCHPARAMETERIOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
#endif
#endif
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D …
#define GL_TEXTURE_WRAP_R_OES …
#define GL_TEXTURE_3D_OES …
#define GL_TEXTURE_BINDING_3D_OES …
#define GL_MAX_3D_TEXTURE_SIZE_OES …
#define GL_SAMPLER_3D_OES …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES …
PFNGLTEXIMAGE3DOESPROC;
PFNGLTEXSUBIMAGE3DOESPROC;
PFNGLCOPYTEXSUBIMAGE3DOESPROC;
PFNGLCOMPRESSEDTEXIMAGE3DOESPROC;
PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC;
PFNGLFRAMEBUFFERTEXTURE3DOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
#endif
#ifndef GL_OES_texture_border_clamp
#define GL_OES_texture_border_clamp …
#define GL_TEXTURE_BORDER_COLOR_OES …
#define GL_CLAMP_TO_BORDER_OES …
PFNGLTEXPARAMETERIIVOESPROC;
PFNGLTEXPARAMETERIUIVOESPROC;
PFNGLGETTEXPARAMETERIIVOESPROC;
PFNGLGETTEXPARAMETERIUIVOESPROC;
PFNGLSAMPLERPARAMETERIIVOESPROC;
PFNGLSAMPLERPARAMETERIUIVOESPROC;
PFNGLGETSAMPLERPARAMETERIIVOESPROC;
PFNGLGETSAMPLERPARAMETERIUIVOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
#endif
#endif
#ifndef GL_OES_texture_buffer
#define GL_OES_texture_buffer …
#define GL_TEXTURE_BUFFER_OES …
#define GL_TEXTURE_BUFFER_BINDING_OES …
#define GL_MAX_TEXTURE_BUFFER_SIZE_OES …
#define GL_TEXTURE_BINDING_BUFFER_OES …
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES …
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES …
#define GL_SAMPLER_BUFFER_OES …
#define GL_INT_SAMPLER_BUFFER_OES …
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES …
#define GL_IMAGE_BUFFER_OES …
#define GL_INT_IMAGE_BUFFER_OES …
#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES …
#define GL_TEXTURE_BUFFER_OFFSET_OES …
#define GL_TEXTURE_BUFFER_SIZE_OES …
PFNGLTEXBUFFEROESPROC;
PFNGLTEXBUFFERRANGEOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#endif
#endif
#ifndef GL_OES_texture_compression_astc
#define GL_OES_texture_compression_astc …
#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES …
#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES …
#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES …
#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES …
#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES …
#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES …
#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES …
#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES …
#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES …
#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES …
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES …
#endif
#ifndef GL_OES_texture_cube_map_array
#define GL_OES_texture_cube_map_array …
#define GL_TEXTURE_CUBE_MAP_ARRAY_OES …
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES …
#define GL_SAMPLER_CUBE_MAP_ARRAY_OES …
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES …
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES …
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES …
#define GL_IMAGE_CUBE_MAP_ARRAY_OES …
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES …
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES …
#endif
#ifndef GL_OES_texture_float
#define GL_OES_texture_float …
#endif
#ifndef GL_OES_texture_float_linear
#define GL_OES_texture_float_linear …
#endif
#ifndef GL_OES_texture_half_float
#define GL_OES_texture_half_float …
#define GL_HALF_FLOAT_OES …
#endif
#ifndef GL_OES_texture_half_float_linear
#define GL_OES_texture_half_float_linear …
#endif
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot …
#endif
#ifndef GL_OES_texture_stencil8
#define GL_OES_texture_stencil8 …
#define GL_STENCIL_INDEX_OES …
#define GL_STENCIL_INDEX8_OES …
#endif
#ifndef GL_OES_texture_storage_multisample_2d_array
#define GL_OES_texture_storage_multisample_2d_array …
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES …
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES …
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES …
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES …
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES …
PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
#endif
#endif
#ifndef GL_OES_texture_view
#define GL_OES_texture_view …
#define GL_TEXTURE_VIEW_MIN_LEVEL_OES …
#define GL_TEXTURE_VIEW_NUM_LEVELS_OES …
#define GL_TEXTURE_VIEW_MIN_LAYER_OES …
#define GL_TEXTURE_VIEW_NUM_LAYERS_OES …
#define GL_TEXTURE_IMMUTABLE_LEVELS …
PFNGLTEXTUREVIEWOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#endif
#endif
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object …
#define GL_VERTEX_ARRAY_BINDING_OES …
PFNGLBINDVERTEXARRAYOESPROC;
PFNGLDELETEVERTEXARRAYSOESPROC;
PFNGLGENVERTEXARRAYSOESPROC;
PFNGLISVERTEXARRAYOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
#endif
#ifndef GL_OES_vertex_half_float
#define GL_OES_vertex_half_float …
#endif
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_OES_vertex_type_10_10_10_2 …
#define GL_UNSIGNED_INT_10_10_10_2_OES …
#define GL_INT_10_10_10_2_OES …
#endif
#ifndef GL_OES_viewport_array
#define GL_OES_viewport_array …
#define GL_MAX_VIEWPORTS_OES …
#define GL_VIEWPORT_SUBPIXEL_BITS_OES …
#define GL_VIEWPORT_BOUNDS_RANGE_OES …
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_OES …
PFNGLVIEWPORTARRAYVOESPROC;
PFNGLVIEWPORTINDEXEDFOESPROC;
PFNGLVIEWPORTINDEXEDFVOESPROC;
PFNGLSCISSORARRAYVOESPROC;
PFNGLSCISSORINDEXEDOESPROC;
PFNGLSCISSORINDEXEDVOESPROC;
PFNGLDEPTHRANGEARRAYFVOESPROC;
PFNGLDEPTHRANGEINDEXEDFOESPROC;
PFNGLGETFLOATI_VOESPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glViewportArrayvOES (GLuint first, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glViewportIndexedfOES (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_APICALL void GL_APIENTRY glViewportIndexedfvOES (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glScissorArrayvOES (GLuint first, GLsizei count, const GLint *v);
GL_APICALL void GL_APIENTRY glScissorIndexedOES (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glScissorIndexedvOES (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glDepthRangeArrayfvOES (GLuint first, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glDepthRangeIndexedfOES (GLuint index, GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glGetFloati_vOES (GLenum target, GLuint index, GLfloat *data);
#endif
#endif
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture …
#define GL_3DC_X_AMD …
#define GL_3DC_XY_AMD …
#endif
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture …
#define GL_ATC_RGB_AMD …
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD …
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD …
#endif
#ifndef GL_AMD_framebuffer_multisample_advanced
#define GL_AMD_framebuffer_multisample_advanced …
#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD …
#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD …
#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD …
#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD …
#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD …
#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC;
PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAdvancedAMD (GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glNamedRenderbufferStorageMultisampleAdvancedAMD (GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor …
#define GL_COUNTER_TYPE_AMD …
#define GL_COUNTER_RANGE_AMD …
#define GL_UNSIGNED_INT64_AMD …
#define GL_PERCENTAGE_AMD …
#define GL_PERFMON_RESULT_AVAILABLE_AMD …
#define GL_PERFMON_RESULT_SIZE_AMD …
#define GL_PERFMON_RESULT_AMD …
PFNGLGETPERFMONITORGROUPSAMDPROC;
PFNGLGETPERFMONITORCOUNTERSAMDPROC;
PFNGLGETPERFMONITORGROUPSTRINGAMDPROC;
PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC;
PFNGLGETPERFMONITORCOUNTERINFOAMDPROC;
PFNGLGENPERFMONITORSAMDPROC;
PFNGLDELETEPERFMONITORSAMDPROC;
PFNGLSELECTPERFMONITORCOUNTERSAMDPROC;
PFNGLBEGINPERFMONITORAMDPROC;
PFNGLENDPERFMONITORAMDPROC;
PFNGLGETPERFMONITORCOUNTERDATAAMDPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
#endif
#ifndef GL_AMD_program_binary_Z400
#define GL_AMD_program_binary_Z400 …
#define GL_Z400_BINARY_AMD …
#endif
#ifndef GL_ANDROID_extension_pack_es31a
#define GL_ANDROID_extension_pack_es31a …
#endif
#ifndef GL_ANGLE_depth_texture
#define GL_ANGLE_depth_texture …
#endif
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit …
#define GL_READ_FRAMEBUFFER_ANGLE …
#define GL_DRAW_FRAMEBUFFER_ANGLE …
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE …
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE …
PFNGLBLITFRAMEBUFFERANGLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_ANGLE_framebuffer_multisample …
#define GL_RENDERBUFFER_SAMPLES_ANGLE …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE …
#define GL_MAX_SAMPLES_ANGLE …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif
#ifndef GL_ANGLE_instanced_arrays
#define GL_ANGLE_instanced_arrays …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE …
PFNGLDRAWARRAYSINSTANCEDANGLEPROC;
PFNGLDRAWELEMENTSINSTANCEDANGLEPROC;
PFNGLVERTEXATTRIBDIVISORANGLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
#endif
#endif
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order …
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE …
#endif
#ifndef GL_ANGLE_program_binary
#define GL_ANGLE_program_binary …
#define GL_PROGRAM_BINARY_ANGLE …
#endif
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 …
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE …
#endif
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 …
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE …
#endif
#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage …
#define GL_TEXTURE_USAGE_ANGLE …
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE …
#endif
#ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source …
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE …
PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
#endif
#endif
#ifndef GL_APPLE_clip_distance
#define GL_APPLE_clip_distance …
#define GL_MAX_CLIP_DISTANCES_APPLE …
#define GL_CLIP_DISTANCE0_APPLE …
#define GL_CLIP_DISTANCE1_APPLE …
#define GL_CLIP_DISTANCE2_APPLE …
#define GL_CLIP_DISTANCE3_APPLE …
#define GL_CLIP_DISTANCE4_APPLE …
#define GL_CLIP_DISTANCE5_APPLE …
#define GL_CLIP_DISTANCE6_APPLE …
#define GL_CLIP_DISTANCE7_APPLE …
#endif
#ifndef GL_APPLE_color_buffer_packed_float
#define GL_APPLE_color_buffer_packed_float …
#endif
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels …
PFNGLCOPYTEXTURELEVELSAPPLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
#endif
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample …
#define GL_RENDERBUFFER_SAMPLES_APPLE …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE …
#define GL_MAX_SAMPLES_APPLE …
#define GL_READ_FRAMEBUFFER_APPLE …
#define GL_DRAW_FRAMEBUFFER_APPLE …
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE …
#define GL_READ_FRAMEBUFFER_BINDING_APPLE …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC;
PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif
#endif
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 …
#define GL_RGB_422_APPLE …
#define GL_UNSIGNED_SHORT_8_8_APPLE …
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE …
#define GL_RGB_RAW_422_APPLE …
#endif
#ifndef GL_APPLE_sync
#define GL_APPLE_sync …
#define GL_SYNC_OBJECT_APPLE …
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE …
#define GL_OBJECT_TYPE_APPLE …
#define GL_SYNC_CONDITION_APPLE …
#define GL_SYNC_STATUS_APPLE …
#define GL_SYNC_FLAGS_APPLE …
#define GL_SYNC_FENCE_APPLE …
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE …
#define GL_UNSIGNALED_APPLE …
#define GL_SIGNALED_APPLE …
#define GL_ALREADY_SIGNALED_APPLE …
#define GL_TIMEOUT_EXPIRED_APPLE …
#define GL_CONDITION_SATISFIED_APPLE …
#define GL_WAIT_FAILED_APPLE …
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE …
#define GL_TIMEOUT_IGNORED_APPLE …
PFNGLFENCESYNCAPPLEPROC;
PFNGLISSYNCAPPLEPROC;
PFNGLDELETESYNCAPPLEPROC;
PFNGLCLIENTWAITSYNCAPPLEPROC;
PFNGLWAITSYNCAPPLEPROC;
PFNGLGETINTEGER64VAPPLEPROC;
PFNGLGETSYNCIVAPPLEPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values);
#endif
#endif
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 …
#define GL_BGRA_EXT …
#define GL_BGRA8_EXT …
#endif
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level …
#define GL_TEXTURE_MAX_LEVEL_APPLE …
#endif
#ifndef GL_APPLE_texture_packed_float
#define GL_APPLE_texture_packed_float …
