// Copyright 2021 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_ #define COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_ #include "base/token.h" #include "components/viz/common/surfaces/frame_sink_id.h" #include "components/viz/common/surfaces/region_capture_bounds.h" #include "components/viz/common/surfaces/subtree_capture_id.h" #include "components/viz/common/viz_common_export.h" #include "third_party/abseil-cpp/absl/types/variant.h" namespace viz { // The video capture sub-target can mean one of few things: // 1. aura::Window capture by use of SubtreeCaptureId. // 2. Element level capture by use of SubtreeCaptureId. // 3. Region level capture by use of a RegionCaptureCropId. // 4. Entire tab capture (e.g. tab capture) by use of absl::monostate. VideoCaptureSubTarget; inline bool IsEntireTabCapture(const VideoCaptureSubTarget& sub_target) { … } inline bool IsSubtreeCapture(const VideoCaptureSubTarget& sub_target) { … } inline bool IsRegionCapture(const VideoCaptureSubTarget& sub_target) { … } // All of the information necessary to select a target for capture. // If constructed, the |frame_sink_id| must be valid and |sub_target| // is optional. If not provided, this target is the root render pass of // the frame sink. If |sub_target| is a SubtreeCaptureId, this target is // a layer subtree under the root render pass. Else, if |sub_target| is // a RegionCaptureCropId, this target is the root render pass but only // a subset of the pixels are selected for capture. struct VIZ_COMMON_EXPORT VideoCaptureTarget { … }; } // namespace viz #endif // COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_