#include "components/viz/common/frame_sinks/blit_request.h"
#include <utility>
#include "base/strings/stringprintf.h"
namespace viz {
BlendBitmap::BlendBitmap(const gfx::Rect& source_region,
const gfx::Rect& destination_region,
sk_sp<SkImage> image)
: … { … }
BlendBitmap::BlendBitmap(BlendBitmap&& other) = default;
BlendBitmap& BlendBitmap::operator=(BlendBitmap&& other) = default;
BlendBitmap::~BlendBitmap() = default;
std::string BlendBitmap::ToString() const { … }
BlitRequest::BlitRequest(const gfx::Point& destination_region_offset,
LetterboxingBehavior letterboxing_behavior,
const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
bool populates_gpu_memory_buffer)
: … { … }
BlitRequest::BlitRequest(BlitRequest&& other) = default;
BlitRequest& BlitRequest::operator=(BlitRequest&& other) = default;
BlitRequest::~BlitRequest() = default;
std::string BlitRequest::ToString() const { … }
}