#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE …
#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE …
#define GL_R11F_G11F_B10F_APPLE …
#define GL_RGB9_E5_APPLE …
#endif
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary …
#define GL_MALI_PROGRAM_BINARY_ARM …
#endif
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary …
#define GL_MALI_SHADER_BINARY_ARM …
#endif
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 …
#endif
#ifndef GL_ARM_shader_framebuffer_fetch
#define GL_ARM_shader_framebuffer_fetch …
#define GL_FETCH_PER_SAMPLE_ARM …
#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM …
#endif
#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
#define GL_ARM_shader_framebuffer_fetch_depth_stencil …
#endif
#ifndef GL_ARM_texture_unnormalized_coordinates
#define GL_ARM_texture_unnormalized_coordinates …
#define GL_TEXTURE_UNNORMALIZED_COORDINATES_ARM …
#endif
#ifndef GL_DMP_program_binary
#define GL_DMP_program_binary …
#define GL_SMAPHS30_PROGRAM_BINARY_DMP …
#define GL_SMAPHS_PROGRAM_BINARY_DMP …
#define GL_DMP_PROGRAM_BINARY_DMP …
#endif
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary …
#define GL_SHADER_BINARY_DMP …
#endif
#ifndef GL_EXT_EGL_image_array
#define GL_EXT_EGL_image_array …
#endif
#ifndef GL_EXT_EGL_image_storage
#define GL_EXT_EGL_image_storage …
PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC;
PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexStorageEXT (GLenum target, GLeglImageOES image, const GLint* attrib_list);
GL_APICALL void GL_APIENTRY glEGLImageTargetTextureStorageEXT (GLuint texture, GLeglImageOES image, const GLint* attrib_list);
#endif
#endif
#ifndef GL_EXT_YUV_target
#define GL_EXT_YUV_target …
#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT …
#endif
#ifndef GL_EXT_base_instance
#define GL_EXT_base_instance …
PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
#endif
#endif
#ifndef GL_EXT_blend_func_extended
#define GL_EXT_blend_func_extended …
#define GL_SRC1_COLOR_EXT …
#define GL_SRC1_ALPHA_EXT …
#define GL_ONE_MINUS_SRC1_COLOR_EXT …
#define GL_ONE_MINUS_SRC1_ALPHA_EXT …
#define GL_SRC_ALPHA_SATURATE_EXT …
#define GL_LOCATION_INDEX_EXT …
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT …
PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC;
PFNGLBINDFRAGDATALOCATIONEXTPROC;
PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC;
PFNGLGETFRAGDATAINDEXEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
#endif
#endif
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax …
#define GL_MIN_EXT …
#define GL_MAX_EXT …
#endif
#ifndef GL_EXT_buffer_storage
#define GL_EXT_buffer_storage …
#define GL_MAP_READ_BIT …
#define GL_MAP_WRITE_BIT …
#define GL_MAP_PERSISTENT_BIT_EXT …
#define GL_MAP_COHERENT_BIT_EXT …
#define GL_DYNAMIC_STORAGE_BIT_EXT …
#define GL_CLIENT_STORAGE_BIT_EXT …
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT …
#define GL_BUFFER_IMMUTABLE_STORAGE_EXT …
#define GL_BUFFER_STORAGE_FLAGS_EXT …
PFNGLBUFFERSTORAGEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
#endif
#endif
#ifndef GL_EXT_clear_texture
#define GL_EXT_clear_texture …
PFNGLCLEARTEXIMAGEEXTPROC;
PFNGLCLEARTEXSUBIMAGEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glClearTexImageEXT (GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
GL_APICALL void GL_APIENTRY glClearTexSubImageEXT (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
#endif
#endif
#ifndef GL_EXT_clip_control
#define GL_EXT_clip_control …
#define GL_LOWER_LEFT_EXT …
#define GL_UPPER_LEFT_EXT …
#define GL_NEGATIVE_ONE_TO_ONE_EXT …
#define GL_ZERO_TO_ONE_EXT …
#define GL_CLIP_ORIGIN_EXT …
#define GL_CLIP_DEPTH_MODE_EXT …
PFNGLCLIPCONTROLEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glClipControlEXT (GLenum origin, GLenum depth);
#endif
#endif
#ifndef GL_EXT_clip_cull_distance
#define GL_EXT_clip_cull_distance …
#define GL_MAX_CLIP_DISTANCES_EXT …
#define GL_MAX_CULL_DISTANCES_EXT …
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES_EXT …
#define GL_CLIP_DISTANCE0_EXT …
#define GL_CLIP_DISTANCE1_EXT …
#define GL_CLIP_DISTANCE2_EXT …
#define GL_CLIP_DISTANCE3_EXT …
#define GL_CLIP_DISTANCE4_EXT …
#define GL_CLIP_DISTANCE5_EXT …
#define GL_CLIP_DISTANCE6_EXT …
#define GL_CLIP_DISTANCE7_EXT …
#endif
#ifndef GL_EXT_color_buffer_float
#define GL_EXT_color_buffer_float …
#endif
#ifndef GL_EXT_color_buffer_half_float
#define GL_EXT_color_buffer_half_float …
#define GL_RGBA16F_EXT …
#define GL_RGB16F_EXT …
#define GL_RG16F_EXT …
#define GL_R16F_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT …
#define GL_UNSIGNED_NORMALIZED_EXT …
#endif
#ifndef GL_EXT_conservative_depth
#define GL_EXT_conservative_depth …
#endif
#ifndef GL_EXT_copy_image
#define GL_EXT_copy_image …
PFNGLCOPYIMAGESUBDATAEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#endif
#endif
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label …
#define GL_PROGRAM_PIPELINE_OBJECT_EXT …
#define GL_PROGRAM_OBJECT_EXT …
#define GL_SHADER_OBJECT_EXT …
#define GL_BUFFER_OBJECT_EXT …
#define GL_QUERY_OBJECT_EXT …
#define GL_VERTEX_ARRAY_OBJECT_EXT …
#define GL_TRANSFORM_FEEDBACK …
PFNGLLABELOBJECTEXTPROC;
PFNGLGETOBJECTLABELEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
#endif
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker …
PFNGLINSERTEVENTMARKEREXTPROC;
PFNGLPUSHGROUPMARKEREXTPROC;
PFNGLPOPGROUPMARKEREXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
#endif
#ifndef GL_EXT_depth_clamp
#define GL_EXT_depth_clamp …
#define GL_DEPTH_CLAMP_EXT …
#endif
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer …
#define GL_COLOR_EXT …
#define GL_DEPTH_EXT …
#define GL_STENCIL_EXT …
PFNGLDISCARDFRAMEBUFFEREXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
#endif
#ifndef GL_EXT_disjoint_timer_query
#define GL_EXT_disjoint_timer_query …
#define GL_QUERY_COUNTER_BITS_EXT …
#define GL_CURRENT_QUERY_EXT …
#define GL_QUERY_RESULT_EXT …
#define GL_QUERY_RESULT_AVAILABLE_EXT …
#define GL_TIME_ELAPSED_EXT …
#define GL_TIMESTAMP_EXT …
#define GL_GPU_DISJOINT_EXT …
PFNGLGENQUERIESEXTPROC;
PFNGLDELETEQUERIESEXTPROC;
PFNGLISQUERYEXTPROC;
PFNGLBEGINQUERYEXTPROC;
PFNGLENDQUERYEXTPROC;
PFNGLQUERYCOUNTEREXTPROC;
PFNGLGETQUERYIVEXTPROC;
PFNGLGETQUERYOBJECTIVEXTPROC;
PFNGLGETQUERYOBJECTUIVEXTPROC;
PFNGLGETQUERYOBJECTI64VEXTPROC;
PFNGLGETQUERYOBJECTUI64VEXTPROC;
PFNGLGETINTEGER64VEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetInteger64vEXT (GLenum pname, GLint64 *data);
#endif
#endif
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers …
#define GL_MAX_COLOR_ATTACHMENTS_EXT …
#define GL_MAX_DRAW_BUFFERS_EXT …
#define GL_DRAW_BUFFER0_EXT …
#define GL_DRAW_BUFFER1_EXT …
#define GL_DRAW_BUFFER2_EXT …
#define GL_DRAW_BUFFER3_EXT …
#define GL_DRAW_BUFFER4_EXT …
#define GL_DRAW_BUFFER5_EXT …
#define GL_DRAW_BUFFER6_EXT …
#define GL_DRAW_BUFFER7_EXT …
#define GL_DRAW_BUFFER8_EXT …
#define GL_DRAW_BUFFER9_EXT …
#define GL_DRAW_BUFFER10_EXT …
#define GL_DRAW_BUFFER11_EXT …
#define GL_DRAW_BUFFER12_EXT …
#define GL_DRAW_BUFFER13_EXT …
#define GL_DRAW_BUFFER14_EXT …
#define GL_DRAW_BUFFER15_EXT …
#define GL_COLOR_ATTACHMENT0_EXT …
#define GL_COLOR_ATTACHMENT1_EXT …
#define GL_COLOR_ATTACHMENT2_EXT …
#define GL_COLOR_ATTACHMENT3_EXT …
#define GL_COLOR_ATTACHMENT4_EXT …
#define GL_COLOR_ATTACHMENT5_EXT …
#define GL_COLOR_ATTACHMENT6_EXT …
#define GL_COLOR_ATTACHMENT7_EXT …
#define GL_COLOR_ATTACHMENT8_EXT …
#define GL_COLOR_ATTACHMENT9_EXT …
#define GL_COLOR_ATTACHMENT10_EXT …
#define GL_COLOR_ATTACHMENT11_EXT …
#define GL_COLOR_ATTACHMENT12_EXT …
#define GL_COLOR_ATTACHMENT13_EXT …
#define GL_COLOR_ATTACHMENT14_EXT …
#define GL_COLOR_ATTACHMENT15_EXT …
PFNGLDRAWBUFFERSEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
#endif
#endif
#ifndef GL_EXT_draw_buffers_indexed
#define GL_EXT_draw_buffers_indexed …
PFNGLENABLEIEXTPROC;
PFNGLDISABLEIEXTPROC;
PFNGLBLENDEQUATIONIEXTPROC;
PFNGLBLENDEQUATIONSEPARATEIEXTPROC;
PFNGLBLENDFUNCIEXTPROC;
PFNGLBLENDFUNCSEPARATEIEXTPROC;
PFNGLCOLORMASKIEXTPROC;
PFNGLISENABLEDIEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
#endif
#endif
#ifndef GL_EXT_draw_elements_base_vertex
#define GL_EXT_draw_elements_base_vertex …
PFNGLDRAWELEMENTSBASEVERTEXEXTPROC;
PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
#endif
#endif
#ifndef GL_EXT_draw_instanced
#define GL_EXT_draw_instanced …
PFNGLDRAWARRAYSINSTANCEDEXTPROC;
PFNGLDRAWELEMENTSINSTANCEDEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#endif
#endif
#ifndef GL_EXT_draw_transform_feedback
#define GL_EXT_draw_transform_feedback …
PFNGLDRAWTRANSFORMFEEDBACKEXTPROC;
PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawTransformFeedbackEXT (GLenum mode, GLuint id);
GL_APICALL void GL_APIENTRY glDrawTransformFeedbackInstancedEXT (GLenum mode, GLuint id, GLsizei instancecount);
#endif
#endif
#ifndef GL_EXT_external_buffer
#define GL_EXT_external_buffer …
GLeglClientBufferEXT;
PFNGLBUFFERSTORAGEEXTERNALEXTPROC;
PFNGLNAMEDBUFFERSTORAGEEXTERNALEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBufferStorageExternalEXT (GLenum target, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
GL_APICALL void GL_APIENTRY glNamedBufferStorageExternalEXT (GLuint buffer, GLintptr offset, GLsizeiptr size, GLeglClientBufferEXT clientBuffer, GLbitfield flags);
#endif
#endif
#ifndef GL_EXT_float_blend
#define GL_EXT_float_blend …
#endif
#ifndef GL_EXT_geometry_point_size
#define GL_EXT_geometry_point_size …
#endif
#ifndef GL_EXT_geometry_shader
#define GL_EXT_geometry_shader …
#define GL_GEOMETRY_SHADER_EXT …
#define GL_GEOMETRY_SHADER_BIT_EXT …
#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT …
#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT …
#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT …
#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT …
#define GL_LAYER_PROVOKING_VERTEX_EXT …
#define GL_LINES_ADJACENCY_EXT …
#define GL_LINE_STRIP_ADJACENCY_EXT …
#define GL_TRIANGLES_ADJACENCY_EXT …
#define GL_TRIANGLE_STRIP_ADJACENCY_EXT …
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT …
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT …
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT …
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT …
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT …
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT …
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT …
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT …
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT …
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT …
#define GL_FIRST_VERTEX_CONVENTION_EXT …
#define GL_LAST_VERTEX_CONVENTION_EXT …
#define GL_UNDEFINED_VERTEX_EXT …
#define GL_PRIMITIVES_GENERATED_EXT …
#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT …
#define GL_MAX_FRAMEBUFFER_LAYERS_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT …
#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT …
PFNGLFRAMEBUFFERTEXTUREEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
#endif
#endif
#ifndef GL_EXT_gpu_shader5
#define GL_EXT_gpu_shader5 …
#endif
#ifndef GL_EXT_instanced_arrays
#define GL_EXT_instanced_arrays …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT …
PFNGLVERTEXATTRIBDIVISOREXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
#endif
#endif
#ifndef GL_EXT_map_buffer_range
#define GL_EXT_map_buffer_range …
#define GL_MAP_READ_BIT_EXT …
#define GL_MAP_WRITE_BIT_EXT …
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT …
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT …
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT …
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT …
PFNGLMAPBUFFERRANGEEXTPROC;
PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
#endif
#ifndef GL_EXT_memory_object
#define GL_EXT_memory_object …
#define GL_TEXTURE_TILING_EXT …
#define GL_DEDICATED_MEMORY_OBJECT_EXT …
#define GL_PROTECTED_MEMORY_OBJECT_EXT …
#define GL_NUM_TILING_TYPES_EXT …
#define GL_TILING_TYPES_EXT …
#define GL_OPTIMAL_TILING_EXT …
#define GL_LINEAR_TILING_EXT …
#define GL_NUM_DEVICE_UUIDS_EXT …
#define GL_DEVICE_UUID_EXT …
#define GL_DRIVER_UUID_EXT …
#define GL_UUID_SIZE_EXT …
PFNGLGETUNSIGNEDBYTEVEXTPROC;
PFNGLGETUNSIGNEDBYTEI_VEXTPROC;
PFNGLDELETEMEMORYOBJECTSEXTPROC;
PFNGLISMEMORYOBJECTEXTPROC;
PFNGLCREATEMEMORYOBJECTSEXTPROC;
PFNGLMEMORYOBJECTPARAMETERIVEXTPROC;
PFNGLGETMEMORYOBJECTPARAMETERIVEXTPROC;
PFNGLTEXSTORAGEMEM2DEXTPROC;
