#include "components/viz/service/display/delegated_ink_handler.h"
#include <utility>
#include "components/viz/common/switches.h"
#include "components/viz/service/display/delegated_ink_point_renderer_skia.h"
#include "ui/gfx/delegated_ink_metadata.h"
namespace viz {
DelegatedInkHandler::DelegatedInkHandler(bool platform_supports_delegated_ink)
: … { … }
DelegatedInkHandler::~DelegatedInkHandler() = default;
void DelegatedInkHandler::SetDelegatedInkMetadata(MetadataUniquePtr metadata) { … }
DelegatedInkHandler::MetadataUniquePtr DelegatedInkHandler::TakeMetadata() { … }
DelegatedInkPointRendererSkia* DelegatedInkHandler::GetInkRenderer() { … }
void DelegatedInkHandler::SetDelegatedInkPointRendererForTest(
RendererUniquePtr renderer) { … }
}