#ifndef COMPONENTS_VIZ_COMMON_FRAME_SINKS_BEGIN_FRAME_ARGS_H_
#define COMPONENTS_VIZ_COMMON_FRAME_SINKS_BEGIN_FRAME_ARGS_H_
#include <stdint.h>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "base/location.h"
#include "base/time/time.h"
#include "components/viz/common/viz_common_export.h"
namespace perfetto {
class EventContext;
namespace protos {
namespace pbzero {
class BeginFrameArgsV2;
}
}
}
namespace base {
namespace trace_event {
class ConvertableToTraceFormat;
class TracedValue;
}
}
#ifdef NDEBUG
#define BEGINFRAME_FROM_HERE …
#else
#define BEGINFRAME_FROM_HERE …
#endif
namespace viz {
struct VIZ_COMMON_EXPORT BeginFrameId { … };
struct VIZ_COMMON_EXPORT PossibleDeadline { … };
struct VIZ_COMMON_EXPORT PossibleDeadlines { … };
struct VIZ_COMMON_EXPORT BeginFrameArgs { … };
struct VIZ_COMMON_EXPORT BeginFrameAck { … };
}
#endif