PFNGLTEXSTORAGEMEM2DMULTISAMPLEEXTPROC;
PFNGLTEXSTORAGEMEM3DEXTPROC;
PFNGLTEXSTORAGEMEM3DMULTISAMPLEEXTPROC;
PFNGLBUFFERSTORAGEMEMEXTPROC;
PFNGLTEXTURESTORAGEMEM2DEXTPROC;
PFNGLTEXTURESTORAGEMEM2DMULTISAMPLEEXTPROC;
PFNGLTEXTURESTORAGEMEM3DEXTPROC;
PFNGLTEXTURESTORAGEMEM3DMULTISAMPLEEXTPROC;
PFNGLNAMEDBUFFERSTORAGEMEMEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetUnsignedBytevEXT (GLenum pname, GLubyte *data);
GL_APICALL void GL_APIENTRY glGetUnsignedBytei_vEXT (GLenum target, GLuint index, GLubyte *data);
GL_APICALL void GL_APIENTRY glDeleteMemoryObjectsEXT (GLsizei n, const GLuint *memoryObjects);
GL_APICALL GLboolean GL_APIENTRY glIsMemoryObjectEXT (GLuint memoryObject);
GL_APICALL void GL_APIENTRY glCreateMemoryObjectsEXT (GLsizei n, GLuint *memoryObjects);
GL_APICALL void GL_APIENTRY glMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glGetMemoryObjectParameterivEXT (GLuint memoryObject, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glTexStorageMem2DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem2DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DEXT (GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTexStorageMem3DMultisampleEXT (GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glBufferStorageMemEXT (GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureStorageMem2DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureStorageMem2DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureStorageMem3DEXT (GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureStorageMem3DMultisampleEXT (GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glNamedBufferStorageMemEXT (GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
#endif
#endif
#ifndef GL_EXT_memory_object_fd
#define GL_EXT_memory_object_fd …
#define GL_HANDLE_TYPE_OPAQUE_FD_EXT …
PFNGLIMPORTMEMORYFDEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportMemoryFdEXT (GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
#endif
#endif
#ifndef GL_EXT_memory_object_win32
#define GL_EXT_memory_object_win32 …
#define GL_HANDLE_TYPE_OPAQUE_WIN32_EXT …
#define GL_HANDLE_TYPE_OPAQUE_WIN32_KMT_EXT …
#define GL_DEVICE_LUID_EXT …
#define GL_DEVICE_NODE_MASK_EXT …
#define GL_LUID_SIZE_EXT …
#define GL_HANDLE_TYPE_D3D12_TILEPOOL_EXT …
#define GL_HANDLE_TYPE_D3D12_RESOURCE_EXT …
#define GL_HANDLE_TYPE_D3D11_IMAGE_EXT …
#define GL_HANDLE_TYPE_D3D11_IMAGE_KMT_EXT …
PFNGLIMPORTMEMORYWIN32HANDLEEXTPROC;
PFNGLIMPORTMEMORYWIN32NAMEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportMemoryWin32HandleEXT (GLuint memory, GLuint64 size, GLenum handleType, void *handle);
GL_APICALL void GL_APIENTRY glImportMemoryWin32NameEXT (GLuint memory, GLuint64 size, GLenum handleType, const void *name);
#endif
#endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays …
PFNGLMULTIDRAWARRAYSEXTPROC;
PFNGLMULTIDRAWELEMENTSEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
#endif
#endif
#ifndef GL_EXT_multi_draw_indirect
#define GL_EXT_multi_draw_indirect …
PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC;
PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
#endif
#endif
#ifndef GL_EXT_multisampled_compatibility
#define GL_EXT_multisampled_compatibility …
#define GL_MULTISAMPLE_EXT …
#define GL_SAMPLE_ALPHA_TO_ONE_EXT …
#endif
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT …
#define GL_RENDERBUFFER_SAMPLES_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT …
#define GL_MAX_SAMPLES_EXT …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif
#ifndef GL_EXT_multisampled_render_to_texture2
#define GL_EXT_multisampled_render_to_texture2 …
#endif
#ifndef GL_EXT_multiview_draw_buffers
#define GL_EXT_multiview_draw_buffers …
#define GL_COLOR_ATTACHMENT_EXT …
#define GL_MULTIVIEW_EXT …
#define GL_DRAW_BUFFER_EXT …
#define GL_READ_BUFFER_EXT …
#define GL_MAX_MULTIVIEW_BUFFERS_EXT …
PFNGLREADBUFFERINDEXEDEXTPROC;
PFNGLDRAWBUFFERSINDEXEDEXTPROC;
PFNGLGETINTEGERI_VEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
#endif
#endif
#ifndef GL_EXT_multiview_tessellation_geometry_shader
#define GL_EXT_multiview_tessellation_geometry_shader …
#endif
#ifndef GL_EXT_multiview_texture_multisample
#define GL_EXT_multiview_texture_multisample …
#endif
#ifndef GL_EXT_multiview_timer_query
#define GL_EXT_multiview_timer_query …
#endif
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean …
#define GL_ANY_SAMPLES_PASSED_EXT …
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT …
#endif
#ifndef GL_EXT_polygon_offset_clamp
#define GL_EXT_polygon_offset_clamp …
#define GL_POLYGON_OFFSET_CLAMP_EXT …
PFNGLPOLYGONOFFSETCLAMPEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPolygonOffsetClampEXT (GLfloat factor, GLfloat units, GLfloat clamp);
#endif
#endif
#ifndef GL_EXT_post_depth_coverage
#define GL_EXT_post_depth_coverage …
#endif
#ifndef GL_EXT_primitive_bounding_box
#define GL_EXT_primitive_bounding_box …
#define GL_PRIMITIVE_BOUNDING_BOX_EXT …
PFNGLPRIMITIVEBOUNDINGBOXEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
#endif
#endif
#ifndef GL_EXT_protected_textures
#define GL_EXT_protected_textures …
#define GL_CONTEXT_FLAG_PROTECTED_CONTENT_BIT_EXT …
#define GL_TEXTURE_PROTECTED_EXT …
#endif
#ifndef GL_EXT_pvrtc_sRGB
#define GL_EXT_pvrtc_sRGB …
#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT …
#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG …
#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG …
#endif
#ifndef GL_EXT_raster_multisample
#define GL_EXT_raster_multisample …
#define GL_RASTER_MULTISAMPLE_EXT …
#define GL_RASTER_SAMPLES_EXT …
#define GL_MAX_RASTER_SAMPLES_EXT …
#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT …
#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT …
#define GL_EFFECTIVE_RASTER_SAMPLES_EXT …
PFNGLRASTERSAMPLESEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
#endif
#endif
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra …
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT …
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT …
#endif
#ifndef GL_EXT_render_snorm
#define GL_EXT_render_snorm …
#define GL_R8_SNORM …
#define GL_RG8_SNORM …
#define GL_RGBA8_SNORM …
#define GL_R16_SNORM_EXT …
#define GL_RG16_SNORM_EXT …
#define GL_RGBA16_SNORM_EXT …
#endif
#ifndef GL_EXT_robustness
#define GL_EXT_robustness …
#define GL_GUILTY_CONTEXT_RESET_EXT …
#define GL_INNOCENT_CONTEXT_RESET_EXT …
#define GL_UNKNOWN_CONTEXT_RESET_EXT …
#define GL_CONTEXT_ROBUST_ACCESS_EXT …
#define GL_RESET_NOTIFICATION_STRATEGY_EXT …
#define GL_LOSE_CONTEXT_ON_RESET_EXT …
#define GL_NO_RESET_NOTIFICATION_EXT …
PFNGLGETGRAPHICSRESETSTATUSEXTPROC;
PFNGLREADNPIXELSEXTPROC;
PFNGLGETNUNIFORMFVEXTPROC;
PFNGLGETNUNIFORMIVEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
#endif
#ifndef GL_EXT_sRGB
#define GL_EXT_sRGB …
#define GL_SRGB_EXT …
#define GL_SRGB_ALPHA_EXT …
#define GL_SRGB8_ALPHA8_EXT …
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT …
#endif
#ifndef GL_EXT_sRGB_write_control
#define GL_EXT_sRGB_write_control …
#define GL_FRAMEBUFFER_SRGB_EXT …
#endif
#ifndef GL_EXT_semaphore
#define GL_EXT_semaphore …
#define GL_LAYOUT_GENERAL_EXT …
#define GL_LAYOUT_COLOR_ATTACHMENT_EXT …
#define GL_LAYOUT_DEPTH_STENCIL_ATTACHMENT_EXT …
#define GL_LAYOUT_DEPTH_STENCIL_READ_ONLY_EXT …
#define GL_LAYOUT_SHADER_READ_ONLY_EXT …
#define GL_LAYOUT_TRANSFER_SRC_EXT …
#define GL_LAYOUT_TRANSFER_DST_EXT …
#define GL_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_EXT …
#define GL_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_EXT …
PFNGLGENSEMAPHORESEXTPROC;
PFNGLDELETESEMAPHORESEXTPROC;
PFNGLISSEMAPHOREEXTPROC;
PFNGLSEMAPHOREPARAMETERUI64VEXTPROC;
PFNGLGETSEMAPHOREPARAMETERUI64VEXTPROC;
PFNGLWAITSEMAPHOREEXTPROC;
PFNGLSIGNALSEMAPHOREEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenSemaphoresEXT (GLsizei n, GLuint *semaphores);
GL_APICALL void GL_APIENTRY glDeleteSemaphoresEXT (GLsizei n, const GLuint *semaphores);
GL_APICALL GLboolean GL_APIENTRY glIsSemaphoreEXT (GLuint semaphore);
GL_APICALL void GL_APIENTRY glSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, const GLuint64 *params);
GL_APICALL void GL_APIENTRY glGetSemaphoreParameterui64vEXT (GLuint semaphore, GLenum pname, GLuint64 *params);
GL_APICALL void GL_APIENTRY glWaitSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *srcLayouts);
GL_APICALL void GL_APIENTRY glSignalSemaphoreEXT (GLuint semaphore, GLuint numBufferBarriers, const GLuint *buffers, GLuint numTextureBarriers, const GLuint *textures, const GLenum *dstLayouts);
#endif
#endif
#ifndef GL_EXT_semaphore_fd
#define GL_EXT_semaphore_fd …
PFNGLIMPORTSEMAPHOREFDEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportSemaphoreFdEXT (GLuint semaphore, GLenum handleType, GLint fd);
#endif
#endif
#ifndef GL_EXT_semaphore_win32
#define GL_EXT_semaphore_win32 …
#define GL_HANDLE_TYPE_D3D12_FENCE_EXT …
#define GL_D3D12_FENCE_VALUE_EXT …
PFNGLIMPORTSEMAPHOREWIN32HANDLEEXTPROC;
PFNGLIMPORTSEMAPHOREWIN32NAMEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glImportSemaphoreWin32HandleEXT (GLuint semaphore, GLenum handleType, void *handle);
GL_APICALL void GL_APIENTRY glImportSemaphoreWin32NameEXT (GLuint semaphore, GLenum handleType, const void *name);
#endif
#endif
#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects …
#define GL_ACTIVE_PROGRAM_EXT …
#define GL_VERTEX_SHADER_BIT_EXT …
#define GL_FRAGMENT_SHADER_BIT_EXT …
#define GL_ALL_SHADER_BITS_EXT …
#define GL_PROGRAM_SEPARABLE_EXT …
#define GL_PROGRAM_PIPELINE_BINDING_EXT …
PFNGLACTIVESHADERPROGRAMEXTPROC;
PFNGLBINDPROGRAMPIPELINEEXTPROC;
PFNGLCREATESHADERPROGRAMVEXTPROC;
PFNGLDELETEPROGRAMPIPELINESEXTPROC;
PFNGLGENPROGRAMPIPELINESEXTPROC;
PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC;
PFNGLGETPROGRAMPIPELINEIVEXTPROC;
PFNGLISPROGRAMPIPELINEEXTPROC;
PFNGLPROGRAMPARAMETERIEXTPROC;
PFNGLPROGRAMUNIFORM1FEXTPROC;
PFNGLPROGRAMUNIFORM1FVEXTPROC;
PFNGLPROGRAMUNIFORM1IEXTPROC;
PFNGLPROGRAMUNIFORM1IVEXTPROC;
PFNGLPROGRAMUNIFORM2FEXTPROC;
PFNGLPROGRAMUNIFORM2FVEXTPROC;
PFNGLPROGRAMUNIFORM2IEXTPROC;
PFNGLPROGRAMUNIFORM2IVEXTPROC;
PFNGLPROGRAMUNIFORM3FEXTPROC;
PFNGLPROGRAMUNIFORM3FVEXTPROC;
PFNGLPROGRAMUNIFORM3IEXTPROC;
PFNGLPROGRAMUNIFORM3IVEXTPROC;
PFNGLPROGRAMUNIFORM4FEXTPROC;
PFNGLPROGRAMUNIFORM4FVEXTPROC;
PFNGLPROGRAMUNIFORM4IEXTPROC;
PFNGLPROGRAMUNIFORM4IVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC;
PFNGLUSEPROGRAMSTAGESEXTPROC;
PFNGLVALIDATEPROGRAMPIPELINEEXTPROC;
PFNGLPROGRAMUNIFORM1UIEXTPROC;
PFNGLPROGRAMUNIFORM2UIEXTPROC;
PFNGLPROGRAMUNIFORM3UIEXTPROC;
PFNGLPROGRAMUNIFORM4UIEXTPROC;
PFNGLPROGRAMUNIFORM1UIVEXTPROC;
PFNGLPROGRAMUNIFORM2UIVEXTPROC;
PFNGLPROGRAMUNIFORM3UIVEXTPROC;
PFNGLPROGRAMUNIFORM4UIVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC;
PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#endif
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_EXT_shader_framebuffer_fetch …
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT …
#endif
#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
#define GL_EXT_shader_framebuffer_fetch_non_coherent …
PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierEXT (void);
#endif
#endif
#ifndef GL_EXT_shader_group_vote
#define GL_EXT_shader_group_vote …
#endif
#ifndef GL_EXT_shader_implicit_conversions
#define GL_EXT_shader_implicit_conversions …
#endif
#ifndef GL_EXT_shader_integer_mix
#define GL_EXT_shader_integer_mix …
#endif
#ifndef GL_EXT_shader_io_blocks
#define GL_EXT_shader_io_blocks …
#endif
#ifndef GL_EXT_shader_non_constant_global_initializers
#define GL_EXT_shader_non_constant_global_initializers …
#endif
#ifndef GL_EXT_shader_pixel_local_storage
#define GL_EXT_shader_pixel_local_storage …
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT …
#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT …
#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT …
#endif
#ifndef GL_EXT_shader_pixel_local_storage2
#define GL_EXT_shader_pixel_local_storage2 …
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_FAST_SIZE_EXT …
#define GL_MAX_SHADER_COMBINED_LOCAL_STORAGE_SIZE_EXT …
#define GL_FRAMEBUFFER_INCOMPLETE_INSUFFICIENT_SHADER_COMBINED_LOCAL_STORAGE_EXT …
PFNGLFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC;
PFNGLGETFRAMEBUFFERPIXELLOCALSTORAGESIZEEXTPROC;
PFNGLCLEARPIXELLOCALSTORAGEUIEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferPixelLocalStorageSizeEXT (GLuint target, GLsizei size);
