// Copyright 2014 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_ #define COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_ #include <stddef.h> #include <vector> #include "build/build_config.h" #include "components/viz/common/display/overlay_strategy.h" #include "components/viz/common/viz_common_export.h" #include "ui/display/types/display_constants.h" #include "ui/gfx/color_space.h" #include "ui/gfx/geometry/size.h" namespace viz { class VIZ_COMMON_EXPORT RendererSettings { … }; // This is a set of debug flags that can be changed at runtime, so that we can // trigger developer features. (The above RendererSettings cannot be changed in // viz after initialization.) It has a single instance in viz (basically a // singleton, owned by FrameSinkManagerImpl), while other objects keep a // reference to it. On the host size the single instance is owned by // HostFrameSinkManager. struct VIZ_COMMON_EXPORT DebugRendererSettings { … }; } // namespace viz #endif // COMPONENTS_VIZ_COMMON_DISPLAY_RENDERER_SETTINGS_H_