chromium/components/viz/common/quads/aggregated_render_pass_draw_quad.cc

// Copyright 2011 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif

#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"

#include "base/trace_event/traced_value.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"

namespace viz {

AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad() = default;

AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad(
    const AggregatedRenderPassDrawQuad& other) = default;

AggregatedRenderPassDrawQuad::~AggregatedRenderPassDrawQuad() = default;

bool AggregatedRenderPassDrawQuad::Equals(
    const AggregatedRenderPassDrawQuad& other) const {}

void AggregatedRenderPassDrawQuad::SetNew(
    const SharedQuadState* shared_quad_state,
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    AggregatedRenderPassId render_pass,
    ResourceId mask_resource_id,
    const gfx::RectF& mask_uv_rect,
    const gfx::Size& mask_texture_size,
    const gfx::Vector2dF& filters_scale,
    const gfx::PointF& filters_origin,
    const gfx::RectF& tex_coord_rect,
    bool force_anti_aliasing_off,
    float backdrop_filter_quality) {}

void AggregatedRenderPassDrawQuad::SetAll(
    const AggregatedRenderPassDrawQuad& other) {}

void AggregatedRenderPassDrawQuad::SetAll(
    const SharedQuadState* shared_quad_state,
    const gfx::Rect& rect,
    const gfx::Rect& visible_rect,
    bool needs_blending,
    AggregatedRenderPassId render_pass,
    ResourceId mask_resource_id,
    const gfx::RectF& mask_uv_rect,
    const gfx::Size& mask_texture_size,
    const gfx::Vector2dF& filters_scale,
    const gfx::PointF& filters_origin,
    const gfx::RectF& tex_coord_rect,
    bool force_anti_aliasing_off,
    float backdrop_filter_quality,
    bool intersects_damage_under) {}

const AggregatedRenderPassDrawQuad* AggregatedRenderPassDrawQuad::MaterialCast(
    const DrawQuad* quad) {}

void AggregatedRenderPassDrawQuad::ExtendValue(
    base::trace_event::TracedValue* value) const {}

}  // namespace viz