// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // WARNING: *DO NOT* use this class directly. base::PlatformThreadRef is a // low-level platform-specific abstraction to the OS's threading interface. // Instead, consider using a message-loop driven base::Thread, see // base/threading/thread.h. #ifndef PARTITION_ALLOC_PARTITION_ALLOC_BASE_THREADING_PLATFORM_THREAD_REF_H_ #define PARTITION_ALLOC_PARTITION_ALLOC_BASE_THREADING_PLATFORM_THREAD_REF_H_ #include <iosfwd> #include "partition_alloc/build_config.h" #include "partition_alloc/partition_alloc_base/component_export.h" #if PA_BUILDFLAG(IS_WIN) #include "partition_alloc/partition_alloc_base/win/windows_types.h" #elif PA_BUILDFLAG(IS_POSIX) || PA_BUILDFLAG(IS_FUCHSIA) #include <pthread.h> #endif namespace partition_alloc::internal::base { // Used for thread checking and debugging. // Meant to be as fast as possible. // These are produced by PlatformThread::CurrentRef(), and used to later // check if we are on the same thread or not by using ==. These are safe // to copy between threads, but can't be copied to another process as they // have no meaning there. Also, the internal identifier can be re-used // after a thread dies, so a PlatformThreadRef cannot be reliably used // to distinguish a new thread from an old, dead thread. class PlatformThreadRef { … }; } // namespace partition_alloc::internal::base #endif // PARTITION_ALLOC_PARTITION_ALLOC_BASE_THREADING_PLATFORM_THREAD_REF_H_