GL_APICALL GLsizei GL_APIENTRY glGetFramebufferPixelLocalStorageSizeEXT (GLuint target);
GL_APICALL void GL_APIENTRY glClearPixelLocalStorageuiEXT (GLsizei offset, GLsizei n, const GLuint *values);
#endif
#endif
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod …
#endif
#ifndef GL_EXT_shadow_samplers
#define GL_EXT_shadow_samplers …
#define GL_TEXTURE_COMPARE_MODE_EXT …
#define GL_TEXTURE_COMPARE_FUNC_EXT …
#define GL_COMPARE_REF_TO_TEXTURE_EXT …
#define GL_SAMPLER_2D_SHADOW_EXT …
#endif
#ifndef GL_EXT_sparse_texture
#define GL_EXT_sparse_texture …
#define GL_TEXTURE_SPARSE_EXT …
#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT …
#define GL_NUM_SPARSE_LEVELS_EXT …
#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT …
#define GL_VIRTUAL_PAGE_SIZE_X_EXT …
#define GL_VIRTUAL_PAGE_SIZE_Y_EXT …
#define GL_VIRTUAL_PAGE_SIZE_Z_EXT …
#define GL_TEXTURE_2D_ARRAY …
#define GL_TEXTURE_3D …
#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT …
#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT …
#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT …
#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT …
PFNGLTEXPAGECOMMITMENTEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
#endif
#endif
#ifndef GL_EXT_sparse_texture2
#define GL_EXT_sparse_texture2 …
#endif
#ifndef GL_EXT_tessellation_point_size
#define GL_EXT_tessellation_point_size …
#endif
#ifndef GL_EXT_tessellation_shader
#define GL_EXT_tessellation_shader …
#define GL_PATCHES_EXT …
#define GL_PATCH_VERTICES_EXT …
#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT …
#define GL_TESS_GEN_MODE_EXT …
#define GL_TESS_GEN_SPACING_EXT …
#define GL_TESS_GEN_VERTEX_ORDER_EXT …
#define GL_TESS_GEN_POINT_MODE_EXT …
#define GL_ISOLINES_EXT …
#define GL_QUADS_EXT …
#define GL_FRACTIONAL_ODD_EXT …
#define GL_FRACTIONAL_EVEN_EXT …
#define GL_MAX_PATCH_VERTICES_EXT …
#define GL_MAX_TESS_GEN_LEVEL_EXT …
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT …
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT …
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT …
#define GL_MAX_TESS_PATCH_COMPONENTS_EXT …
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT …
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT …
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT …
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT …
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT …
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT …
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT …
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT …
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT …
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT …
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT …
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT …
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT …
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED …
#define GL_IS_PER_PATCH_EXT …
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT …
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT …
#define GL_TESS_CONTROL_SHADER_EXT …
#define GL_TESS_EVALUATION_SHADER_EXT …
#define GL_TESS_CONTROL_SHADER_BIT_EXT …
#define GL_TESS_EVALUATION_SHADER_BIT_EXT …
PFNGLPATCHPARAMETERIEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
#endif
#endif
#ifndef GL_EXT_texture_border_clamp
#define GL_EXT_texture_border_clamp …
#define GL_TEXTURE_BORDER_COLOR_EXT …
#define GL_CLAMP_TO_BORDER_EXT …
PFNGLTEXPARAMETERIIVEXTPROC;
PFNGLTEXPARAMETERIUIVEXTPROC;
PFNGLGETTEXPARAMETERIIVEXTPROC;
PFNGLGETTEXPARAMETERIUIVEXTPROC;
PFNGLSAMPLERPARAMETERIIVEXTPROC;
PFNGLSAMPLERPARAMETERIUIVEXTPROC;
PFNGLGETSAMPLERPARAMETERIIVEXTPROC;
PFNGLGETSAMPLERPARAMETERIUIVEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
#endif
#endif
#ifndef GL_EXT_texture_buffer
#define GL_EXT_texture_buffer …
#define GL_TEXTURE_BUFFER_EXT …
#define GL_TEXTURE_BUFFER_BINDING_EXT …
#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT …
#define GL_TEXTURE_BINDING_BUFFER_EXT …
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT …
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT …
#define GL_SAMPLER_BUFFER_EXT …
#define GL_INT_SAMPLER_BUFFER_EXT …
#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT …
#define GL_IMAGE_BUFFER_EXT …
#define GL_INT_IMAGE_BUFFER_EXT …
#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT …
#define GL_TEXTURE_BUFFER_OFFSET_EXT …
#define GL_TEXTURE_BUFFER_SIZE_EXT …
PFNGLTEXBUFFEREXTPROC;
PFNGLTEXBUFFERRANGEEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
#endif
#endif
#ifndef GL_EXT_texture_compression_astc_decode_mode
#define GL_EXT_texture_compression_astc_decode_mode …
#define GL_TEXTURE_ASTC_DECODE_PRECISION_EXT …
#endif
#ifndef GL_EXT_texture_compression_bptc
#define GL_EXT_texture_compression_bptc …
#define GL_COMPRESSED_RGBA_BPTC_UNORM_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT …
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT …
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT …
#endif
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 …
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT …
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT …
#endif
#ifndef GL_EXT_texture_compression_rgtc
#define GL_EXT_texture_compression_rgtc …
#define GL_COMPRESSED_RED_RGTC1_EXT …
#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT …
#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT …
#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT …
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc …
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT …
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT …
#endif
#ifndef GL_EXT_texture_compression_s3tc_srgb
#define GL_EXT_texture_compression_s3tc_srgb …
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT …
#endif
#ifndef GL_EXT_texture_cube_map_array
#define GL_EXT_texture_cube_map_array …
#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT …
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT …
#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT …
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT …
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT …
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT …
#define GL_IMAGE_CUBE_MAP_ARRAY_EXT …
#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT …
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT …
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic …
#define GL_TEXTURE_MAX_ANISOTROPY_EXT …
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT …
#endif
#ifndef GL_EXT_texture_filter_minmax
#define GL_EXT_texture_filter_minmax …
#define GL_TEXTURE_REDUCTION_MODE_EXT …
#define GL_WEIGHTED_AVERAGE_EXT …
#endif
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 …
#endif
#ifndef GL_EXT_texture_format_sRGB_override
#define GL_EXT_texture_format_sRGB_override …
#define GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT …
#endif
#ifndef GL_EXT_texture_mirror_clamp_to_edge
#define GL_EXT_texture_mirror_clamp_to_edge …
#define GL_MIRROR_CLAMP_TO_EDGE_EXT …
#endif
#ifndef GL_EXT_texture_norm16
#define GL_EXT_texture_norm16 …
#define GL_R16_EXT …
#define GL_RG16_EXT …
#define GL_RGBA16_EXT …
#define GL_RGB16_EXT …
#define GL_RGB16_SNORM_EXT …
#endif
#ifndef GL_EXT_texture_query_lod
#define GL_EXT_texture_query_lod …
#endif
#ifndef GL_EXT_texture_rg
#define GL_EXT_texture_rg …
#define GL_RED_EXT …
#define GL_RG_EXT …
#define GL_R8_EXT …
#define GL_RG8_EXT …
#endif
#ifndef GL_EXT_texture_sRGB_R8
#define GL_EXT_texture_sRGB_R8 …
#define GL_SR8_EXT …
#endif
#ifndef GL_EXT_texture_sRGB_RG8
#define GL_EXT_texture_sRGB_RG8 …
#define GL_SRG8_EXT …
#endif
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode …
#define GL_TEXTURE_SRGB_DECODE_EXT …
#define GL_DECODE_EXT …
#define GL_SKIP_DECODE_EXT …
#endif
#ifndef GL_EXT_texture_shadow_lod
#define GL_EXT_texture_shadow_lod …
#endif
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage …
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT …
#define GL_ALPHA8_EXT …
#define GL_LUMINANCE8_EXT …
#define GL_LUMINANCE8_ALPHA8_EXT …
#define GL_RGBA32F_EXT …
#define GL_RGB32F_EXT …
#define GL_ALPHA32F_EXT …
#define GL_LUMINANCE32F_EXT …
#define GL_LUMINANCE_ALPHA32F_EXT …
#define GL_ALPHA16F_EXT …
#define GL_LUMINANCE16F_EXT …
#define GL_LUMINANCE_ALPHA16F_EXT …
#define GL_R32F_EXT …
#define GL_RG32F_EXT …
PFNGLTEXSTORAGE1DEXTPROC;
PFNGLTEXSTORAGE2DEXTPROC;
PFNGLTEXSTORAGE3DEXTPROC;
PFNGLTEXTURESTORAGE1DEXTPROC;
PFNGLTEXTURESTORAGE2DEXTPROC;
PFNGLTEXTURESTORAGE3DEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
#endif
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV …
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT …
#endif
#ifndef GL_EXT_texture_view
#define GL_EXT_texture_view …
#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT …
#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT …
#define GL_TEXTURE_VIEW_MIN_LAYER_EXT …
#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT …
PFNGLTEXTUREVIEWEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
#endif
#endif
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage …
#define GL_UNPACK_ROW_LENGTH_EXT …
#define GL_UNPACK_SKIP_ROWS_EXT …
#define GL_UNPACK_SKIP_PIXELS_EXT …
#endif
#ifndef GL_EXT_win32_keyed_mutex
#define GL_EXT_win32_keyed_mutex …
PFNGLACQUIREKEYEDMUTEXWIN32EXTPROC;
PFNGLRELEASEKEYEDMUTEXWIN32EXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLboolean GL_APIENTRY glAcquireKeyedMutexWin32EXT (GLuint memory, GLuint64 key, GLuint timeout);
GL_APICALL GLboolean GL_APIENTRY glReleaseKeyedMutexWin32EXT (GLuint memory, GLuint64 key);
#endif
#endif
#ifndef GL_EXT_window_rectangles
#define GL_EXT_window_rectangles …
#define GL_INCLUSIVE_EXT …
#define GL_EXCLUSIVE_EXT …
#define GL_WINDOW_RECTANGLE_EXT …
#define GL_WINDOW_RECTANGLE_MODE_EXT …
#define GL_MAX_WINDOW_RECTANGLES_EXT …
#define GL_NUM_WINDOW_RECTANGLES_EXT …
PFNGLWINDOWRECTANGLESEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glWindowRectanglesEXT (GLenum mode, GLsizei count, const GLint *box);
#endif
#endif
#ifndef GL_FJ_shader_binary_GCCSO
#define GL_FJ_shader_binary_GCCSO …
#define GL_GCCSO_SHADER_BINARY_FJ …
#endif
#ifndef GL_IMG_bindless_texture
#define GL_IMG_bindless_texture …
PFNGLGETTEXTUREHANDLEIMGPROC;
PFNGLGETTEXTURESAMPLERHANDLEIMGPROC;
PFNGLUNIFORMHANDLEUI64IMGPROC;
PFNGLUNIFORMHANDLEUI64VIMGPROC;
PFNGLPROGRAMUNIFORMHANDLEUI64IMGPROC;
PFNGLPROGRAMUNIFORMHANDLEUI64VIMGPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleIMG (GLuint texture);
GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleIMG (GLuint texture, GLuint sampler);
GL_APICALL void GL_APIENTRY glUniformHandleui64IMG (GLint location, GLuint64 value);
GL_APICALL void GL_APIENTRY glUniformHandleui64vIMG (GLint location, GLsizei count, const GLuint64 *value);
GL_APICALL void GL_APIENTRY glProgramUniformHandleui64IMG (GLuint program, GLint location, GLuint64 value);
GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vIMG (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
#endif
#endif
#ifndef GL_IMG_framebuffer_downsample
#define GL_IMG_framebuffer_downsample …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_AND_DOWNSAMPLE_IMG …
#define GL_NUM_DOWNSAMPLE_SCALES_IMG …
#define GL_DOWNSAMPLE_SCALES_IMG …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SCALE_IMG …
PFNGLFRAMEBUFFERTEXTURE2DDOWNSAMPLEIMGPROC;
PFNGLFRAMEBUFFERTEXTURELAYERDOWNSAMPLEIMGPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTexture2DDownsampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint xscale, GLint yscale);
GL_APICALL void GL_APIENTRY glFramebufferTextureLayerDownsampleIMG (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer, GLint xscale, GLint yscale);
#endif
#endif
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture …
#define GL_RENDERBUFFER_SAMPLES_IMG …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG …
#define GL_MAX_SAMPLES_IMG …
#define GL_TEXTURE_SAMPLES_IMG …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC;
PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
#endif
#ifndef GL_IMG_program_binary
#define GL_IMG_program_binary …
#define GL_SGX_PROGRAM_BINARY_IMG …
#endif
#ifndef GL_IMG_read_format
#define GL_IMG_read_format …
#define GL_BGRA_IMG …
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG …
#endif
#ifndef GL_IMG_shader_binary
#define GL_IMG_shader_binary …
#define GL_SGX_BINARY_IMG …
#endif
