chromium/components/viz/common/surfaces/video_capture_target.h

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_
#define COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_

#include "base/token.h"
#include "components/viz/common/surfaces/frame_sink_id.h"
#include "components/viz/common/surfaces/region_capture_bounds.h"
#include "components/viz/common/surfaces/subtree_capture_id.h"
#include "components/viz/common/viz_common_export.h"
#include "third_party/abseil-cpp/absl/types/variant.h"

namespace viz {

// The video capture sub-target can mean one of few things:
// 1. aura::Window capture by use of SubtreeCaptureId.
// 2. Element level capture by use of SubtreeCaptureId.
// 3. Region level capture by use of a RegionCaptureCropId.
// 4. Entire tab capture (e.g. tab capture) by use of absl::monostate.
VideoCaptureSubTarget;

inline bool IsEntireTabCapture(const VideoCaptureSubTarget& sub_target) {}

inline bool IsSubtreeCapture(const VideoCaptureSubTarget& sub_target) {}

inline bool IsRegionCapture(const VideoCaptureSubTarget& sub_target) {}

// All of the information necessary to select a target for capture.
// If constructed, the |frame_sink_id| must be valid and |sub_target|
// is optional. If not provided, this target is the root render pass of
// the frame sink. If |sub_target| is a SubtreeCaptureId, this target is
// a layer subtree under the root render pass. Else, if |sub_target| is
// a RegionCaptureCropId, this target is the root render pass but only
// a subset of the pixels are selected for capture.
struct VIZ_COMMON_EXPORT VideoCaptureTarget {};

}  // namespace viz

#endif  // COMPONENTS_VIZ_COMMON_SURFACES_VIDEO_CAPTURE_TARGET_H_