#ifndef COMPONENTS_VIZ_DEMO_SERVICE_DEMO_SERVICE_H_
#define COMPONENTS_VIZ_DEMO_SERVICE_DEMO_SERVICE_H_
#include <memory>
#include "base/threading/thread.h"
#include "components/viz/service/gl/gpu_service_impl.h"
#include "mojo/public/cpp/bindings/pending_receiver.h"
#include "mojo/public/cpp/bindings/pending_remote.h"
#include "services/viz/privileged/mojom/compositing/frame_sink_manager.mojom.h"
namespace viz {
class VizCompositorThreadRunnerImpl;
}
namespace gpu {
class GpuInit;
}
namespace base {
class Thread;
}
namespace demo {
class DemoService { … };
}
#endif