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_IMG_texture_compression_pvrtc …
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG …
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG …
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG …
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG …
#endif
#ifndef GL_IMG_texture_compression_pvrtc2
#define GL_IMG_texture_compression_pvrtc2 …
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG …
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG …
#endif
#ifndef GL_IMG_texture_filter_cubic
#define GL_IMG_texture_filter_cubic …
#define GL_CUBIC_IMG …
#define GL_CUBIC_MIPMAP_NEAREST_IMG …
#define GL_CUBIC_MIPMAP_LINEAR_IMG …
#endif
#ifndef GL_INTEL_blackhole_render
#define GL_INTEL_blackhole_render …
#define GL_BLACKHOLE_RENDER_INTEL …
#endif
#ifndef GL_INTEL_conservative_rasterization
#define GL_INTEL_conservative_rasterization …
#define GL_CONSERVATIVE_RASTERIZATION_INTEL …
#endif
#ifndef GL_INTEL_framebuffer_CMAA
#define GL_INTEL_framebuffer_CMAA …
PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
#endif
#endif
#ifndef GL_INTEL_performance_query
#define GL_INTEL_performance_query …
#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL …
#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL …
#define GL_PERFQUERY_WAIT_INTEL …
#define GL_PERFQUERY_FLUSH_INTEL …
#define GL_PERFQUERY_DONOT_FLUSH_INTEL …
#define GL_PERFQUERY_COUNTER_EVENT_INTEL …
#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL …
#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL …
#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL …
#define GL_PERFQUERY_COUNTER_RAW_INTEL …
#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL …
#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL …
#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL …
#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL …
#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL …
#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL …
#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL …
#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL …
#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL …
#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL …
PFNGLBEGINPERFQUERYINTELPROC;
PFNGLCREATEPERFQUERYINTELPROC;
PFNGLDELETEPERFQUERYINTELPROC;
PFNGLENDPERFQUERYINTELPROC;
PFNGLGETFIRSTPERFQUERYIDINTELPROC;
PFNGLGETNEXTPERFQUERYIDINTELPROC;
PFNGLGETPERFCOUNTERINFOINTELPROC;
PFNGLGETPERFQUERYDATAINTELPROC;
PFNGLGETPERFQUERYIDBYNAMEINTELPROC;
PFNGLGETPERFQUERYINFOINTELPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, void *data, GLuint *bytesWritten);
GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
#endif
#endif
#ifndef GL_MESA_framebuffer_flip_x
#define GL_MESA_framebuffer_flip_x …
#define GL_FRAMEBUFFER_FLIP_X_MESA …
#endif
#ifndef GL_MESA_framebuffer_flip_y
#define GL_MESA_framebuffer_flip_y …
#define GL_FRAMEBUFFER_FLIP_Y_MESA …
PFNGLFRAMEBUFFERPARAMETERIMESAPROC;
PFNGLGETFRAMEBUFFERPARAMETERIVMESAPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferParameteriMESA (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glGetFramebufferParameterivMESA (GLenum target, GLenum pname, GLint *params);
#endif
#endif
#ifndef GL_MESA_framebuffer_swap_xy
#define GL_MESA_framebuffer_swap_xy …
#define GL_FRAMEBUFFER_SWAP_XY_MESA …
#endif
#ifndef GL_MESA_program_binary_formats
#define GL_MESA_program_binary_formats …
#define GL_PROGRAM_BINARY_FORMAT_MESA …
#endif
#ifndef GL_MESA_shader_integer_functions
#define GL_MESA_shader_integer_functions …
#endif
#ifndef GL_NVX_blend_equation_advanced_multi_draw_buffers
#define GL_NVX_blend_equation_advanced_multi_draw_buffers …
#endif
#ifndef GL_NV_bindless_texture
#define GL_NV_bindless_texture …
PFNGLGETTEXTUREHANDLENVPROC;
PFNGLGETTEXTURESAMPLERHANDLENVPROC;
PFNGLMAKETEXTUREHANDLERESIDENTNVPROC;
PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC;
PFNGLGETIMAGEHANDLENVPROC;
PFNGLMAKEIMAGEHANDLERESIDENTNVPROC;
PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC;
PFNGLUNIFORMHANDLEUI64NVPROC;
PFNGLUNIFORMHANDLEUI64VNVPROC;
PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC;
PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC;
PFNGLISTEXTUREHANDLERESIDENTNVPROC;
PFNGLISIMAGEHANDLERESIDENTNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
#endif
#endif
#ifndef GL_NV_blend_equation_advanced
#define GL_NV_blend_equation_advanced …
#define GL_BLEND_OVERLAP_NV …
#define GL_BLEND_PREMULTIPLIED_SRC_NV …
#define GL_BLUE_NV …
#define GL_COLORBURN_NV …
#define GL_COLORDODGE_NV …
#define GL_CONJOINT_NV …
#define GL_CONTRAST_NV …
#define GL_DARKEN_NV …
#define GL_DIFFERENCE_NV …
#define GL_DISJOINT_NV …
#define GL_DST_ATOP_NV …
#define GL_DST_IN_NV …
#define GL_DST_NV …
#define GL_DST_OUT_NV …
#define GL_DST_OVER_NV …
#define GL_EXCLUSION_NV …
#define GL_GREEN_NV …
#define GL_HARDLIGHT_NV …
#define GL_HARDMIX_NV …
#define GL_HSL_COLOR_NV …
#define GL_HSL_HUE_NV …
#define GL_HSL_LUMINOSITY_NV …
#define GL_HSL_SATURATION_NV …
#define GL_INVERT_OVG_NV …
#define GL_INVERT_RGB_NV …
#define GL_LIGHTEN_NV …
#define GL_LINEARBURN_NV …
#define GL_LINEARDODGE_NV …
#define GL_LINEARLIGHT_NV …
#define GL_MINUS_CLAMPED_NV …
#define GL_MINUS_NV …
#define GL_MULTIPLY_NV …
#define GL_OVERLAY_NV …
#define GL_PINLIGHT_NV …
#define GL_PLUS_CLAMPED_ALPHA_NV …
#define GL_PLUS_CLAMPED_NV …
#define GL_PLUS_DARKER_NV …
#define GL_PLUS_NV …
#define GL_RED_NV …
#define GL_SCREEN_NV …
#define GL_SOFTLIGHT_NV …
#define GL_SRC_ATOP_NV …
#define GL_SRC_IN_NV …
#define GL_SRC_NV …
#define GL_SRC_OUT_NV …
#define GL_SRC_OVER_NV …
#define GL_UNCORRELATED_NV …
#define GL_VIVIDLIGHT_NV …
#define GL_XOR_NV …
PFNGLBLENDPARAMETERINVPROC;
PFNGLBLENDBARRIERNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
#endif
#endif
#ifndef GL_NV_blend_equation_advanced_coherent
#define GL_NV_blend_equation_advanced_coherent …
#define GL_BLEND_ADVANCED_COHERENT_NV …
#endif
#ifndef GL_NV_blend_minmax_factor
#define GL_NV_blend_minmax_factor …
#define GL_FACTOR_MIN_AMD …
#define GL_FACTOR_MAX_AMD …
#endif
#ifndef GL_NV_clip_space_w_scaling
#define GL_NV_clip_space_w_scaling …
#define GL_VIEWPORT_POSITION_W_SCALE_NV …
#define GL_VIEWPORT_POSITION_W_SCALE_X_COEFF_NV …
#define GL_VIEWPORT_POSITION_W_SCALE_Y_COEFF_NV …
PFNGLVIEWPORTPOSITIONWSCALENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glViewportPositionWScaleNV (GLuint index, GLfloat xcoeff, GLfloat ycoeff);
#endif
#endif
#ifndef GL_NV_compute_shader_derivatives
#define GL_NV_compute_shader_derivatives …
#endif
#ifndef GL_NV_conditional_render
#define GL_NV_conditional_render …
#define GL_QUERY_WAIT_NV …
#define GL_QUERY_NO_WAIT_NV …
#define GL_QUERY_BY_REGION_WAIT_NV …
#define GL_QUERY_BY_REGION_NO_WAIT_NV …
PFNGLBEGINCONDITIONALRENDERNVPROC;
PFNGLENDCONDITIONALRENDERNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
#endif
#endif
#ifndef GL_NV_conservative_raster
#define GL_NV_conservative_raster …
#define GL_CONSERVATIVE_RASTERIZATION_NV …
#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV …
#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV …
#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV …
PFNGLSUBPIXELPRECISIONBIASNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
#endif
#endif
#ifndef GL_NV_conservative_raster_pre_snap
#define GL_NV_conservative_raster_pre_snap …
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_NV …
#endif
#ifndef GL_NV_conservative_raster_pre_snap_triangles
#define GL_NV_conservative_raster_pre_snap_triangles …
#define GL_CONSERVATIVE_RASTER_MODE_NV …
#define GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV …
#define GL_CONSERVATIVE_RASTER_MODE_PRE_SNAP_TRIANGLES_NV …
PFNGLCONSERVATIVERASTERPARAMETERINVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glConservativeRasterParameteriNV (GLenum pname, GLint param);
#endif
#endif
#ifndef GL_NV_copy_buffer
#define GL_NV_copy_buffer …
#define GL_COPY_READ_BUFFER_NV …
#define GL_COPY_WRITE_BUFFER_NV …
PFNGLCOPYBUFFERSUBDATANVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
#endif
#ifndef GL_NV_coverage_sample
#define GL_NV_coverage_sample …
#define GL_COVERAGE_COMPONENT_NV …
#define GL_COVERAGE_COMPONENT4_NV …
#define GL_COVERAGE_ATTACHMENT_NV …
#define GL_COVERAGE_BUFFERS_NV …
#define GL_COVERAGE_SAMPLES_NV …
#define GL_COVERAGE_ALL_FRAGMENTS_NV …
#define GL_COVERAGE_EDGE_FRAGMENTS_NV …
#define GL_COVERAGE_AUTOMATIC_NV …
#define GL_COVERAGE_BUFFER_BIT_NV …
PFNGLCOVERAGEMASKNVPROC;
PFNGLCOVERAGEOPERATIONNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
#endif
#endif
#ifndef GL_NV_depth_nonlinear
#define GL_NV_depth_nonlinear …
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV …
#endif
#ifndef GL_NV_draw_buffers
#define GL_NV_draw_buffers …
#define GL_MAX_DRAW_BUFFERS_NV …
#define GL_DRAW_BUFFER0_NV …
#define GL_DRAW_BUFFER1_NV …
#define GL_DRAW_BUFFER2_NV …
#define GL_DRAW_BUFFER3_NV …
#define GL_DRAW_BUFFER4_NV …
#define GL_DRAW_BUFFER5_NV …
#define GL_DRAW_BUFFER6_NV …
#define GL_DRAW_BUFFER7_NV …
#define GL_DRAW_BUFFER8_NV …
#define GL_DRAW_BUFFER9_NV …
#define GL_DRAW_BUFFER10_NV …
#define GL_DRAW_BUFFER11_NV …
#define GL_DRAW_BUFFER12_NV …
#define GL_DRAW_BUFFER13_NV …
#define GL_DRAW_BUFFER14_NV …
#define GL_DRAW_BUFFER15_NV …
#define GL_COLOR_ATTACHMENT0_NV …
#define GL_COLOR_ATTACHMENT1_NV …
#define GL_COLOR_ATTACHMENT2_NV …
#define GL_COLOR_ATTACHMENT3_NV …
#define GL_COLOR_ATTACHMENT4_NV …
#define GL_COLOR_ATTACHMENT5_NV …
#define GL_COLOR_ATTACHMENT6_NV …
#define GL_COLOR_ATTACHMENT7_NV …
#define GL_COLOR_ATTACHMENT8_NV …
#define GL_COLOR_ATTACHMENT9_NV …
#define GL_COLOR_ATTACHMENT10_NV …
#define GL_COLOR_ATTACHMENT11_NV …
#define GL_COLOR_ATTACHMENT12_NV …
#define GL_COLOR_ATTACHMENT13_NV …
#define GL_COLOR_ATTACHMENT14_NV …
#define GL_COLOR_ATTACHMENT15_NV …
PFNGLDRAWBUFFERSNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
#endif
#endif
#ifndef GL_NV_draw_instanced
#define GL_NV_draw_instanced …
PFNGLDRAWARRAYSINSTANCEDNVPROC;
PFNGLDRAWELEMENTSINSTANCEDNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
#endif
#endif
#ifndef GL_NV_draw_vulkan_image
#define GL_NV_draw_vulkan_image …
GLVULKANPROCNV;
PFNGLDRAWVKIMAGENVPROC;
PFNGLGETVKPROCADDRNVPROC;
PFNGLWAITVKSEMAPHORENVPROC;
PFNGLSIGNALVKSEMAPHORENVPROC;
PFNGLSIGNALVKFENCENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawVkImageNV (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
GL_APICALL GLVULKANPROCNV GL_APIENTRY glGetVkProcAddrNV (const GLchar *name);
GL_APICALL void GL_APIENTRY glWaitVkSemaphoreNV (GLuint64 vkSemaphore);
GL_APICALL void GL_APIENTRY glSignalVkSemaphoreNV (GLuint64 vkSemaphore);
GL_APICALL void GL_APIENTRY glSignalVkFenceNV (GLuint64 vkFence);
#endif
#endif
#ifndef GL_NV_explicit_attrib_location
#define GL_NV_explicit_attrib_location …
#endif
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments …
#define GL_MAX_COLOR_ATTACHMENTS_NV …
#endif
#ifndef GL_NV_fence
#define GL_NV_fence …
#define GL_ALL_COMPLETED_NV …
#define GL_FENCE_STATUS_NV …
#define GL_FENCE_CONDITION_NV …
PFNGLDELETEFENCESNVPROC;
PFNGLGENFENCESNVPROC;
PFNGLISFENCENVPROC;
PFNGLTESTFENCENVPROC;
PFNGLGETFENCEIVNVPROC;
PFNGLFINISHFENCENVPROC;
PFNGLSETFENCENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
#endif
#ifndef GL_NV_fill_rectangle
#define GL_NV_fill_rectangle …
#define GL_FILL_RECTANGLE_NV …
#endif
#ifndef GL_NV_fragment_coverage_to_color
#define GL_NV_fragment_coverage_to_color …
#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV …
#define GL_FRAGMENT_COVERAGE_COLOR_NV …
PFNGLFRAGMENTCOVERAGECOLORNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
#endif
#endif
#ifndef GL_NV_fragment_shader_barycentric
#define GL_NV_fragment_shader_barycentric …
#endif
#ifndef GL_NV_fragment_shader_interlock
#define GL_NV_fragment_shader_interlock …
#endif
#ifndef GL_NV_framebuffer_blit
#define GL_NV_framebuffer_blit …
#define GL_READ_FRAMEBUFFER_NV …
#define GL_DRAW_FRAMEBUFFER_NV …
#define GL_DRAW_FRAMEBUFFER_BINDING_NV …
#define GL_READ_FRAMEBUFFER_BINDING_NV …
PFNGLBLITFRAMEBUFFERNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
#endif
#ifndef GL_NV_framebuffer_mixed_samples
#define GL_NV_framebuffer_mixed_samples …
#define GL_COVERAGE_MODULATION_TABLE_NV …
#define GL_COLOR_SAMPLES_NV …
#define GL_DEPTH_SAMPLES_NV …
#define GL_STENCIL_SAMPLES_NV …
#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV …
#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV …
