#ifndef COMPONENTS_VIZ_COMMON_GPU_VULKAN_IN_PROCESS_CONTEXT_PROVIDER_H_
#define COMPONENTS_VIZ_COMMON_GPU_VULKAN_IN_PROCESS_CONTEXT_PROVIDER_H_
#include <memory>
#include <vector>
#include "base/memory/memory_pressure_listener.h"
#include "base/memory/raw_ptr.h"
#include "base/time/time.h"
#include "components/viz/common/gpu/vulkan_context_provider.h"
#include "components/viz/common/viz_vulkan_context_provider_export.h"
#include "gpu/vulkan/buildflags.h"
#include "third_party/skia/include/gpu/GrContextOptions.h"
namespace gpu {
class VulkanImplementation;
class VulkanDeviceQueue;
struct GPUInfo;
}
namespace viz {
class VIZ_VULKAN_CONTEXT_PROVIDER_EXPORT VulkanInProcessContextProvider
: public VulkanContextProvider { … };
}
#endif