#ifdef UNSAFE_BUFFERS_BUILD
#pragma allow_unsafe_buffers
#endif
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "base/trace_event/traced_value.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "components/viz/common/traced_value.h"
#include "third_party/skia/include/core/SkImageFilter.h"
namespace viz {
AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad() = default;
AggregatedRenderPassDrawQuad::AggregatedRenderPassDrawQuad(
const AggregatedRenderPassDrawQuad& other) = default;
AggregatedRenderPassDrawQuad::~AggregatedRenderPassDrawQuad() = default;
bool AggregatedRenderPassDrawQuad::Equals(
const AggregatedRenderPassDrawQuad& other) const { … }
void AggregatedRenderPassDrawQuad::SetNew(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality) { … }
void AggregatedRenderPassDrawQuad::SetAll(
const AggregatedRenderPassDrawQuad& other) { … }
void AggregatedRenderPassDrawQuad::SetAll(
const SharedQuadState* shared_quad_state,
const gfx::Rect& rect,
const gfx::Rect& visible_rect,
bool needs_blending,
AggregatedRenderPassId render_pass,
ResourceId mask_resource_id,
const gfx::RectF& mask_uv_rect,
const gfx::Size& mask_texture_size,
const gfx::Vector2dF& filters_scale,
const gfx::PointF& filters_origin,
const gfx::RectF& tex_coord_rect,
bool force_anti_aliasing_off,
float backdrop_filter_quality,
bool intersects_damage_under) { … }
const AggregatedRenderPassDrawQuad* AggregatedRenderPassDrawQuad::MaterialCast(
const DrawQuad* quad) { … }
void AggregatedRenderPassDrawQuad::ExtendValue(
base::trace_event::TracedValue* value) const { … }
}