#define GL_COVERAGE_MODULATION_NV …
#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV …
PFNGLCOVERAGEMODULATIONTABLENVPROC;
PFNGLGETCOVERAGEMODULATIONTABLENVPROC;
PFNGLCOVERAGEMODULATIONNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufSize, GLfloat *v);
GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
#endif
#endif
#ifndef GL_NV_framebuffer_multisample
#define GL_NV_framebuffer_multisample …
#define GL_RENDERBUFFER_SAMPLES_NV …
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV …
#define GL_MAX_SAMPLES_NV …
PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#endif
#ifndef GL_NV_generate_mipmap_sRGB
#define GL_NV_generate_mipmap_sRGB …
#endif
#ifndef GL_NV_geometry_shader_passthrough
#define GL_NV_geometry_shader_passthrough …
#endif
#ifndef GL_NV_gpu_shader5
#define GL_NV_gpu_shader5 …
GLint64EXT;
GLuint64EXT;
#define GL_INT64_NV …
#define GL_UNSIGNED_INT64_NV …
#define GL_INT8_NV …
#define GL_INT8_VEC2_NV …
#define GL_INT8_VEC3_NV …
#define GL_INT8_VEC4_NV …
#define GL_INT16_NV …
#define GL_INT16_VEC2_NV …
#define GL_INT16_VEC3_NV …
#define GL_INT16_VEC4_NV …
#define GL_INT64_VEC2_NV …
#define GL_INT64_VEC3_NV …
#define GL_INT64_VEC4_NV …
#define GL_UNSIGNED_INT8_NV …
#define GL_UNSIGNED_INT8_VEC2_NV …
#define GL_UNSIGNED_INT8_VEC3_NV …
#define GL_UNSIGNED_INT8_VEC4_NV …
#define GL_UNSIGNED_INT16_NV …
#define GL_UNSIGNED_INT16_VEC2_NV …
#define GL_UNSIGNED_INT16_VEC3_NV …
#define GL_UNSIGNED_INT16_VEC4_NV …
#define GL_UNSIGNED_INT64_VEC2_NV …
#define GL_UNSIGNED_INT64_VEC3_NV …
#define GL_UNSIGNED_INT64_VEC4_NV …
#define GL_FLOAT16_NV …
#define GL_FLOAT16_VEC2_NV …
#define GL_FLOAT16_VEC3_NV …
#define GL_FLOAT16_VEC4_NV …
#define GL_PATCHES …
PFNGLUNIFORM1I64NVPROC;
PFNGLUNIFORM2I64NVPROC;
PFNGLUNIFORM3I64NVPROC;
PFNGLUNIFORM4I64NVPROC;
PFNGLUNIFORM1I64VNVPROC;
PFNGLUNIFORM2I64VNVPROC;
PFNGLUNIFORM3I64VNVPROC;
PFNGLUNIFORM4I64VNVPROC;
PFNGLUNIFORM1UI64NVPROC;
PFNGLUNIFORM2UI64NVPROC;
PFNGLUNIFORM3UI64NVPROC;
PFNGLUNIFORM4UI64NVPROC;
PFNGLUNIFORM1UI64VNVPROC;
PFNGLUNIFORM2UI64VNVPROC;
PFNGLUNIFORM3UI64VNVPROC;
PFNGLUNIFORM4UI64VNVPROC;
PFNGLGETUNIFORMI64VNVPROC;
PFNGLPROGRAMUNIFORM1I64NVPROC;
PFNGLPROGRAMUNIFORM2I64NVPROC;
PFNGLPROGRAMUNIFORM3I64NVPROC;
PFNGLPROGRAMUNIFORM4I64NVPROC;
PFNGLPROGRAMUNIFORM1I64VNVPROC;
PFNGLPROGRAMUNIFORM2I64VNVPROC;
PFNGLPROGRAMUNIFORM3I64VNVPROC;
PFNGLPROGRAMUNIFORM4I64VNVPROC;
PFNGLPROGRAMUNIFORM1UI64NVPROC;
PFNGLPROGRAMUNIFORM2UI64NVPROC;
PFNGLPROGRAMUNIFORM3UI64NVPROC;
PFNGLPROGRAMUNIFORM4UI64NVPROC;
PFNGLPROGRAMUNIFORM1UI64VNVPROC;
PFNGLPROGRAMUNIFORM2UI64VNVPROC;
PFNGLPROGRAMUNIFORM3UI64VNVPROC;
PFNGLPROGRAMUNIFORM4UI64VNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glUniform1i64NV (GLint location, GLint64EXT x);
GL_APICALL void GL_APIENTRY glUniform2i64NV (GLint location, GLint64EXT x, GLint64EXT y);
GL_APICALL void GL_APIENTRY glUniform3i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_APICALL void GL_APIENTRY glUniform4i64NV (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_APICALL void GL_APIENTRY glUniform1i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform2i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform3i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform4i64vNV (GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform1ui64NV (GLint location, GLuint64EXT x);
GL_APICALL void GL_APIENTRY glUniform2ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y);
GL_APICALL void GL_APIENTRY glUniform3ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_APICALL void GL_APIENTRY glUniform4ui64NV (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_APICALL void GL_APIENTRY glUniform1ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform2ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform3ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glUniform4ui64vNV (GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glGetUniformi64vNV (GLuint program, GLint location, GLint64EXT *params);
GL_APICALL void GL_APIENTRY glProgramUniform1i64NV (GLuint program, GLint location, GLint64EXT x);
GL_APICALL void GL_APIENTRY glProgramUniform2i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
GL_APICALL void GL_APIENTRY glProgramUniform3i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
GL_APICALL void GL_APIENTRY glProgramUniform4i64NV (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
GL_APICALL void GL_APIENTRY glProgramUniform1i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform2i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform3i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform4i64vNV (GLuint program, GLint location, GLsizei count, const GLint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform1ui64NV (GLuint program, GLint location, GLuint64EXT x);
GL_APICALL void GL_APIENTRY glProgramUniform2ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
GL_APICALL void GL_APIENTRY glProgramUniform3ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
GL_APICALL void GL_APIENTRY glProgramUniform4ui64NV (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
GL_APICALL void GL_APIENTRY glProgramUniform1ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform2ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform3ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
GL_APICALL void GL_APIENTRY glProgramUniform4ui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64EXT *value);
#endif
#endif
#ifndef GL_NV_image_formats
#define GL_NV_image_formats …
#endif
#ifndef GL_NV_instanced_arrays
#define GL_NV_instanced_arrays …
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV …
PFNGLVERTEXATTRIBDIVISORNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
#endif
#endif
#ifndef GL_NV_internalformat_sample_query
#define GL_NV_internalformat_sample_query …
#define GL_TEXTURE_2D_MULTISAMPLE …
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY …
#define GL_MULTISAMPLES_NV …
#define GL_SUPERSAMPLE_SCALE_X_NV …
#define GL_SUPERSAMPLE_SCALE_Y_NV …
#define GL_CONFORMANT_NV …
PFNGLGETINTERNALFORMATSAMPLEIVNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei count, GLint *params);
#endif
#endif
#ifndef GL_NV_memory_attachment
#define GL_NV_memory_attachment …
#define GL_ATTACHED_MEMORY_OBJECT_NV …
#define GL_ATTACHED_MEMORY_OFFSET_NV …
#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV …
#define GL_MEMORY_ATTACHABLE_SIZE_NV …
#define GL_MEMORY_ATTACHABLE_NV …
#define GL_DETACHED_MEMORY_INCARNATION_NV …
#define GL_DETACHED_TEXTURES_NV …
#define GL_DETACHED_BUFFERS_NV …
#define GL_MAX_DETACHED_TEXTURES_NV …
#define GL_MAX_DETACHED_BUFFERS_NV …
PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC;
PFNGLRESETMEMORYOBJECTPARAMETERNVPROC;
PFNGLTEXATTACHMEMORYNVPROC;
PFNGLBUFFERATTACHMEMORYNVPROC;
PFNGLTEXTUREATTACHMEMORYNVPROC;
PFNGLNAMEDBUFFERATTACHMEMORYNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetMemoryObjectDetachedResourcesuivNV (GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
GL_APICALL void GL_APIENTRY glResetMemoryObjectParameterNV (GLuint memory, GLenum pname);
GL_APICALL void GL_APIENTRY glTexAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glBufferAttachMemoryNV (GLenum target, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glTextureAttachMemoryNV (GLuint texture, GLuint memory, GLuint64 offset);
GL_APICALL void GL_APIENTRY glNamedBufferAttachMemoryNV (GLuint buffer, GLuint memory, GLuint64 offset);
#endif
#endif
#ifndef GL_NV_memory_object_sparse
#define GL_NV_memory_object_sparse …
PFNGLBUFFERPAGECOMMITMENTMEMNVPROC;
PFNGLTEXPAGECOMMITMENTMEMNVPROC;
PFNGLNAMEDBUFFERPAGECOMMITMENTMEMNVPROC;
PFNGLTEXTUREPAGECOMMITMENTMEMNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBufferPageCommitmentMemNV (GLenum target, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
GL_APICALL void GL_APIENTRY glTexPageCommitmentMemNV (GLenum target, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
GL_APICALL void GL_APIENTRY glNamedBufferPageCommitmentMemNV (GLuint buffer, GLintptr offset, GLsizeiptr size, GLuint memory, GLuint64 memOffset, GLboolean commit);
GL_APICALL void GL_APIENTRY glTexturePageCommitmentMemNV (GLuint texture, GLint layer, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset, GLboolean commit);
#endif
#endif
#ifndef GL_NV_mesh_shader
#define GL_NV_mesh_shader …
#define GL_MESH_SHADER_NV …
#define GL_TASK_SHADER_NV …
#define GL_MAX_MESH_UNIFORM_BLOCKS_NV …
#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV …
#define GL_MAX_MESH_IMAGE_UNIFORMS_NV …
#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV …
#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV …
#define GL_MAX_MESH_ATOMIC_COUNTERS_NV …
#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV …
#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV …
#define GL_MAX_TASK_UNIFORM_BLOCKS_NV …
#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV …
#define GL_MAX_TASK_IMAGE_UNIFORMS_NV …
#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV …
#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV …
#define GL_MAX_TASK_ATOMIC_COUNTERS_NV …
#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV …
#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV …
#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV …
#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV …
#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV …
#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV …
#define GL_MAX_MESH_OUTPUT_VERTICES_NV …
#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV …
#define GL_MAX_TASK_OUTPUT_COUNT_NV …
#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV …
#define GL_MAX_MESH_VIEWS_NV …
#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV …
#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV …
#define GL_MAX_MESH_WORK_GROUP_SIZE_NV …
#define GL_MAX_TASK_WORK_GROUP_SIZE_NV …
#define GL_MESH_WORK_GROUP_SIZE_NV …
#define GL_TASK_WORK_GROUP_SIZE_NV …
#define GL_MESH_VERTICES_OUT_NV …
#define GL_MESH_PRIMITIVES_OUT_NV …
#define GL_MESH_OUTPUT_TYPE_NV …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV …
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV …
#define GL_REFERENCED_BY_MESH_SHADER_NV …
#define GL_REFERENCED_BY_TASK_SHADER_NV …
#define GL_MESH_SHADER_BIT_NV …
#define GL_TASK_SHADER_BIT_NV …
#define GL_MESH_SUBROUTINE_NV …
#define GL_TASK_SUBROUTINE_NV …
#define GL_MESH_SUBROUTINE_UNIFORM_NV …
#define GL_TASK_SUBROUTINE_UNIFORM_NV …
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV …
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV …
PFNGLDRAWMESHTASKSNVPROC;
PFNGLDRAWMESHTASKSINDIRECTNVPROC;
PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC;
PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawMeshTasksNV (GLuint first, GLuint count);
GL_APICALL void GL_APIENTRY glDrawMeshTasksIndirectNV (GLintptr indirect);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectNV (GLintptr indirect, GLsizei drawcount, GLsizei stride);
GL_APICALL void GL_APIENTRY glMultiDrawMeshTasksIndirectCountNV (GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
#endif
#endif
#ifndef GL_NV_non_square_matrices
#define GL_NV_non_square_matrices …
#define GL_FLOAT_MAT2x3_NV …
#define GL_FLOAT_MAT2x4_NV …
#define GL_FLOAT_MAT3x2_NV …
#define GL_FLOAT_MAT3x4_NV …
#define GL_FLOAT_MAT4x2_NV …
#define GL_FLOAT_MAT4x3_NV …
PFNGLUNIFORMMATRIX2X3FVNVPROC;
PFNGLUNIFORMMATRIX3X2FVNVPROC;
PFNGLUNIFORMMATRIX2X4FVNVPROC;
PFNGLUNIFORMMATRIX4X2FVNVPROC;
PFNGLUNIFORMMATRIX3X4FVNVPROC;
PFNGLUNIFORMMATRIX4X3FVNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif
#endif
#ifndef GL_NV_path_rendering
#define GL_NV_path_rendering …
GLdouble;
#define GL_PATH_FORMAT_SVG_NV …
#define GL_PATH_FORMAT_PS_NV …
#define GL_STANDARD_FONT_NAME_NV …
#define GL_SYSTEM_FONT_NAME_NV …
#define GL_FILE_NAME_NV …
#define GL_PATH_STROKE_WIDTH_NV …
#define GL_PATH_END_CAPS_NV …
#define GL_PATH_INITIAL_END_CAP_NV …
#define GL_PATH_TERMINAL_END_CAP_NV …
#define GL_PATH_JOIN_STYLE_NV …
#define GL_PATH_MITER_LIMIT_NV …
#define GL_PATH_DASH_CAPS_NV …
#define GL_PATH_INITIAL_DASH_CAP_NV …
#define GL_PATH_TERMINAL_DASH_CAP_NV …
#define GL_PATH_DASH_OFFSET_NV …
#define GL_PATH_CLIENT_LENGTH_NV …
#define GL_PATH_FILL_MODE_NV …
#define GL_PATH_FILL_MASK_NV …
#define GL_PATH_FILL_COVER_MODE_NV …
#define GL_PATH_STROKE_COVER_MODE_NV …
#define GL_PATH_STROKE_MASK_NV …
#define GL_COUNT_UP_NV …
#define GL_COUNT_DOWN_NV …
#define GL_PATH_OBJECT_BOUNDING_BOX_NV …
