#ifndef COMPONENTS_VIZ_COMMON_QUADS_AGGREGATED_RENDER_PASS_DRAW_QUAD_H_
#define COMPONENTS_VIZ_COMMON_QUADS_AGGREGATED_RENDER_PASS_DRAW_QUAD_H_
#include <stddef.h>
#include "cc/paint/filter_operations.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/render_pass_draw_quad_internal.h"
#include "components/viz/common/viz_common_export.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect_f.h"
namespace viz {
class VIZ_COMMON_EXPORT AggregatedRenderPassDrawQuad
: public RenderPassDrawQuadInternal { … };
}
#endif