// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "components/viz/common/gpu/metal_context_provider.h"
#include <Foundation/Foundation.h>
#import <Metal/Metal.h>
#include <memory>
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/metrics/histogram_macros.h"
#include "base/synchronization/waitable_event.h"
#include "base/time/time.h"
#include "components/metal_util/device.h"
#include "third_party/skia/include/gpu/graphite/Context.h"
#include "third_party/skia/include/gpu/graphite/mtl/MtlBackendContext.h"
#include "third_party/skia/include/gpu/graphite/mtl/MtlGraphiteUtils.h"
namespace viz {
struct MetalContextProvider::ObjCStorage {
id<MTLDevice> __strong device;
std::unique_ptr<skgpu::graphite::Context> graphite_context;
};
MetalContextProvider::MetalContextProvider(id<MTLDevice> device)
: objc_storage_(std::make_unique<ObjCStorage>()) {
objc_storage_->device = device;
CHECK(objc_storage_->device);
}
MetalContextProvider::~MetalContextProvider() = default;
// static
std::unique_ptr<MetalContextProvider> MetalContextProvider::Create() {
// First attempt to find a low power device to use.
id<MTLDevice> device = metal::GetDefaultDevice();
if (!device) {
DLOG(ERROR) << "Failed to find MTLDevice.";
return nullptr;
}
return base::WrapUnique(new MetalContextProvider(std::move(device)));
}
bool MetalContextProvider::InitializeGraphiteContext(
const skgpu::graphite::ContextOptions& options) {
CHECK(!objc_storage_->graphite_context);
CHECK(objc_storage_->device);
skgpu::graphite::MtlBackendContext backend_context = {};
// ARC note: MtlBackendContext contains two owning smart pointers of CFTypeRef
// so give them owning references.
backend_context.fDevice.reset(CFBridgingRetain(objc_storage_->device));
backend_context.fQueue.reset(
CFBridgingRetain([objc_storage_->device newCommandQueue]));
objc_storage_->graphite_context =
skgpu::graphite::ContextFactory::MakeMetal(backend_context, options);
if (!objc_storage_->graphite_context) {
DLOG(ERROR) << "Failed to create Graphite Context for Metal";
return false;
}
return true;
}
skgpu::graphite::Context* MetalContextProvider::GetGraphiteContext() {
return objc_storage_->graphite_context.get();
}
id<MTLDevice> MetalContextProvider::GetMTLDevice() {
return objc_storage_->device;
}
} // namespace viz