#define GL_CONVEX_HULL_NV …
#define GL_BOUNDING_BOX_NV …
#define GL_TRANSLATE_X_NV …
#define GL_TRANSLATE_Y_NV …
#define GL_TRANSLATE_2D_NV …
#define GL_TRANSLATE_3D_NV …
#define GL_AFFINE_2D_NV …
#define GL_AFFINE_3D_NV …
#define GL_TRANSPOSE_AFFINE_2D_NV …
#define GL_TRANSPOSE_AFFINE_3D_NV …
#define GL_UTF8_NV …
#define GL_UTF16_NV …
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV …
#define GL_PATH_COMMAND_COUNT_NV …
#define GL_PATH_COORD_COUNT_NV …
#define GL_PATH_DASH_ARRAY_COUNT_NV …
#define GL_PATH_COMPUTED_LENGTH_NV …
#define GL_PATH_FILL_BOUNDING_BOX_NV …
#define GL_PATH_STROKE_BOUNDING_BOX_NV …
#define GL_SQUARE_NV …
#define GL_ROUND_NV …
#define GL_TRIANGULAR_NV …
#define GL_BEVEL_NV …
#define GL_MITER_REVERT_NV …
#define GL_MITER_TRUNCATE_NV …
#define GL_SKIP_MISSING_GLYPH_NV …
#define GL_USE_MISSING_GLYPH_NV …
#define GL_PATH_ERROR_POSITION_NV …
#define GL_ACCUM_ADJACENT_PAIRS_NV …
#define GL_ADJACENT_PAIRS_NV …
#define GL_FIRST_TO_REST_NV …
#define GL_PATH_GEN_MODE_NV …
#define GL_PATH_GEN_COEFF_NV …
#define GL_PATH_GEN_COMPONENTS_NV …
#define GL_PATH_STENCIL_FUNC_NV …
#define GL_PATH_STENCIL_REF_NV …
#define GL_PATH_STENCIL_VALUE_MASK_NV …
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV …
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV …
#define GL_PATH_COVER_DEPTH_FUNC_NV …
#define GL_PATH_DASH_OFFSET_RESET_NV …
#define GL_MOVE_TO_RESETS_NV …
#define GL_MOVE_TO_CONTINUES_NV …
#define GL_CLOSE_PATH_NV …
#define GL_MOVE_TO_NV …
#define GL_RELATIVE_MOVE_TO_NV …
#define GL_LINE_TO_NV …
#define GL_RELATIVE_LINE_TO_NV …
#define GL_HORIZONTAL_LINE_TO_NV …
#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV …
#define GL_VERTICAL_LINE_TO_NV …
#define GL_RELATIVE_VERTICAL_LINE_TO_NV …
#define GL_QUADRATIC_CURVE_TO_NV …
#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV …
#define GL_CUBIC_CURVE_TO_NV …
#define GL_RELATIVE_CUBIC_CURVE_TO_NV …
#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV …
#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV …
#define GL_SMOOTH_CUBIC_CURVE_TO_NV …
#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV …
#define GL_SMALL_CCW_ARC_TO_NV …
#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV …
#define GL_SMALL_CW_ARC_TO_NV …
#define GL_RELATIVE_SMALL_CW_ARC_TO_NV …
#define GL_LARGE_CCW_ARC_TO_NV …
#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV …
#define GL_LARGE_CW_ARC_TO_NV …
#define GL_RELATIVE_LARGE_CW_ARC_TO_NV …
#define GL_RESTART_PATH_NV …
#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV …
#define GL_DUP_LAST_CUBIC_CURVE_TO_NV …
#define GL_RECT_NV …
#define GL_CIRCULAR_CCW_ARC_TO_NV …
#define GL_CIRCULAR_CW_ARC_TO_NV …
#define GL_CIRCULAR_TANGENT_ARC_TO_NV …
#define GL_ARC_TO_NV …
#define GL_RELATIVE_ARC_TO_NV …
#define GL_BOLD_BIT_NV …
#define GL_ITALIC_BIT_NV …
#define GL_GLYPH_WIDTH_BIT_NV …
#define GL_GLYPH_HEIGHT_BIT_NV …
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV …
#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV …
#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV …
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV …
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV …
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV …
#define GL_GLYPH_HAS_KERNING_BIT_NV …
#define GL_FONT_X_MIN_BOUNDS_BIT_NV …
#define GL_FONT_Y_MIN_BOUNDS_BIT_NV …
#define GL_FONT_X_MAX_BOUNDS_BIT_NV …
#define GL_FONT_Y_MAX_BOUNDS_BIT_NV …
#define GL_FONT_UNITS_PER_EM_BIT_NV …
#define GL_FONT_ASCENDER_BIT_NV …
#define GL_FONT_DESCENDER_BIT_NV …
#define GL_FONT_HEIGHT_BIT_NV …
#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV …
#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV …
#define GL_FONT_UNDERLINE_POSITION_BIT_NV …
#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV …
#define GL_FONT_HAS_KERNING_BIT_NV …
#define GL_ROUNDED_RECT_NV …
#define GL_RELATIVE_ROUNDED_RECT_NV …
#define GL_ROUNDED_RECT2_NV …
#define GL_RELATIVE_ROUNDED_RECT2_NV …
#define GL_ROUNDED_RECT4_NV …
#define GL_RELATIVE_ROUNDED_RECT4_NV …
#define GL_ROUNDED_RECT8_NV …
#define GL_RELATIVE_ROUNDED_RECT8_NV …
#define GL_RELATIVE_RECT_NV …
#define GL_FONT_GLYPHS_AVAILABLE_NV …
#define GL_FONT_TARGET_UNAVAILABLE_NV …
#define GL_FONT_UNAVAILABLE_NV …
#define GL_FONT_UNINTELLIGIBLE_NV …
#define GL_CONIC_CURVE_TO_NV …
#define GL_RELATIVE_CONIC_CURVE_TO_NV …
#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV …
#define GL_STANDARD_FONT_FORMAT_NV …
#define GL_PATH_PROJECTION_NV …
#define GL_PATH_MODELVIEW_NV …
#define GL_PATH_MODELVIEW_STACK_DEPTH_NV …
#define GL_PATH_MODELVIEW_MATRIX_NV …
#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV …
#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV …
#define GL_PATH_PROJECTION_STACK_DEPTH_NV …
#define GL_PATH_PROJECTION_MATRIX_NV …
#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV …
#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV …
#define GL_FRAGMENT_INPUT_NV …
PFNGLGENPATHSNVPROC;
PFNGLDELETEPATHSNVPROC;
PFNGLISPATHNVPROC;
PFNGLPATHCOMMANDSNVPROC;
PFNGLPATHCOORDSNVPROC;
PFNGLPATHSUBCOMMANDSNVPROC;
PFNGLPATHSUBCOORDSNVPROC;
PFNGLPATHSTRINGNVPROC;
PFNGLPATHGLYPHSNVPROC;
PFNGLPATHGLYPHRANGENVPROC;
PFNGLWEIGHTPATHSNVPROC;
PFNGLCOPYPATHNVPROC;
PFNGLINTERPOLATEPATHSNVPROC;
PFNGLTRANSFORMPATHNVPROC;
PFNGLPATHPARAMETERIVNVPROC;
PFNGLPATHPARAMETERINVPROC;
PFNGLPATHPARAMETERFVNVPROC;
PFNGLPATHPARAMETERFNVPROC;
PFNGLPATHDASHARRAYNVPROC;
PFNGLPATHSTENCILFUNCNVPROC;
PFNGLPATHSTENCILDEPTHOFFSETNVPROC;
PFNGLSTENCILFILLPATHNVPROC;
PFNGLSTENCILSTROKEPATHNVPROC;
PFNGLSTENCILFILLPATHINSTANCEDNVPROC;
PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC;
PFNGLPATHCOVERDEPTHFUNCNVPROC;
PFNGLCOVERFILLPATHNVPROC;
PFNGLCOVERSTROKEPATHNVPROC;
PFNGLCOVERFILLPATHINSTANCEDNVPROC;
PFNGLCOVERSTROKEPATHINSTANCEDNVPROC;
PFNGLGETPATHPARAMETERIVNVPROC;
PFNGLGETPATHPARAMETERFVNVPROC;
PFNGLGETPATHCOMMANDSNVPROC;
PFNGLGETPATHCOORDSNVPROC;
PFNGLGETPATHDASHARRAYNVPROC;
PFNGLGETPATHMETRICSNVPROC;
PFNGLGETPATHMETRICRANGENVPROC;
PFNGLGETPATHSPACINGNVPROC;
PFNGLISPOINTINFILLPATHNVPROC;
PFNGLISPOINTINSTROKEPATHNVPROC;
PFNGLGETPATHLENGTHNVPROC;
PFNGLPOINTALONGPATHNVPROC;
PFNGLMATRIXLOAD3X2FNVPROC;
PFNGLMATRIXLOAD3X3FNVPROC;
PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC;
PFNGLMATRIXMULT3X2FNVPROC;
PFNGLMATRIXMULT3X3FNVPROC;
PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC;
PFNGLSTENCILTHENCOVERFILLPATHNVPROC;
PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC;
PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC;
PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC;
PFNGLPATHGLYPHINDEXRANGENVPROC;
PFNGLPATHGLYPHINDEXARRAYNVPROC;
PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC;
PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC;
PFNGLGETPROGRAMRESOURCEFVNVPROC;
PFNGLMATRIXFRUSTUMEXTPROC;
PFNGLMATRIXLOADIDENTITYEXTPROC;
PFNGLMATRIXLOADTRANSPOSEFEXTPROC;
PFNGLMATRIXLOADTRANSPOSEDEXTPROC;
PFNGLMATRIXLOADFEXTPROC;
PFNGLMATRIXLOADDEXTPROC;
PFNGLMATRIXMULTTRANSPOSEFEXTPROC;
PFNGLMATRIXMULTTRANSPOSEDEXTPROC;
PFNGLMATRIXMULTFEXTPROC;
PFNGLMATRIXMULTDEXTPROC;
PFNGLMATRIXORTHOEXTPROC;
PFNGLMATRIXPOPEXTPROC;
PFNGLMATRIXPUSHEXTPROC;
PFNGLMATRIXROTATEFEXTPROC;
PFNGLMATRIXROTATEDEXTPROC;
PFNGLMATRIXSCALEFEXTPROC;
PFNGLMATRIXSCALEDEXTPROC;
PFNGLMATRIXTRANSLATEFEXTPROC;
PFNGLMATRIXTRANSLATEDEXTPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei count, GLsizei *length, GLfloat *params);
GL_APICALL void GL_APIENTRY glMatrixFrustumEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT (GLenum mode);
GL_APICALL void GL_APIENTRY glMatrixLoadTransposefEXT (GLenum mode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoadTransposedEXT (GLenum mode, const GLdouble *m);
GL_APICALL void GL_APIENTRY glMatrixLoadfEXT (GLenum mode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixLoaddEXT (GLenum mode, const GLdouble *m);
GL_APICALL void GL_APIENTRY glMatrixMultTransposefEXT (GLenum mode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixMultTransposedEXT (GLenum mode, const GLdouble *m);
GL_APICALL void GL_APIENTRY glMatrixMultfEXT (GLenum mode, const GLfloat *m);
GL_APICALL void GL_APIENTRY glMatrixMultdEXT (GLenum mode, const GLdouble *m);
GL_APICALL void GL_APIENTRY glMatrixOrthoEXT (GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GL_APICALL void GL_APIENTRY glMatrixPopEXT (GLenum mode);
GL_APICALL void GL_APIENTRY glMatrixPushEXT (GLenum mode);
GL_APICALL void GL_APIENTRY glMatrixRotatefEXT (GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glMatrixRotatedEXT (GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GL_APICALL void GL_APIENTRY glMatrixScalefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glMatrixScaledEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
GL_APICALL void GL_APIENTRY glMatrixTranslatefEXT (GLenum mode, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glMatrixTranslatedEXT (GLenum mode, GLdouble x, GLdouble y, GLdouble z);
#endif
#endif
#ifndef GL_NV_path_rendering_shared_edge
#define GL_NV_path_rendering_shared_edge …
#define GL_SHARED_EDGE_NV …
#endif
#ifndef GL_NV_pixel_buffer_object
#define GL_NV_pixel_buffer_object …
#define GL_PIXEL_PACK_BUFFER_NV …
#define GL_PIXEL_UNPACK_BUFFER_NV …
#define GL_PIXEL_PACK_BUFFER_BINDING_NV …
#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV …
#endif
#ifndef GL_NV_polygon_mode
#define GL_NV_polygon_mode …
#define GL_POLYGON_MODE_NV …
#define GL_POLYGON_OFFSET_POINT_NV …
#define GL_POLYGON_OFFSET_LINE_NV …
#define GL_POINT_NV …
#define GL_LINE_NV …
#define GL_FILL_NV …
PFNGLPOLYGONMODENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
#endif
#endif
#ifndef GL_NV_primitive_shading_rate
#define GL_NV_primitive_shading_rate …
#define GL_SHADING_RATE_IMAGE_PER_PRIMITIVE_NV …
#define GL_SHADING_RATE_IMAGE_PALETTE_COUNT_NV …
#endif
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer …
#define GL_READ_BUFFER_NV …
PFNGLREADBUFFERNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#endif
#endif
#ifndef GL_NV_read_buffer_front
#define GL_NV_read_buffer_front …
#endif
#ifndef GL_NV_read_depth
#define GL_NV_read_depth …
#endif
#ifndef GL_NV_read_depth_stencil
#define GL_NV_read_depth_stencil …
#endif
#ifndef GL_NV_read_stencil
#define GL_NV_read_stencil …
#endif
#ifndef GL_NV_representative_fragment_test
#define GL_NV_representative_fragment_test …
#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV …
#endif
#ifndef GL_NV_sRGB_formats
#define GL_NV_sRGB_formats …
#define GL_SLUMINANCE_NV …
#define GL_SLUMINANCE_ALPHA_NV …
#define GL_SRGB8_NV …
#define GL_SLUMINANCE8_NV …
#define GL_SLUMINANCE8_ALPHA8_NV …
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV …
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV …
#define GL_ETC1_SRGB8_NV …
#endif
#ifndef GL_NV_sample_locations
#define GL_NV_sample_locations …
#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV …
#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV …
#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV …
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV …
#define GL_SAMPLE_LOCATION_NV …
#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV …
#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV …
#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV …
PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC;
PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC;
PFNGLRESOLVEDEPTHVALUESNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
#endif
#endif
#ifndef GL_NV_sample_mask_override_coverage
#define GL_NV_sample_mask_override_coverage …
#endif
#ifndef GL_NV_scissor_exclusive
#define GL_NV_scissor_exclusive …
#define GL_SCISSOR_TEST_EXCLUSIVE_NV …
#define GL_SCISSOR_BOX_EXCLUSIVE_NV …
PFNGLSCISSOREXCLUSIVENVPROC;
PFNGLSCISSOREXCLUSIVEARRAYVNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glScissorExclusiveNV (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glScissorExclusiveArrayvNV (GLuint first, GLsizei count, const GLint *v);
#endif
#endif
#ifndef GL_NV_shader_atomic_fp16_vector
#define GL_NV_shader_atomic_fp16_vector …
#endif
#ifndef GL_NV_shader_noperspective_interpolation
#define GL_NV_shader_noperspective_interpolation …
#endif
#ifndef GL_NV_shader_subgroup_partitioned
#define GL_NV_shader_subgroup_partitioned …
#define GL_SUBGROUP_FEATURE_PARTITIONED_BIT_NV …
#endif
#ifndef GL_NV_shader_texture_footprint
#define GL_NV_shader_texture_footprint …
#endif
#ifndef GL_NV_shading_rate_image
#define GL_NV_shading_rate_image …
