// Copyright 2020 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_ #define COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_ #include <cstdint> #include "base/sequence_checker.h" #include "components/viz/common/surfaces/subtree_capture_id.h" namespace viz { // Generates `SubtreeCaptureId`s by incrementally increasing the // `next_subtree_id_`. This method of ID allocation is used for // aura::Window capture, where IDs need to be process-unique due to the // potential for Ash layers to move between FrameSinkIds. All IDs allocated by // this method have zero as the `high` value. class VIZ_COMMON_EXPORT SubtreeCaptureIdAllocator { … }; } // namespace viz #endif // COMPONENTS_VIZ_COMMON_SURFACES_SUBTREE_CAPTURE_ID_ALLOCATOR_H_