// Copyright 2016 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_SURFACES_FRAME_SINK_ID_H_ #define COMPONENTS_VIZ_COMMON_SURFACES_FRAME_SINK_ID_H_ #include <stdint.h> #include <compare> #include <iosfwd> #include <string> #include <string_view> #include "base/hash/hash.h" #include "base/tracing/protos/chrome_track_event.pbzero.h" #include "components/viz/common/viz_common_export.h" #include "third_party/perfetto/include/perfetto/tracing/traced_proto.h" namespace viz { // A FrameSinkId uniquely identifies a CompositorFrameSink and the client that // uses it within the Viz compositing system. FrameSinkIds are used the first // component of a SurfaceId, which is a FrameSinkId + LocalSurfaceId, to ensure // SurfaceIds are unique across all CompositorFrameSinks. // // FrameSinkId consists of: // // - client_id: This part uniquely identifies a client namespace, typically one // per process. // // - sink_id: This part uniquely identifies a FrameSink within the client // namespace. This component may be allocated by the client specified // by the client_id. // // The FrameSinkId for a given client_id may be allocated using a // FrameSinkIdAllocator. class VIZ_COMMON_EXPORT FrameSinkId { … }; VIZ_COMMON_EXPORT std::ostream& operator<<(std::ostream& out, const FrameSinkId& frame_sink_id); struct FrameSinkIdHash { … }; } // namespace viz #endif // COMPONENTS_VIZ_COMMON_SURFACES_FRAME_SINK_ID_H_