#ifndef COMPONENTS_VIZ_COMMON_QUADS_COMPOSITOR_RENDER_PASS_H_
#define COMPONENTS_VIZ_COMMON_QUADS_COMPOSITOR_RENDER_PASS_H_
#include <stddef.h>
#include <memory>
#include <optional>
#include <utility>
#include <vector>
#include "base/functional/callback.h"
#include "base/hash/hash.h"
#include "base/types/id_type.h"
#include "cc/base/list_container.h"
#include "cc/paint/filter_operations.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/common/quads/largest_draw_quad.h"
#include "components/viz/common/quads/quad_list.h"
#include "components/viz/common/quads/render_pass_internal.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "components/viz/common/view_transition_element_resource_id.h"
#include "components/viz/common/viz_common_export.h"
#include "ui/gfx/display_color_spaces.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/rrect_f.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/geometry/transform.h"
namespace base {
namespace trace_event {
class TracedValue;
}
}
namespace viz {
class AggregatedRenderPass;
class AggregatedRenderPassDrawQuad;
class DrawQuad;
class CompositorRenderPass;
class CompositorRenderPassDrawQuad;
CompositorRenderPassId;
class VIZ_COMMON_EXPORT CompositorRenderPass : public RenderPassInternal { … };
CompositorRenderPassList;
}
#endif