#define GL_SHADING_RATE_IMAGE_NV …
#define GL_SHADING_RATE_NO_INVOCATIONS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV …
#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV …
#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV …
#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV …
#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV …
#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV …
#define GL_SHADING_RATE_IMAGE_BINDING_NV …
#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV …
#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV …
#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV …
#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV …
#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV …
#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV …
#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV …
PFNGLBINDSHADINGRATEIMAGENVPROC;
PFNGLGETSHADINGRATEIMAGEPALETTENVPROC;
PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC;
PFNGLSHADINGRATEIMAGEBARRIERNVPROC;
PFNGLSHADINGRATEIMAGEPALETTENVPROC;
PFNGLSHADINGRATESAMPLEORDERNVPROC;
PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindShadingRateImageNV (GLuint texture);
GL_APICALL void GL_APIENTRY glGetShadingRateImagePaletteNV (GLuint viewport, GLuint entry, GLenum *rate);
GL_APICALL void GL_APIENTRY glGetShadingRateSampleLocationivNV (GLenum rate, GLuint samples, GLuint index, GLint *location);
GL_APICALL void GL_APIENTRY glShadingRateImageBarrierNV (GLboolean synchronize);
GL_APICALL void GL_APIENTRY glShadingRateImagePaletteNV (GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
GL_APICALL void GL_APIENTRY glShadingRateSampleOrderNV (GLenum order);
GL_APICALL void GL_APIENTRY glShadingRateSampleOrderCustomNV (GLenum rate, GLuint samples, const GLint *locations);
#endif
#endif
#ifndef GL_NV_shadow_samplers_array
#define GL_NV_shadow_samplers_array …
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV …
#endif
#ifndef GL_NV_shadow_samplers_cube
#define GL_NV_shadow_samplers_cube …
#define GL_SAMPLER_CUBE_SHADOW_NV …
#endif
#ifndef GL_NV_stereo_view_rendering
#define GL_NV_stereo_view_rendering …
#endif
#ifndef GL_NV_texture_border_clamp
#define GL_NV_texture_border_clamp …
#define GL_TEXTURE_BORDER_COLOR_NV …
#define GL_CLAMP_TO_BORDER_NV …
#endif
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update …
#endif
#ifndef GL_NV_texture_npot_2D_mipmap
#define GL_NV_texture_npot_2D_mipmap …
#endif
#ifndef GL_NV_timeline_semaphore
#define GL_NV_timeline_semaphore …
#define GL_TIMELINE_SEMAPHORE_VALUE_NV …
#define GL_SEMAPHORE_TYPE_NV …
#define GL_SEMAPHORE_TYPE_BINARY_NV …
#define GL_SEMAPHORE_TYPE_TIMELINE_NV …
#define GL_MAX_TIMELINE_SEMAPHORE_VALUE_DIFFERENCE_NV …
PFNGLCREATESEMAPHORESNVPROC;
PFNGLSEMAPHOREPARAMETERIVNVPROC;
PFNGLGETSEMAPHOREPARAMETERIVNVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCreateSemaphoresNV (GLsizei n, GLuint *semaphores);
GL_APICALL void GL_APIENTRY glSemaphoreParameterivNV (GLuint semaphore, GLenum pname, const GLint *params);
GL_APICALL void GL_APIENTRY glGetSemaphoreParameterivNV (GLuint semaphore, GLenum pname, GLint *params);
#endif
#endif
#ifndef GL_NV_viewport_array
#define GL_NV_viewport_array …
#define GL_MAX_VIEWPORTS_NV …
#define GL_VIEWPORT_SUBPIXEL_BITS_NV …
#define GL_VIEWPORT_BOUNDS_RANGE_NV …
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV …
PFNGLVIEWPORTARRAYVNVPROC;
PFNGLVIEWPORTINDEXEDFNVPROC;
PFNGLVIEWPORTINDEXEDFVNVPROC;
PFNGLSCISSORARRAYVNVPROC;
PFNGLSCISSORINDEXEDNVPROC;
PFNGLSCISSORINDEXEDVNVPROC;
PFNGLDEPTHRANGEARRAYFVNVPROC;
PFNGLDEPTHRANGEINDEXEDFNVPROC;
PFNGLGETFLOATI_VNVPROC;
PFNGLENABLEINVPROC;
PFNGLDISABLEINVPROC;
PFNGLISENABLEDINVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v);
GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v);
GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v);
GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v);
GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f);
GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data);
GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index);
GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index);
GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index);
#endif
#endif
#ifndef GL_NV_viewport_array2
#define GL_NV_viewport_array2 …
#endif
#ifndef GL_NV_viewport_swizzle
#define GL_NV_viewport_swizzle …
#define GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV …
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_X_NV …
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Y_NV …
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Y_NV …
#define GL_VIEWPORT_SWIZZLE_POSITIVE_Z_NV …
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_Z_NV …
#define GL_VIEWPORT_SWIZZLE_POSITIVE_W_NV …
#define GL_VIEWPORT_SWIZZLE_NEGATIVE_W_NV …
#define GL_VIEWPORT_SWIZZLE_X_NV …
#define GL_VIEWPORT_SWIZZLE_Y_NV …
#define GL_VIEWPORT_SWIZZLE_Z_NV …
#define GL_VIEWPORT_SWIZZLE_W_NV …
PFNGLVIEWPORTSWIZZLENVPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glViewportSwizzleNV (GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
#endif
#endif
#ifndef GL_OVR_multiview
#define GL_OVR_multiview …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR …
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR …
#define GL_MAX_VIEWS_OVR …
#define GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR …
PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
#endif
#endif
#ifndef GL_OVR_multiview2
#define GL_OVR_multiview2 …
#endif
#ifndef GL_OVR_multiview_multisampled_render_to_texture
#define GL_OVR_multiview_multisampled_render_to_texture …
PFNGLFRAMEBUFFERTEXTUREMULTISAMPLEMULTIVIEWOVRPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferTextureMultisampleMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLsizei samples, GLint baseViewIndex, GLsizei numViews);
#endif
#endif
#ifndef GL_QCOM_YUV_texture_gather
#define GL_QCOM_YUV_texture_gather …
#endif
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test …
#define GL_ALPHA_TEST_QCOM …
#define GL_ALPHA_TEST_FUNC_QCOM …
#define GL_ALPHA_TEST_REF_QCOM …
PFNGLALPHAFUNCQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
#endif
#endif
#ifndef GL_QCOM_binning_control
#define GL_QCOM_binning_control …
#define GL_BINNING_CONTROL_HINT_QCOM …
#define GL_CPU_OPTIMIZED_QCOM …
#define GL_GPU_OPTIMIZED_QCOM …
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM …
#endif
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control …
PFNGLGETDRIVERCONTROLSQCOMPROC;
PFNGLGETDRIVERCONTROLSTRINGQCOMPROC;
PFNGLENABLEDRIVERCONTROLQCOMPROC;
PFNGLDISABLEDRIVERCONTROLQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
#endif
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get …
#define GL_TEXTURE_WIDTH_QCOM …
#define GL_TEXTURE_HEIGHT_QCOM …
#define GL_TEXTURE_DEPTH_QCOM …
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM …
#define GL_TEXTURE_FORMAT_QCOM …
#define GL_TEXTURE_TYPE_QCOM …
#define GL_TEXTURE_IMAGE_VALID_QCOM …
#define GL_TEXTURE_NUM_LEVELS_QCOM …
#define GL_TEXTURE_TARGET_QCOM …
#define GL_TEXTURE_OBJECT_VALID_QCOM …
#define GL_STATE_RESTORE …
PFNGLEXTGETTEXTURESQCOMPROC;
PFNGLEXTGETBUFFERSQCOMPROC;
PFNGLEXTGETRENDERBUFFERSQCOMPROC;
PFNGLEXTGETFRAMEBUFFERSQCOMPROC;
PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC;
PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC;
PFNGLEXTGETTEXSUBIMAGEQCOMPROC;
PFNGLEXTGETBUFFERPOINTERVQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
#endif
#endif
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 …
PFNGLEXTGETSHADERSQCOMPROC;
PFNGLEXTGETPROGRAMSQCOMPROC;
PFNGLEXTISPROGRAMBINARYQCOMPROC;
PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
#endif
#ifndef GL_QCOM_frame_extrapolation
#define GL_QCOM_frame_extrapolation …
PFNGLEXTRAPOLATETEX2DQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtrapolateTex2DQCOM (GLuint src1, GLuint src2, GLuint output, GLfloat scaleFactor);
#endif
#endif
#ifndef GL_QCOM_framebuffer_foveated
#define GL_QCOM_framebuffer_foveated …
#define GL_FOVEATION_ENABLE_BIT_QCOM …
#define GL_FOVEATION_SCALED_BIN_METHOD_BIT_QCOM …
PFNGLFRAMEBUFFERFOVEATIONCONFIGQCOMPROC;
PFNGLFRAMEBUFFERFOVEATIONPARAMETERSQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferFoveationConfigQCOM (GLuint framebuffer, GLuint numLayers, GLuint focalPointsPerLayer, GLuint requestedFeatures, GLuint *providedFeatures);
GL_APICALL void GL_APIENTRY glFramebufferFoveationParametersQCOM (GLuint framebuffer, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
#endif
#endif
#ifndef GL_QCOM_motion_estimation
#define GL_QCOM_motion_estimation …
#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_X_QCOM …
#define GL_MOTION_ESTIMATION_SEARCH_BLOCK_Y_QCOM …
PFNGLTEXESTIMATEMOTIONQCOMPROC;
PFNGLTEXESTIMATEMOTIONREGIONSQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexEstimateMotionQCOM (GLuint ref, GLuint target, GLuint output);
GL_APICALL void GL_APIENTRY glTexEstimateMotionRegionsQCOM (GLuint ref, GLuint target, GLuint output, GLuint mask);
#endif
#endif
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode …
#define GL_PERFMON_GLOBAL_MODE_QCOM …
#endif
#ifndef GL_QCOM_shader_framebuffer_fetch_noncoherent
#define GL_QCOM_shader_framebuffer_fetch_noncoherent …
#define GL_FRAMEBUFFER_FETCH_NONCOHERENT_QCOM …
PFNGLFRAMEBUFFERFETCHBARRIERQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glFramebufferFetchBarrierQCOM (void);
#endif
#endif
#ifndef GL_QCOM_shader_framebuffer_fetch_rate
#define GL_QCOM_shader_framebuffer_fetch_rate …
#endif
#ifndef GL_QCOM_shading_rate
#define GL_QCOM_shading_rate …
#define GL_SHADING_RATE_QCOM …
#define GL_SHADING_RATE_PRESERVE_ASPECT_RATIO_QCOM …
#define GL_SHADING_RATE_1X1_PIXELS_QCOM …
#define GL_SHADING_RATE_1X2_PIXELS_QCOM …
#define GL_SHADING_RATE_2X1_PIXELS_QCOM …
#define GL_SHADING_RATE_2X2_PIXELS_QCOM …
#define GL_SHADING_RATE_4X2_PIXELS_QCOM …
#define GL_SHADING_RATE_4X4_PIXELS_QCOM …
PFNGLSHADINGRATEQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glShadingRateQCOM (GLenum rate);
#endif
#endif
#ifndef GL_QCOM_texture_foveated
#define GL_QCOM_texture_foveated …
#define GL_TEXTURE_FOVEATED_FEATURE_BITS_QCOM …
#define GL_TEXTURE_FOVEATED_MIN_PIXEL_DENSITY_QCOM …
#define GL_TEXTURE_FOVEATED_FEATURE_QUERY_QCOM …
#define GL_TEXTURE_FOVEATED_NUM_FOCAL_POINTS_QUERY_QCOM …
#define GL_FRAMEBUFFER_INCOMPLETE_FOVEATION_QCOM …
PFNGLTEXTUREFOVEATIONPARAMETERSQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTextureFoveationParametersQCOM (GLuint texture, GLuint layer, GLuint focalPoint, GLfloat focalX, GLfloat focalY, GLfloat gainX, GLfloat gainY, GLfloat foveaArea);
#endif
#endif
#ifndef GL_QCOM_texture_foveated2
#define GL_QCOM_texture_foveated2 …
#define GL_TEXTURE_FOVEATED_CUTOFF_DENSITY_QCOM …
#endif
#ifndef GL_QCOM_texture_foveated_subsampled_layout
#define GL_QCOM_texture_foveated_subsampled_layout …
#define GL_FOVEATION_SUBSAMPLED_LAYOUT_METHOD_BIT_QCOM …
#define GL_MAX_SHADER_SUBSAMPLED_IMAGE_UNITS_QCOM …
#endif
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering …
#define GL_COLOR_BUFFER_BIT0_QCOM …
#define GL_COLOR_BUFFER_BIT1_QCOM …
#define GL_COLOR_BUFFER_BIT2_QCOM …
#define GL_COLOR_BUFFER_BIT3_QCOM …
#define GL_COLOR_BUFFER_BIT4_QCOM …
#define GL_COLOR_BUFFER_BIT5_QCOM …
#define GL_COLOR_BUFFER_BIT6_QCOM …
#define GL_COLOR_BUFFER_BIT7_QCOM …
#define GL_DEPTH_BUFFER_BIT0_QCOM …
#define GL_DEPTH_BUFFER_BIT1_QCOM …
#define GL_DEPTH_BUFFER_BIT2_QCOM …
#define GL_DEPTH_BUFFER_BIT3_QCOM …
#define GL_DEPTH_BUFFER_BIT4_QCOM …
#define GL_DEPTH_BUFFER_BIT5_QCOM …
#define GL_DEPTH_BUFFER_BIT6_QCOM …
#define GL_DEPTH_BUFFER_BIT7_QCOM …
#define GL_STENCIL_BUFFER_BIT0_QCOM …
#define GL_STENCIL_BUFFER_BIT1_QCOM …
#define GL_STENCIL_BUFFER_BIT2_QCOM …
#define GL_STENCIL_BUFFER_BIT3_QCOM …
#define GL_STENCIL_BUFFER_BIT4_QCOM …
#define GL_STENCIL_BUFFER_BIT5_QCOM …
#define GL_STENCIL_BUFFER_BIT6_QCOM …
#define GL_STENCIL_BUFFER_BIT7_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM …
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM …
PFNGLSTARTTILINGQCOMPROC;
PFNGLENDTILINGQCOMPROC;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
#endif
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering …
#define GL_WRITEONLY_RENDERING_QCOM …
#endif
#ifndef GL_VIV_shader_binary
#define GL_VIV_shader_binary …
#define GL_SHADER_BINARY_VIV …
#endif
#include "gl2ext_angle.h"
#ifdef __cplusplus
}
#endif
#endif