#include "components/viz/common/resources/returned_resource.h"
#include "ui/gfx/gpu_fence_handle.h"
namespace viz {
ReturnedResource::ReturnedResource(ResourceId id,
gpu::SyncToken sync_token,
gfx::GpuFenceHandle release_fence,
int count,
bool lost)
: … { … }
ReturnedResource::ReturnedResource() = default;
ReturnedResource::~ReturnedResource() = default;
ReturnedResource::ReturnedResource(ReturnedResource&& other) = default;
ReturnedResource& ReturnedResource::operator=(ReturnedResource&& other) =
default;
}