#include "components/viz/service/display/damage_frame_annotator.h"
#include <algorithm>
#include <utility>
#include "cc/base/math_util.h"
#include "components/viz/common/quads/aggregated_render_pass.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/service/display/aggregated_frame.h"
namespace viz {
DamageFrameAnnotator::DamageFrameAnnotator() = default;
DamageFrameAnnotator::~DamageFrameAnnotator() = default;
void DamageFrameAnnotator::AnnotateAggregatedFrame(AggregatedFrame* frame) { … }
void DamageFrameAnnotator::AnnotateRootRenderPass(
AggregatedRenderPass* render_pass) { … }
}