chromium/components/viz/common/quads/render_pass_io_unittest.cc

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/common/quads/render_pass_io.h"

#include <array>
#include <memory>
#include <string>

#include "base/files/file_util.h"
#include "base/json/json_reader.h"
#include "base/path_service.h"
#include "base/values.h"
#include "components/viz/common/quads/compositor_frame.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/surface_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/quads/video_hole_draw_quad.h"
#include "components/viz/common/quads/yuv_video_draw_quad.h"
#include "components/viz/test/paths.h"
#include "components/viz/test/test_surface_id_allocator.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/skia/modules/skcms/skcms.h"

namespace gfx {
struct HDRMetadata;
}

namespace viz {
namespace {

TEST(RenderPassIOTest, Default) {}

TEST(RenderPassIOTest, FilterOperations) {}

TEST(RenderPassIOTest, SharedQuadStateList) {}

TEST(RenderPassIOTest, QuadList) {}

TEST(RenderPassIOTest, CompositorRenderPassList) {}

TEST(RenderPassIOTest, CompositorFrameData) {}

}  // namespace
}  // namespace viz