#include "components/viz/service/display/bsp_walk_action.h"
#include <memory>
#include <vector>
#include "base/memory/raw_ptr.h"
#include "components/viz/common/quads/draw_quad.h"
#include "components/viz/service/display/direct_renderer.h"
#include "components/viz/service/display/draw_polygon.h"
namespace viz {
BspWalkActionDrawPolygon::BspWalkActionDrawPolygon(
DirectRenderer* renderer,
const gfx::Rect& render_pass_scissor,
bool using_scissor_as_optimization)
: … { … }
void BspWalkActionDrawPolygon::operator()(DrawPolygon* item) { … }
BspWalkActionToVector::BspWalkActionToVector(
std::vector<raw_ptr<DrawPolygon, VectorExperimental>>* in_list)
: … { … }
void BspWalkActionToVector::operator()(DrawPolygon* item) { … }
}