chromium/components/viz/service/debugger/viz_debugger_unittests/viz_debugger_internal.cc

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "components/viz/service/debugger/viz_debugger_unittests/viz_debugger_internal.h"

#if VIZ_DEBUGGER_IS_ON()

namespace viz {

void VizDebuggerInternal::ForceEnabled() {}

std::vector<VizDebuggerInternal::DrawCall>
VizDebuggerInternal::GetDrawRectCalls() {}

std::vector<VizDebuggerInternal::LogCall> VizDebuggerInternal::GetLogs() {}

int VizDebuggerInternal::GetSourceCount() {}

int VizDebuggerInternal::GetSubmissionCount() {}

int VizDebuggerInternal::GetRectCallsTailIdx() {}

int VizDebuggerInternal::GetLogsTailIdx() {}

int VizDebuggerInternal::GetRectCallsSize() {}

int VizDebuggerInternal::GetLogsSize() {}

rwlock::RWLock* VizDebuggerInternal::GetRWLock() {}

void VizDebuggerInternal::SetBufferCapacities(uint32_t bufferSize) {}

bool VizDebuggerInternal::Reset() {}
}  // namespace viz

#endif  // VIZ_DEBUGGER_IS_ON()